<?xml version="1.0" encoding="utf-8"?>
<document type="hud">
<hud>
	<text name="BasicCounter" fontname="moh" fontsize="12" datalink="BasicCounter" locx="0" locy="5" horiz_right="1" vert_top="1" >
	<text name="LevelTimer" fontname="moh" fontsize="12" datalink="LevelTimer" locx="0" locy="5" horiz_center="1" vert_top="1" staticcammode="1">
	
<!-- Rally Icons -->
	<sprite name="icon_count_two"	texture="icon_count_two"	width="28" height="26"></sprite>
	<sprite name="icon_count_three" texture="icon_count_three"	width="28" height="26"></sprite>
	<sprite name="icon_count_four" texture="icon_count_four"	width="28" height="26"></sprite>
	<sprite name="icon_count_five"  texture="icon_count_five"	width="28" height="26"></sprite>
	<sprite name="icon_melee"		texture="icon_melee"	width="28" height="26"></sprite>
	<sprite name="icon_headshot"	texture="icon_headshot"	width="28" height="26"></sprite>
	<sprite name="icon_major" texture="icon_major"	width="28" height="26"></sprite>
	<sprite name="icon_tank" texture="icon_tank"	width="28" height="26"></sprite>
	
	<moralemeter name="morale_meter_all" width="28" height="26" locx="338" locy="244" />
	
	<link parent="morale_meter_all" child="icon_count_two" vert_top_inside="1" horiz_left_inside="1"></link>
	<link parent="morale_meter_all" child="icon_count_three" vert_top_inside="1" horiz_left_inside="1"></link>
	<link parent="morale_meter_all" child="icon_count_four" vert_top_inside="1" horiz_left_inside="1"></link>
	<link parent="morale_meter_all" child="icon_count_five" vert_top_inside="1" horiz_left_inside="1"></link>
	<link parent="morale_meter_all" child="icon_melee" vert_top_inside="1" horiz_left_inside="1"></link>
	<link parent="morale_meter_all" child="icon_headshot" vert_top_inside="1" horiz_left_inside="1"></link>
	<link parent="morale_meter_all" child="icon_major" vert_top_inside="1" horiz_left_inside="1"></link>
	<link parent="morale_meter_all" child="icon_tank" vert_top_inside="1" horiz_left_inside="1"></link>


<!-- Health -->
	<sprite name="health_bar_bg" texture="health_bar_bg" width="70" height="16" locx="99" locy="252"></sprite>
	
	<healthmeter name="health_meter_all" width="70" height="16" locx="100" locy="253" horiz_left="1" vert_top="1">
		<meterbar name="health_meter" texture="health_bar_fill" width="66" height="8" direction="1.0" />
	</healthmeter>
	
	<sprintmeterbar name="sprint_meter" texture="sprint_meter_fill" locx="99" locy="262" width="66" height="3" direction="1.0"/>
	
	<sprite name="health_bar_frame" texture="health_bar_frame" width="70" height="16" locx="99" locy="252"></sprite>
	
<!-- Compass -->
	<sprite name="compass_glass" texture="compass_glass" locx="4" locy="187" width="82" height="82"></sprite>
	<compass name="compass_center" texture="compass_center" locx="4" locy="187" width="82" height="82" ></compass>
	<sprite name="compass_icon_destination"></sprite>

	
<!-- Stance -->
	<!-- PNC_EAM: Note - the width and height of the stance indicator is relative to the dimensions of the stancestand image.  All other stance indicator images are scaled proportionally -->
	<stanceindicator name="stance_indicator" stancestand="stance_stand" stancecrouch="stance_crouch" stanceprone="stance_prone" width="18" height="32" locx="91" locy="213"></stanceindicator>


<!-- Crosshair -->
	<dyncrosshair name="crosshair" width="6" height="18" horiz_center="1" vert_center="1" radius="16"></dyncrosshair>
	<sprite name="dont_shoot" texture="hud_dont_shoot" width="12" height="12" show="false" vert_center="1" horiz_center="1"></sprite>


<!-- Medkit -->
	<sprite name="Medkit" texture="medkit_icon" width="21" height="23" locx="89" locy="248"></sprite>
	<!-- Medkit count display is for single player only. 
	     Although there are no medkits in MP, the icon is still shown because it forms part of the health meter -->


