
//	Groups:
//		@ label
//			or
//		@ label name
//			eg
//		@ CROUCH					Group named 'CROUCH'
//		@ STAND						Group named 'STAND'
//		@ CoverPoint::CROUCH-RIGHT-FIRE FIRE	Group labelled CoverPoint::CROUCH-RIGHT-FIRE in this file, 'FIRE' in code
//		Currently the code does not allow groups of the same name; this may change
//		to allow 'FIRE' to pick the nearest firing animation regardless of the current pose
//	Animations:
//		* label S_filename
//	Transitions:
//		weight> start > next > next ...
//		two way transition with <>
//	1 point transition series:
//		1> CoverPoint::CROUCH > CoverPoint::STAND
//		1> CoverPoint::STAND > CoverPoint::STAND_TO_CROUCH > CoverPoint::CROUCH
//	2 point transition:
//		2> CoverPoint::CROUCH_LEFT > CoverPoint::CROUCH_LEFT_TO_STAND_LEFT > CoverPoint::STAND_LEFT
//	Two way 1 point transition:
//		1> CoverPoint::STAND_HIDE_BREATH <> CoverPoint::STANDHideGroup
//	Idle:
//		? group idle-animation weight
//		? STAND STAND_BREATH 20



//====================================================================================================================================
//================================= NEW FILE =========================================================================================
//====================================================================================================================================



//====================================================================================================================================
//================================= EXPLICIT TRANSITIONS =============================================================================
//====================================================================================================================================

@ Locomotion::CROUCH_RUN_FWD_AIM				
// rac_xx_mv_run_aim_A_Fwd

@ Locomotion::CROUCH_RUN_BCK_AIM				
// rac_xx_mv_run_aim_A_Bck

@ Locomotion::CROUCH_RUN_LFT_AIM				
// rac_xx_mv_run_aim_A_Lft

@ Locomotion::CROUCH_RUN_RHT_AIM				
// rac_xx_mv_run_aim_A_Rht


@ CoverPoint::CROUCH						
// rac_cp_idle_hideA_08_breath

@ CoverPoint::CROUCH-RELOAD					
// mac_cp_idle_hideA_07_reload

@ CoverPoint::CROUCH-ENTRY					
// rac_cp_trans_run_2_rac_hideA_Cntr_01

@ CoverPoint::CROUCH-EXIT-TO-CROUCH-RUN				
// rac_cp_trans_hideA_2_Run_Cntr_01

@ CoverPoint::CROUCH-MOVE-LEFT					
// rac_cp_mv_trans_creepA_Lft_2_rac_cp_idle_HideA

@ CoverPoint::CROUCH-MOVE-RIGHT					
// rac_cp_mv_trans_creepA_Rht_2_rac_cp_idle_HideA

@ CoverPoint::CROUCH-PEEK-LEFT					
// rac_cp_idle_PeekLftA_00_breath

@ CoverPoint::CROUCH-PEEK-RIGHT					
// rac_cp_idle_PeekRhtA_00_breath

@ CoverPoint::CROUCH-PEEK-OVER					
// rac_cp_idle_PeekOverA_00_breath

@ CoverPoint::CROUCH-LEFT-FIRE					
// mac_cp_idle_aimA_Lft_00_FIRE

@ CoverPoint::CROUCH-RIGHT-FIRE					
// mac_cp_idle_aimA_Rht_00_FIRE

@ CoverPoint::CROUCH-OVER-FIRE					
// mac_cp_idle_aimA_Over_00_FIRE	

@ CoverPoint::STAND						
// ras_cp_idle_hideA_08_breath

@ CoverPoint::STAND-RELOAD					
// mas_cp_idle_hideA_07_reload	

@ CoverPoint::STAND-MOVE-LEFT					
// ras_cp_mv_trans_creepA_Lft_2_ras_cp_idle_HideA

@ CoverPoint::STAND-MOVE-RIGHT					
// ras_cp_mv_trans_creepA_Rht_2_ras_cp_idle_HideA

@ CoverPoint::STAND-PEEK-LEFT					
// ras_cp_idle_PeekLftA_00_breath

@ CoverPoint::STAND-PEEK-RIGHT					
// ras_cp_idle_PeekRhtA_00_breath

@ CoverPoint::STAND-LEFT-FIRE					
// mas_cp_idle_aimA_Lft_00_FIRE

@ CoverPoint::STAND-RIGHT-FIRE					
// mas_cp_idle_aimA_Rht_00_FIRE


@ FixedFire::NONCOVER-CROUCH-IDLE				
// rac_xx_idle_aimA_03_Breath

@ FixedFire::NONCOVER-STAND-RELOAD				
// mas_xx_idle_aimA_01_Reload_Tommy

@ FixedFire::NONCOVER-STAND-FIRE				
// mas_xx_idle_aimA_00_FIRE

@ FixedFire::NONCOVER-STAND-TURN-LEFT-45-AIM			
// ras_xx_idle_aimA_TurnLFt_45

@ FixedFire::NONCOVER-STAND-TURN-LEFT-90-AIM			
// ras_xx_idle_aimA_TurnLFt_90

@ FixedFire::NONCOVER-STAND-TURN-LEFT-180-AIM			
// ras_xx_idle_aimA_TurnLFt_180

@ FixedFire::NONCOVER-STAND-TURN-RIGHT-90-AIM			
// ras_xx_idle_aimA_TurnRht_90

@ FixedFire::NONCOVER-STAND-TURN-RIGHT-45-AIM			
// ras_xx_idle_aimA_TurnRht_45

@ FixedFire::NONCOVER-STAND-IDLE				
// ras_xx_idle_alertA_00_Breath


@ HitReactions::STAND-HIT-CHEST					
// ras_xx_Hit_Chest_SFT_Loop_ForDemoOnly

@ HitReactions::STAND-HIT-CHEST-RIGHT				
// ras_xx_Hit_Chest_SFT_RHT_Loop_ForDemoOnly

@ HitReactions::STAND-HIT-CHEST-LEFT				
// ras_xx_Hit_Chest_SFT_LFT_Loop_ForDemoOnly