<!-- Ammo -->
	<sprite name="Ammo" texture="ammo_icon" locx="416" locy="247" width="17" height="23"></sprite>
	<text name="ammo_count" fontname="moh" fontsize="12" datalink="CombinedClipReserve" link="Ammo" locx="0" locy="0" vert_center="1" horiz_left="1"></text>

	<text name="out_of_ammo" fontname="moh" fontsize="12" horiz_center="1" vert_center="1"></text> 

	<sprite name="Grenade" texture="grenade_icon" locx="456" locy="247" width="21" height="23"></sprite>	
	<text name="grenade_count" fontname="moh" fontsize="12" datalink="GrenadeCount" link="Grenade" locx="0" locy="0" vert_center="1" horiz_left="1"></text>


<!-- CSA icon, prompt -->
	<sprite name="csa_sprite" texture="" locx="222" locy="191" width="36" height="25"></sprite>
	<richtext name="csa_richtext" fontname="moh" fontsize="12" iconwidth="16" iconheight="16" locx="0" locy="172" vert_top="1" horiz_center="1"></richtext>
	
<!-- general messages (pickups) -->
	<textdisplay name="message_display" fontname="moh" fontsize="12" spacing="14.0" locy="202" locx="-4" vert_top="1" horiz_right="1"></textdisplay>

<!-- chat messages -->
	<textdisplay name="chat_display" fontname="moh_pixel" fontsize="8" spacing="10.0" locy="4" locx="4" vert_top="1" horiz_left="1" persistant="1"></textdisplay>

	<hitindicator name="hit_indicator" texture="hit_indicator" width="83" height="57" horiz_center="1" vert_center="1" alpha="128" radius="54"></hitindicator>        
	
<!-- Timer -->
	<stopwatchtimer name="stopwatchtimer" timerback="timer_back" timerhand="timer_hand" animate="0" locx="0" locy="0" width="68" height="74" horiz_center="1" vert_center="1"></stopwatchtimer>
	<stopwatchmeter name="stopwatchmeter" texture="red" width="60" height="60" locx="0" locy="3" arc="1" radius="0" thickness="30" thetaStart="90.0" thetaEnd="-270.0" flipVertical="1" direction="1.0" horiz_center="1" vert_center="1"></stopwatchmeter>
	
<!-- Bomb timers. No new art for these yet, so the background sprites are omitted -->
    <bombtimer name="timer_allied_bomb" team="1" fontname="moh" fontsize="12" locx="0" locy="5" fontlocx="0" fontlocy="0" width="32" height="32" horiz_right="1" vert_top="1" red="186" green="32" blue="37"></bombtimer>
    <bombtimer name="timer_axis_bomb" team="2" fontname="moh" fontsize="12" locx="0" locy="25" fontlocx="0" fontlocy="0" width="32" height="32" horiz_right="1" vert_top="1" red="0" green="181" blue="241"></bombtimer>
    
<!-- mp flag control meter ('objective meter') -->

	<!-- Note that the objective meter parent object sets the width of the red and green sprites, but it does
	     not affect their height, position or alignment -->
	<sprite name="mp_control_green" texture="mp_control_green" width="4" height="12" show="false" />
	<sprite name="mp_control_red" texture="mp_control_red" width="4" height="12" show="false" />
	
    <objectivemeter name="objective_meter" texture="mp_control_back" home="mp_control_green" away="mp_control_red" width="96" height="22" locx="0" locy="20" horiz_center="1" vert_top_inside="1"/>
    <objectivemeterflag name="objective_meter_flag" link="objective_meter" texture="mp_control_flag" width="12" height="25" locx="-2" locy="-5" horiz_center="1" vert_bottom_inside="1"/>
    
	<link parent="objective_meter" child="mp_control_green" vert_top_inside="1" horiz_left_inside="1" locx="5" locy="5" />
	<link parent="objective_meter" child="mp_control_red" vert_top_inside="1" horiz_right_inside="1" locx="-5" locy="5" />

<!-- objective messasges -->
	<sprite name="objective_icon" texture="csa_add_primaryobj" locx="0" locy="0" width="28" height="25" show="0"></sprite>
	<text name="medium_message"  fontname="moh" fontsize="12" staticcammode="1"></text>
	<specialtextobject name="large_message" locx="32" locy="4" fontname="moh" fontsize="12" staticcammode="1"></specialtextobject>
	
	<link parent="large_message" child="medium_message" locx="0" locy="16" horiz_left_inside="1" vert_top_inside="1"/>
	
</hud>
</document>