@ HitReactions::STAND-DEATH-CHEST				
// ras_xx_DTH_Chest_04

@ HitReactions::STAND-DEATH-HEAD				
// ras_xx_DTH_Head_01

//====================================================================================================================================
//================================= IMPLICIT TRANSITIONS =============================================================================
//====================================================================================================================================

@ CoverPoint::CROUCH-PEEK-LEFT-TO-CROUCH			
// rac_cp_trans_PeekLftA_2_rac_cp_hideA

@ CoverPoint::CROUCH-PEEK-RIGHT-TO-CROUCH			
// rac_cp_trans_PeekRhtA_2_rac_cp_hideA

@ CoverPoint::CROUCH-PEEK-OVER-TO-CROUCH			
// rac_cp_trans_PeekOverA_2_rac_cp_hideA

@ CoverPoint::CROUCH-LEFT-TO-CROUCH 				
// rac_cp_trans_aimA_Lft_2_rac_cp_hideA

@ CoverPoint::CROUCH-RIGHT-TO-CROUCH				
// rac_cp_trans_aimA_Rht_2_rac_cp_hideA

@ CoverPoint::CROUCH-OVER-TO-CROUCH				
// rac_cp_trans_aimA_Over_2_rac_cp_hideA

@ CoverPoint::CROUCH-TO-CROUCH-LEFT 				
// rac_cp_trans_hideA_2_rac_cp_aimA_Lft

@ CoverPoint::CROUCH-TO-CROUCH-RIGHT 				
// rac_cp_trans_hideA_2_rac_cp_aimA_Rht

@ CoverPoint::CROUCH-TO-CROUCH-OVER 				
// rac_cp_trans_hideA_2_rac_cp_aimA_Over

@ CoverPoint::CROUCH-TO-CROUCH-WALK-LEFT 			
// rac_cp_mv_trans_hideA_2_rac_cp_idle_creepA_Lft

@ CoverPoint::CROUCH-TO-CROUCH-WALK-RIGHT 			
// rac_cp_mv_trans_hideA_2_rac_cp_idle_creepA_Rht

@ CoverPoint::CROUCH-TO-CROUCH-PEEK-LEFT 			
// rac_cp_trans_hideA_2_PeekLftA

@ CoverPoint::CROUCH-TO-CROUCH-PEEK-RIGHT			
// rac_cp_trans_hideA_2_PeekRhtA 

@ CoverPoint::CROUCH-TO-CROUCH-PEEK-OVER 			
// rac_cp_trans_hideA_2_PeekOverA

@ CoverPoint::CROUCH-WALK-LEFT 					
// rac_cp_mv_creep_A_Lft

@ CoverPoint::CROUCH-WALK-RIGHT 				
// rac_cp_mv_creep_A_Rht

@ CoverPoint::CROUCH-PEEK-LEFT-TO-CROUCH-LEFT			
// rac_cp_trans_PeekLftA_2_rac_cp_aimA_Lft

@ CoverPoint::CROUCH-PEEK-RIGHT-TO-CROUCH-RIGHT			
// rac_cp_trans_PeekRht_2_rac_cp_aimA_Rht

@ CoverPoint::CROUCH-PEEK-OVER-TO-CROUCH-OVER			
// rac_cp_trans_PeekOverA_2_rac_cp_aimA_Over

@ CoverPoint::CROUCH-TO-STAND 					
// rac_cp_trans_hideA_2_ras_cp_hideA

@ CoverPoint::STAND-TO-CROUCH					
// ras_cp_trans_hideA_2_rac_cp_hideA

@ CoverPoint::STAND-PEEK-LEFT-TO-STAND				
// ras_cp_trans_PeekLftA_2_ras_cp_hideA 

@ CoverPoint::STAND-PEEK-RIGHT-TO-STAND				
// ras_cp_trans_PeekRhtA_2_ras_cp_hideA

@ CoverPoint::STAND-LEFT-TO-STAND				
// ras_cp_trans_aimA_Lft_2_ras_cp_hideA

@ CoverPoint::STAND-RIGHT-TO-STAND				
// ras_cp_trans_aimA_Rht_2_ras_cp_hideA

@ CoverPoint::STAND-PEEK-LEFT-TO-CROUCH-PEEK-LEFT 		
// ras_cp_trans_PeekLftA_2_rac_cp_PeekLftA

@ CoverPoint::STAND-PEEK-RIGHT-TO-CROUCH-PEEK-RIGHT 		
// ras_cp_trans_PeekRhtA_2_rac_cp_PeekRhtA

@ CoverPoint::STAND-LEFT-TO-CROUCH-LEFT				
// ras_cp_trans_aimA_Lft_2_rac_cp_aimA_Lft

@ CoverPoint::STAND-RIGHT-TO-CROUCH-RIGHT			
// ras_cp_trans_aimA_Rht_2_rac_cp_aimA_Rht

@ CoverPoint::STAND-TO-STAND-WALK-LEFT				
// ras_cp_mv_trans_hideA_2_ras_cp_idle_creepA_Lft

@ CoverPoint::STAND-TO-STAND-WALK-RIGHT				
// ras_cp_mv_trans_hideA_2_ras_cp_idle_creepA_Rht

@ CoverPoint::STAND-WALK-LEFT					
// ras_cp_mv_creep_A_Lft

@ CoverPoint::STAND-WALK-RIGHT					
// ras_cp_mv_creep_A_Rht

@ CoverPoint::STAND-TO-STAND-PEEK-LEFT				
// ras_cp_trans_hideA_2_PeekLftA

@ CoverPoint::STAND-TO-STAND-PEEK-RIGHT				
// ras_cp_trans_hideA_2_PeekRhtA

@ CoverPoint::STAND-TO-STAND-LEFT				
// ras_cp_trans_hideA_2_ras_cp_aimA_Lft

@ CoverPoint::STAND-TO-STAND-RIGHT				
// ras_cp_trans_hideA_2_ras_cp_aimA_Rht

@ CoverPoint::STAND-PEEK-LEFT-TO-STAND-LEFT			
// ras_cp_trans_PeekLftA_2_ras_cp_aimA_Lft

@ CoverPoint::STAND-PEEK-RIGHT-TO-STAND-RIGHT			
// ras_cp_trans_PeekRht_2_ras_cp_aimA_Rht

@ CoverPoint::CROUCH-EXIT-TO-STAND-AIM				
// rac_cp_trans_hideA_2_ras_xx_idle_aimA_Cntr

@ CoverPoint::STAND-EXIT-TO-STAND-AIM				
// ras_cp_trans_hideA_2_ras_xx_idle_aimA_Cntr

//====================================================================================================================================
//================================= IMPLICIT TRANSITION DETAILS ======================================================================
//====================================================================================================================================

1> CoverPoint::CROUCH-PEEK-LEFT > CoverPoint::CROUCH-PEEK-LEFT-TO-CROUCH > CoverPoint::CROUCH
1> CoverPoint::CROUCH-PEEK-RIGHT > CoverPoint::CROUCH-PEEK-RIGHT-TO-CROUCH > CoverPoint::CROUCH
1> CoverPoint::CROUCH-PEEK-OVER > CoverPoint::CROUCH-PEEK-OVER-TO-CROUCH > CoverPoint::CROUCH
1> CoverPoint::CROUCH-LEFT-FIRE > CoverPoint::CROUCH-LEFT-TO-CROUCH > CoverPoint::CROUCH
1> CoverPoint::CROUCH-RIGHT-FIRE > CoverPoint::CROUCH-RIGHT-TO-CROUCH > CoverPoint::CROUCH
1> CoverPoint::CROUCH-OVER-FIRE > CoverPoint::CROUCH-OVER-TO-CROUCH > CoverPoint::CROUCH
1> CoverPoint::STAND > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH
1> CoverPoint::STAND-RELOAD > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH
1> CoverPoint::STAND-MOVE-LEFT > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH
1> CoverPoint::STAND-MOVE-RIGHT > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH
1> CoverPoint::STAND-PEEK-LEFT > CoverPoint::STAND-PEEK-LEFT-TO-STAND > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH
1> CoverPoint::STAND-PEEK-RIGHT > CoverPoint::STAND-PEEK-RIGHT-TO-STAND > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH
1> CoverPoint::STAND-LEFT-FIRE > CoverPoint::STAND-LEFT-TO-STAND > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH
1> CoverPoint::STAND-RIGHT-FIRE > CoverPoint::STAND-RIGHT-TO-STAND > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH

1> CoverPoint::CROUCH-PEEK-LEFT > CoverPoint::CROUCH-PEEK-LEFT-TO-CROUCH > CoverPoint::CROUCH-RELOAD
1> CoverPoint::CROUCH-PEEK-RIGHT > CoverPoint::CROUCH-PEEK-RIGHT-TO-CROUCH > CoverPoint::CROUCH-RELOAD
1> CoverPoint::CROUCH-PEEK-OVER > CoverPoint::CROUCH-PEEK-OVER-TO-CROUCH > CoverPoint::CROUCH-RELOAD
1> CoverPoint::CROUCH-LEFT-FIRE > CoverPoint::CROUCH-LEFT-TO-CROUCH > CoverPoint::CROUCH-RELOAD
1> CoverPoint::CROUCH-RIGHT-FIRE > CoverPoint::CROUCH-RIGHT-TO-CROUCH > CoverPoint::CROUCH-RELOAD
1> CoverPoint::CROUCH-OVER-FIRE > CoverPoint::CROUCH-OVER-TO-CROUCH > CoverPoint::CROUCH-RELOAD
1> CoverPoint::STAND > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-RELOAD
1> CoverPoint::STAND-RELOAD > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-RELOAD
1> CoverPoint::STAND-MOVE-LEFT > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-RELOAD
1> CoverPoint::STAND-MOVE-RIGHT > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-RELOAD
1> CoverPoint::STAND-PEEK-LEFT > CoverPoint::STAND-PEEK-LEFT-TO-STAND > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-RELOAD
1> CoverPoint::STAND-PEEK-RIGHT > CoverPoint::STAND-PEEK-RIGHT-TO-STAND > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-RELOAD
1> CoverPoint::STAND-LEFT-FIRE > CoverPoint::STAND-LEFT-TO-STAND > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-RELOAD
1> CoverPoint::STAND-RIGHT-FIRE > CoverPoint::STAND-RIGHT-TO-STAND > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-RELOAD

1> CoverPoint::CROUCH-PEEK-LEFT > CoverPoint::CROUCH-PEEK-LEFT-TO-CROUCH > CoverPoint::CROUCH-EXIT-TO-CROUCH-RUN
1> CoverPoint::CROUCH-PEEK-RIGHT > CoverPoint::CROUCH-PEEK-RIGHT-TO-CROUCH > CoverPoint::CROUCH-EXIT-TO-CROUCH-RUN
1> CoverPoint::CROUCH-PEEK-OVER > CoverPoint::CROUCH-PEEK-OVER-TO-CROUCH > CoverPoint::CROUCH-EXIT-TO-CROUCH-RUN
1> CoverPoint::CROUCH-LEFT-FIRE > CoverPoint::CROUCH-LEFT-TO-CROUCH > CoverPoint::CROUCH-EXIT-TO-CROUCH-RUN
1> CoverPoint::CROUCH-RIGHT-FIRE > CoverPoint::CROUCH-RIGHT-TO-CROUCH > CoverPoint::CROUCH-EXIT-TO-CROUCH-RUN
1> CoverPoint::CROUCH-OVER-FIRE > CoverPoint::CROUCH-OVER-TO-CROUCH > CoverPoint::CROUCH-EXIT-TO-CROUCH-RUN
1> CoverPoint::STAND > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-EXIT-TO-CROUCH-RUN
1> CoverPoint::STAND-RELOAD > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-EXIT-TO-CROUCH-RUN
1> CoverPoint::STAND-MOVE-LEFT > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-EXIT-TO-CROUCH-RUN
1> CoverPoint::STAND-MOVE-RIGHT > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-EXIT-TO-CROUCH-RUN
1> CoverPoint::STAND-PEEK-LEFT > CoverPoint::STAND-PEEK-LEFT-TO-STAND > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-EXIT-TO-CROUCH-RUN
1> CoverPoint::STAND-PEEK-RIGHT > CoverPoint::STAND-PEEK-RIGHT-TO-STAND > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-EXIT-TO-CROUCH-RUN
1> CoverPoint::STAND-LEFT-FIRE > CoverPoint::STAND-LEFT-TO-STAND > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-EXIT-TO-CROUCH-RUN
1> CoverPoint::STAND-RIGHT-FIRE > CoverPoint::STAND-RIGHT-TO-STAND > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-EXIT-TO-CROUCH-RUN

1> CoverPoint::CROUCH > CoverPoint::CROUCH-TO-CROUCH-WALK-LEFT > CoverPoint::CROUCH-WALK-LEFT > CoverPoint::CROUCH-MOVE-LEFT
1> CoverPoint::CROUCH-RELOAD > CoverPoint::CROUCH-TO-CROUCH-WALK-LEFT > CoverPoint::CROUCH-WALK-LEFT > CoverPoint::CROUCH-MOVE-LEFT
1> CoverPoint::CROUCH-ENTRY > CoverPoint::CROUCH-TO-CROUCH-WALK-LEFT > CoverPoint::CROUCH-WALK-LEFT > CoverPoint::CROUCH-MOVE-LEFT
1> CoverPoint::CROUCH-MOVE-LEFT > CoverPoint::CROUCH-TO-CROUCH-WALK-LEFT > CoverPoint::CROUCH-WALK-LEFT > CoverPoint::CROUCH-MOVE-LEFT
1> CoverPoint::CROUCH-MOVE-RIGHT > CoverPoint::CROUCH-TO-CROUCH-WALK-LEFT > CoverPoint::CROUCH-WALK-LEFT > CoverPoint::CROUCH-MOVE-LEFT
1> CoverPoint::CROUCH-PEEK-LEFT > CoverPoint::CROUCH-PEEK-LEFT-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-WALK-LEFT > CoverPoint::CROUCH-WALK-LEFT > CoverPoint::CROUCH-MOVE-LEFT
1> CoverPoint::CROUCH-PEEK-RIGHT > CoverPoint::CROUCH-PEEK-RIGHT-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-WALK-LEFT > CoverPoint::CROUCH-WALK-LEFT > CoverPoint::CROUCH-MOVE-LEFT
1> CoverPoint::CROUCH-PEEK-OVER > CoverPoint::CROUCH-PEEK-OVER-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-WALK-LEFT > CoverPoint::CROUCH-WALK-LEFT > CoverPoint::CROUCH-MOVE-LEFT
1> CoverPoint::CROUCH-LEFT-FIRE > CoverPoint::CROUCH-LEFT-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-WALK-LEFT > CoverPoint::CROUCH-WALK-LEFT > CoverPoint::CROUCH-MOVE-LEFT
1> CoverPoint::CROUCH-RIGHT-FIRE > CoverPoint::CROUCH-RIGHT-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-WALK-LEFT > CoverPoint::CROUCH-WALK-LEFT > CoverPoint::CROUCH-MOVE-LEFT
1> CoverPoint::CROUCH-OVER-FIRE > CoverPoint::CROUCH-OVER-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-WALK-LEFT > CoverPoint::CROUCH-WALK-LEFT > CoverPoint::CROUCH-MOVE-LEFT
1> CoverPoint::STAND > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-WALK-LEFT > CoverPoint::CROUCH-WALK-LEFT > CoverPoint::CROUCH-MOVE-LEFT
1> CoverPoint::STAND-RELOAD > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-WALK-LEFT > CoverPoint::CROUCH-WALK-LEFT > CoverPoint::CROUCH-MOVE-LEFT
1> CoverPoint::STAND-MOVE-LEFT > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-WALK-LEFT > CoverPoint::CROUCH-WALK-LEFT > CoverPoint::CROUCH-MOVE-LEFT
1> CoverPoint::STAND-MOVE-RIGHT > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-WALK-LEFT > CoverPoint::CROUCH-WALK-LEFT > CoverPoint::CROUCH-MOVE-LEFT
1> CoverPoint::STAND-PEEK-LEFT > CoverPoint::STAND-PEEK-LEFT-TO-STAND > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-WALK-LEFT > CoverPoint::CROUCH-WALK-LEFT > CoverPoint::CROUCH-MOVE-LEFT
1> CoverPoint::STAND-PEEK-RIGHT > CoverPoint::STAND-PEEK-RIGHT-TO-STAND > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-WALK-LEFT > CoverPoint::CROUCH-WALK-LEFT > CoverPoint::CROUCH-MOVE-LEFT
1> CoverPoint::STAND-LEFT-FIRE > CoverPoint::STAND-LEFT-TO-STAND > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-WALK-LEFT > CoverPoint::CROUCH-WALK-LEFT > CoverPoint::CROUCH-MOVE-LEFT
1> CoverPoint::STAND-RIGHT-FIRE > CoverPoint::STAND-RIGHT-TO-STAND > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-WALK-LEFT > CoverPoint::CROUCH-WALK-LEFT > CoverPoint::CROUCH-MOVE-LEFT

1> CoverPoint::CROUCH > CoverPoint::CROUCH-TO-CROUCH-WALK-RIGHT > CoverPoint::CROUCH-WALK-RIGHT > CoverPoint::CROUCH-MOVE-RIGHT
1> CoverPoint::CROUCH-RELOAD > CoverPoint::CROUCH-TO-CROUCH-WALK-RIGHT > CoverPoint::CROUCH-WALK-RIGHT > CoverPoint::CROUCH-MOVE-RIGHT
1> CoverPoint::CROUCH-ENTRY > CoverPoint::CROUCH-TO-CROUCH-WALK-RIGHT > CoverPoint::CROUCH-WALK-RIGHT > CoverPoint::CROUCH-MOVE-RIGHT
1> CoverPoint::CROUCH-MOVE-LEFT > CoverPoint::CROUCH-TO-CROUCH-WALK-RIGHT > CoverPoint::CROUCH-WALK-RIGHT > CoverPoint::CROUCH-MOVE-RIGHT
1> CoverPoint::CROUCH-MOVE-RIGHT > CoverPoint::CROUCH-TO-CROUCH-WALK-RIGHT > CoverPoint::CROUCH-WALK-RIGHT > CoverPoint::CROUCH-MOVE-RIGHT
1> CoverPoint::CROUCH-PEEK-LEFT > CoverPoint::CROUCH-PEEK-LEFT-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-WALK-RIGHT > CoverPoint::CROUCH-WALK-RIGHT > CoverPoint::CROUCH-MOVE-RIGHT
1> CoverPoint::CROUCH-PEEK-RIGHT > CoverPoint::CROUCH-PEEK-RIGHT-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-WALK-RIGHT > CoverPoint::CROUCH-WALK-RIGHT > CoverPoint::CROUCH-MOVE-RIGHT
1> CoverPoint::CROUCH-PEEK-OVER > CoverPoint::CROUCH-PEEK-OVER-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-WALK-RIGHT > CoverPoint::CROUCH-WALK-RIGHT > CoverPoint::CROUCH-MOVE-RIGHT
1> CoverPoint::CROUCH-LEFT-FIRE > CoverPoint::CROUCH-LEFT-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-WALK-RIGHT > CoverPoint::CROUCH-WALK-RIGHT > CoverPoint::CROUCH-MOVE-RIGHT
1> CoverPoint::CROUCH-RIGHT-FIRE > CoverPoint::CROUCH-RIGHT-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-WALK-RIGHT > CoverPoint::CROUCH-WALK-RIGHT > CoverPoint::CROUCH-MOVE-RIGHT
1> CoverPoint::CROUCH-OVER-FIRE > CoverPoint::CROUCH-OVER-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-WALK-RIGHT > CoverPoint::CROUCH-WALK-RIGHT > CoverPoint::CROUCH-MOVE-RIGHT
1> CoverPoint::STAND > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-WALK-RIGHT > CoverPoint::CROUCH-WALK-RIGHT > CoverPoint::CROUCH-MOVE-RIGHT
1> CoverPoint::STAND-RELOAD > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-WALK-RIGHT > CoverPoint::CROUCH-WALK-RIGHT > CoverPoint::CROUCH-MOVE-RIGHT
1> CoverPoint::STAND-MOVE-LEFT > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-WALK-RIGHT > CoverPoint::CROUCH-WALK-RIGHT > CoverPoint::CROUCH-MOVE-RIGHT
1> CoverPoint::STAND-MOVE-RIGHT > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-WALK-RIGHT > CoverPoint::CROUCH-WALK-RIGHT > CoverPoint::CROUCH-MOVE-RIGHT
1> CoverPoint::STAND-PEEK-LEFT > CoverPoint::STAND-PEEK-LEFT-TO-STAND > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-WALK-RIGHT > CoverPoint::CROUCH-WALK-RIGHT > CoverPoint::CROUCH-MOVE-RIGHT
1> CoverPoint::STAND-PEEK-RIGHT > CoverPoint::STAND-PEEK-RIGHT-TO-STAND > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-WALK-RIGHT > CoverPoint::CROUCH-WALK-RIGHT > CoverPoint::CROUCH-MOVE-RIGHT
1> CoverPoint::STAND-LEFT-FIRE > CoverPoint::STAND-LEFT-TO-STAND > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-WALK-RIGHT > CoverPoint::CROUCH-WALK-RIGHT > CoverPoint::CROUCH-MOVE-RIGHT
1> CoverPoint::STAND-RIGHT-FIRE > CoverPoint::STAND-RIGHT-TO-STAND > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-WALK-RIGHT > CoverPoint::CROUCH-WALK-RIGHT > CoverPoint::CROUCH-MOVE-RIGHT

1> CoverPoint::CROUCH > CoverPoint::CROUCH-TO-CROUCH-PEEK-LEFT > CoverPoint::CROUCH-PEEK-LEFT
1> CoverPoint::CROUCH-RELOAD > CoverPoint::CROUCH-TO-CROUCH-PEEK-LEFT > CoverPoint::CROUCH-PEEK-LEFT
1> CoverPoint::CROUCH-ENTRY > CoverPoint::CROUCH-TO-CROUCH-PEEK-LEFT > CoverPoint::CROUCH-PEEK-LEFT
1> CoverPoint::CROUCH-MOVE-LEFT > CoverPoint::CROUCH-TO-CROUCH-PEEK-LEFT > CoverPoint::CROUCH-PEEK-LEFT
1> CoverPoint::CROUCH-MOVE-RIGHT > CoverPoint::CROUCH-TO-CROUCH-PEEK-LEFT > CoverPoint::CROUCH-PEEK-LEFT
1> CoverPoint::CROUCH-PEEK-RIGHT > CoverPoint::CROUCH-PEEK-RIGHT-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-PEEK-LEFT > CoverPoint::CROUCH-PEEK-LEFT
1> CoverPoint::CROUCH-PEEK-OVER > CoverPoint::CROUCH-PEEK-OVER-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-PEEK-LEFT > CoverPoint::CROUCH-PEEK-LEFT
1> CoverPoint::CROUCH-LEFT-FIRE > CoverPoint::CROUCH-LEFT-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-PEEK-LEFT > CoverPoint::CROUCH-PEEK-LEFT
1> CoverPoint::CROUCH-OVER-FIRE > CoverPoint::CROUCH-OVER-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-PEEK-LEFT > CoverPoint::CROUCH-PEEK-LEFT
1> CoverPoint::CROUCH-RIGHT-FIRE > CoverPoint::CROUCH-RIGHT-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-PEEK-LEFT > CoverPoint::CROUCH-PEEK-LEFT
1> CoverPoint::STAND > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-PEEK-LEFT > CoverPoint::CROUCH-PEEK-LEFT
1> CoverPoint::STAND-RELOAD > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-PEEK-LEFT > CoverPoint::CROUCH-PEEK-LEFT
1> CoverPoint::STAND-MOVE-LEFT > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-PEEK-LEFT > CoverPoint::CROUCH-PEEK-LEFT
1> CoverPoint::STAND-MOVE-RIGHT > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-PEEK-LEFT > CoverPoint::CROUCH-PEEK-LEFT
1> CoverPoint::STAND-PEEK-LEFT > CoverPoint::STAND-PEEK-LEFT-TO-CROUCH-PEEK-LEFT > CoverPoint::CROUCH-PEEK-LEFT
1> CoverPoint::STAND-PEEK-RIGHT > CoverPoint::STAND-PEEK-RIGHT-TO-STAND > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-PEEK-LEFT > CoverPoint::CROUCH-PEEK-LEFT

1> CoverPoint::CROUCH > CoverPoint::CROUCH-TO-CROUCH-PEEK-RIGHT > CoverPoint::CROUCH-PEEK-RIGHT
1> CoverPoint::CROUCH-RELOAD > CoverPoint::CROUCH-TO-CROUCH-PEEK-RIGHT > CoverPoint::CROUCH-PEEK-RIGHT
1> CoverPoint::CROUCH-ENTRY > CoverPoint::CROUCH-TO-CROUCH-PEEK-RIGHT > CoverPoint::CROUCH-PEEK-RIGHT
1> CoverPoint::CROUCH-MOVE-LEFT > CoverPoint::CROUCH-TO-CROUCH-PEEK-RIGHT > CoverPoint::CROUCH-PEEK-RIGHT
1> CoverPoint::CROUCH-MOVE-RIGHT > CoverPoint::CROUCH-TO-CROUCH-PEEK-RIGHT > CoverPoint::CROUCH-PEEK-RIGHT
1> CoverPoint::CROUCH-PEEK-LEFT > CoverPoint::CROUCH-PEEK-LEFT-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-PEEK-RIGHT > CoverPoint::CROUCH-PEEK-RIGHT
1> CoverPoint::CROUCH-PEEK-OVER > CoverPoint::CROUCH-PEEK-OVER-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-PEEK-RIGHT > CoverPoint::CROUCH-PEEK-RIGHT
1> CoverPoint::CROUCH-LEFT-FIRE > CoverPoint::CROUCH-LEFT-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-PEEK-RIGHT > CoverPoint::CROUCH-PEEK-RIGHT
1> CoverPoint::CROUCH-RIGHT-FIRE > CoverPoint::CROUCH-RIGHT-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-PEEK-RIGHT > CoverPoint::CROUCH-PEEK-RIGHT
1> CoverPoint::CROUCH-OVER-FIRE > CoverPoint::CROUCH-OVER-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-PEEK-RIGHT > CoverPoint::CROUCH-PEEK-RIGHT
1> CoverPoint::STAND > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-PEEK-RIGHT > CoverPoint::CROUCH-PEEK-RIGHT
1> CoverPoint::STAND-RELOAD > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-PEEK-RIGHT > CoverPoint::CROUCH-PEEK-RIGHT
1> CoverPoint::STAND-MOVE-LEFT > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-PEEK-RIGHT > CoverPoint::CROUCH-PEEK-RIGHT
1> CoverPoint::STAND-MOVE-RIGHT > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-PEEK-RIGHT > CoverPoint::CROUCH-PEEK-RIGHT
1> CoverPoint::STAND-PEEK-LEFT > CoverPoint::STAND-PEEK-LEFT-TO-STAND > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-PEEK-RIGHT > CoverPoint::CROUCH-PEEK-RIGHT
1> CoverPoint::STAND-PEEK-RIGHT > CoverPoint::STAND-PEEK-RIGHT-TO-CROUCH-PEEK-RIGHT	> CoverPoint::CROUCH-PEEK-RIGHT
1> CoverPoint::STAND-LEFT-FIRE > CoverPoint::STAND-LEFT-TO-STAND > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-PEEK-RIGHT > CoverPoint::CROUCH-PEEK-RIGHT
1> CoverPoint::STAND-RIGHT-FIRE > CoverPoint::STAND-RIGHT-TO-STAND > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-PEEK-RIGHT > CoverPoint::CROUCH-PEEK-RIGHT

1> CoverPoint::CROUCH > CoverPoint::CROUCH-TO-CROUCH-PEEK-OVER > CoverPoint::CROUCH-PEEK-OVER
1> CoverPoint::CROUCH-RELOAD > CoverPoint::CROUCH-TO-CROUCH-PEEK-OVER > CoverPoint::CROUCH-PEEK-OVER
1> CoverPoint::CROUCH-ENTRY > CoverPoint::CROUCH-TO-CROUCH-PEEK-OVER > CoverPoint::CROUCH-PEEK-OVER
1> CoverPoint::CROUCH-MOVE-LEFT > CoverPoint::CROUCH-TO-CROUCH-PEEK-OVER > CoverPoint::CROUCH-PEEK-OVER
1> CoverPoint::CROUCH-MOVE-RIGHT > CoverPoint::CROUCH-TO-CROUCH-PEEK-OVER > CoverPoint::CROUCH-PEEK-OVER
1> CoverPoint::CROUCH-PEEK-LEFT > CoverPoint::CROUCH-PEEK-LEFT-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-PEEK-OVER > CoverPoint::CROUCH-PEEK-OVER
1> CoverPoint::CROUCH-PEEK-RIGHT > CoverPoint::CROUCH-PEEK-RIGHT-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-PEEK-OVER > CoverPoint::CROUCH-PEEK-OVER
1> CoverPoint::CROUCH-LEFT-FIRE > CoverPoint::CROUCH-LEFT-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-PEEK-OVER > CoverPoint::CROUCH-PEEK-OVER
1> CoverPoint::CROUCH-RIGHT-FIRE > CoverPoint::CROUCH-RIGHT-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-PEEK-OVER > CoverPoint::CROUCH-PEEK-OVER
1> CoverPoint::CROUCH-OVER-FIRE > CoverPoint::CROUCH-OVER-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-PEEK-OVER > CoverPoint::CROUCH-PEEK-OVER
1> CoverPoint::STAND > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-PEEK-OVER > CoverPoint::CROUCH-PEEK-OVER
1> CoverPoint::STAND-RELOAD > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-PEEK-OVER > CoverPoint::CROUCH-PEEK-OVER
1> CoverPoint::STAND-MOVE-LEFT > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-PEEK-OVER > CoverPoint::CROUCH-PEEK-OVER
1> CoverPoint::STAND-MOVE-RIGHT > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-PEEK-OVER > CoverPoint::CROUCH-PEEK-OVER
1> CoverPoint::STAND-PEEK-LEFT > CoverPoint::STAND-PEEK-LEFT-TO-STAND > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-PEEK-OVER > CoverPoint::CROUCH-PEEK-OVER
1> CoverPoint::STAND-PEEK-RIGHT > CoverPoint::STAND-PEEK-RIGHT-TO-STAND > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-PEEK-OVER > CoverPoint::CROUCH-PEEK-OVER
1> CoverPoint::STAND-LEFT-FIRE > CoverPoint::STAND-LEFT-TO-STAND > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-PEEK-OVER > CoverPoint::CROUCH-PEEK-OVER
1> CoverPoint::STAND-RIGHT-FIRE > CoverPoint::STAND-RIGHT-TO-STAND > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-PEEK-OVER > CoverPoint::CROUCH-PEEK-OVER

1> CoverPoint::CROUCH > CoverPoint::CROUCH-TO-CROUCH-LEFT > CoverPoint::CROUCH-LEFT-FIRE
1> CoverPoint::CROUCH-RELOAD > CoverPoint::CROUCH-TO-CROUCH-LEFT > CoverPoint::CROUCH-LEFT-FIRE
1> CoverPoint::CROUCH-ENTRY > CoverPoint::CROUCH-TO-CROUCH-LEFT > CoverPoint::CROUCH-LEFT-FIRE
1> CoverPoint::CROUCH-MOVE-LEFT > CoverPoint::CROUCH-TO-CROUCH-LEFT > CoverPoint::CROUCH-LEFT-FIRE
1> CoverPoint::CROUCH-MOVE-RIGHT > CoverPoint::CROUCH-TO-CROUCH-LEFT > CoverPoint::CROUCH-LEFT-FIRE
1> CoverPoint::CROUCH-PEEK-LEFT > CoverPoint::CROUCH-PEEK-LEFT-TO-CROUCH-LEFT > CoverPoint::CROUCH-LEFT-FIRE
1> CoverPoint::CROUCH-PEEK-RIGHT > CoverPoint::CROUCH-PEEK-RIGHT-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-LEFT > CoverPoint::CROUCH-LEFT-FIRE
1> CoverPoint::CROUCH-PEEK-OVER > CoverPoint::CROUCH-PEEK-OVER-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-LEFT > CoverPoint::CROUCH-LEFT-FIRE
1> CoverPoint::CROUCH-RIGHT-FIRE > CoverPoint::CROUCH-RIGHT-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-LEFT > CoverPoint::CROUCH-LEFT-FIRE
1> CoverPoint::CROUCH-OVER-FIRE > CoverPoint::CROUCH-OVER-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-LEFT > CoverPoint::CROUCH-LEFT-FIRE
1> CoverPoint::STAND > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-LEFT > CoverPoint::CROUCH-LEFT-FIRE
1> CoverPoint::STAND-RELOAD > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-LEFT > CoverPoint::CROUCH-LEFT-FIRE
1> CoverPoint::STAND-MOVE-LEFT > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-LEFT > CoverPoint::CROUCH-LEFT-FIRE
1> CoverPoint::STAND-MOVE-RIGHT > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-LEFT > CoverPoint::CROUCH-LEFT-FIRE
1> CoverPoint::STAND-PEEK-LEFT > CoverPoint::STAND-PEEK-LEFT-TO-STAND > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-LEFT > CoverPoint::CROUCH-LEFT-FIRE
1> CoverPoint::STAND-PEEK-RIGHT > CoverPoint::STAND-PEEK-RIGHT-TO-STAND > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-LEFT > CoverPoint::CROUCH-LEFT-FIRE
1> CoverPoint::STAND-LEFT-FIRE > CoverPoint::STAND-LEFT-TO-CROUCH-LEFT > CoverPoint::CROUCH-LEFT-FIRE
1> CoverPoint::STAND-RIGHT-FIRE > CoverPoint::STAND-RIGHT-TO-STAND > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-LEFT > CoverPoint::CROUCH-LEFT-FIRE

1> CoverPoint::CROUCH > CoverPoint::CROUCH-TO-CROUCH-RIGHT > CoverPoint::CROUCH-RIGHT-FIRE
1> CoverPoint::CROUCH-RELOAD > CoverPoint::CROUCH-TO-CROUCH-RIGHT > CoverPoint::CROUCH-RIGHT-FIRE
1> CoverPoint::CROUCH-ENTRY > CoverPoint::CROUCH-TO-CROUCH-RIGHT > CoverPoint::CROUCH-RIGHT-FIRE
1> CoverPoint::CROUCH-MOVE-LEFT > CoverPoint::CROUCH-TO-CROUCH-RIGHT > CoverPoint::CROUCH-RIGHT-FIRE
1> CoverPoint::CROUCH-MOVE-RIGHT > CoverPoint::CROUCH-TO-CROUCH-RIGHT > CoverPoint::CROUCH-RIGHT-FIRE
1> CoverPoint::CROUCH-PEEK-LEFT > CoverPoint::CROUCH-PEEK-LEFT-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-RIGHT > CoverPoint::CROUCH-RIGHT-FIRE
1> CoverPoint::CROUCH-PEEK-RIGHT > CoverPoint::CROUCH-PEEK-RIGHT-TO-CROUCH-RIGHT > CoverPoint::CROUCH-RIGHT-FIRE
1> CoverPoint::CROUCH-PEEK-OVER > CoverPoint::CROUCH-PEEK-OVER-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-RIGHT > CoverPoint::CROUCH-RIGHT-FIRE
1> CoverPoint::CROUCH-LEFT-FIRE > CoverPoint::CROUCH-LEFT-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-RIGHT > CoverPoint::CROUCH-RIGHT-FIRE
1> CoverPoint::CROUCH-OVER-FIRE > CoverPoint::CROUCH-OVER-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-RIGHT > CoverPoint::CROUCH-RIGHT-FIRE
1> CoverPoint::STAND > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-RIGHT > CoverPoint::CROUCH-RIGHT-FIRE
1> CoverPoint::STAND-RELOAD > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-RIGHT > CoverPoint::CROUCH-RIGHT-FIRE
1> CoverPoint::STAND-MOVE-LEFT > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-RIGHT > CoverPoint::CROUCH-RIGHT-FIRE
1> CoverPoint::STAND-MOVE-RIGHT > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-RIGHT > CoverPoint::CROUCH-RIGHT-FIRE
1> CoverPoint::STAND-PEEK-LEFT > CoverPoint::STAND-PEEK-LEFT-TO-STAND > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-RIGHT > CoverPoint::CROUCH-RIGHT-FIRE
1> CoverPoint::STAND-PEEK-RIGHT > CoverPoint::STAND-PEEK-RIGHT-TO-STAND > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-RIGHT > CoverPoint::CROUCH-RIGHT-FIRE
1> CoverPoint::STAND-LEFT-FIRE > CoverPoint::STAND-LEFT-TO-STAND > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-RIGHT > CoverPoint::CROUCH-RIGHT-FIRE
1> CoverPoint::STAND-RIGHT-FIRE > CoverPoint::STAND-RIGHT-TO-STAND > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-RIGHT > CoverPoint::CROUCH-RIGHT-FIRE

1> CoverPoint::CROUCH > CoverPoint::CROUCH-TO-CROUCH-OVER > CoverPoint::CROUCH-OVER-FIRE
1> CoverPoint::CROUCH-RELOAD > CoverPoint::CROUCH-TO-CROUCH-OVER > CoverPoint::CROUCH-OVER-FIRE
1> CoverPoint::CROUCH-ENTRY > CoverPoint::CROUCH-TO-CROUCH-OVER > CoverPoint::CROUCH-OVER-FIRE
1> CoverPoint::CROUCH-MOVE-LEFT > CoverPoint::CROUCH-TO-CROUCH-OVER > CoverPoint::CROUCH-OVER-FIRE
1> CoverPoint::CROUCH-MOVE-RIGHT > CoverPoint::CROUCH-TO-CROUCH-OVER > CoverPoint::CROUCH-OVER-FIRE
1> CoverPoint::CROUCH-PEEK-LEFT > CoverPoint::CROUCH-PEEK-LEFT-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-OVER > CoverPoint::CROUCH-OVER-FIRE
1> CoverPoint::CROUCH-PEEK-RIGHT > CoverPoint::CROUCH-PEEK-RIGHT-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-OVER > CoverPoint::CROUCH-OVER-FIRE
1> CoverPoint::CROUCH-PEEK-OVER > CoverPoint::CROUCH-PEEK-OVER-TO-CROUCH-OVER > CoverPoint::CROUCH-OVER-FIRE
1> CoverPoint::CROUCH-LEFT-FIRE > CoverPoint::CROUCH-LEFT-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-OVER > CoverPoint::CROUCH-OVER-FIRE
1> CoverPoint::CROUCH-RIGHT-FIRE > CoverPoint::CROUCH-RIGHT-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-OVER > CoverPoint::CROUCH-OVER-FIRE
1> CoverPoint::STAND > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-OVER > CoverPoint::CROUCH-OVER-FIRE
1> CoverPoint::STAND-RELOAD > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-OVER > CoverPoint::CROUCH-OVER-FIRE
1> CoverPoint::STAND-MOVE-LEFT > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-OVER > CoverPoint::CROUCH-OVER-FIRE
1> CoverPoint::STAND-MOVE-RIGHT > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-OVER > CoverPoint::CROUCH-OVER-FIRE
1> CoverPoint::STAND-PEEK-LEFT > CoverPoint::STAND-PEEK-LEFT-TO-STAND > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-OVER > CoverPoint::CROUCH-OVER-FIRE
1> CoverPoint::STAND-PEEK-RIGHT > CoverPoint::STAND-PEEK-RIGHT-TO-STAND > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-OVER > CoverPoint::CROUCH-OVER-FIRE
1> CoverPoint::STAND-LEFT-FIRE > CoverPoint::STAND-LEFT-TO-STAND > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-OVER > CoverPoint::CROUCH-OVER-FIRE
1> CoverPoint::STAND-RIGHT-FIRE > CoverPoint::STAND-RIGHT-TO-STAND > CoverPoint::STAND-TO-CROUCH > CoverPoint::CROUCH-TO-CROUCH-OVER > CoverPoint::CROUCH-OVER-FIRE

1> CoverPoint::CROUCH > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND
1> CoverPoint::CROUCH-RELOAD > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND
1> CoverPoint::CROUCH-ENTRY > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND
1> CoverPoint::CROUCH-MOVE-LEFT > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND
1> CoverPoint::CROUCH-MOVE-RIGHT > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND
1> CoverPoint::CROUCH-PEEK-LEFT > CoverPoint::CROUCH-PEEK-LEFT-TO-CROUCH > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND
1> CoverPoint::CROUCH-PEEK-RIGHT > CoverPoint::CROUCH-PEEK-RIGHT-TO-CROUCH > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND
1> CoverPoint::CROUCH-PEEK-OVER > CoverPoint::CROUCH-PEEK-OVER-TO-CROUCH > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND
1> CoverPoint::CROUCH-LEFT-FIRE > CoverPoint::CROUCH-LEFT-TO-CROUCH > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND
1> CoverPoint::CROUCH-RIGHT-FIRE > CoverPoint::CROUCH-RIGHT-TO-CROUCH > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND
1> CoverPoint::CROUCH-OVER-FIRE > CoverPoint::CROUCH-OVER-TO-CROUCH > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND
1> CoverPoint::STAND-PEEK-LEFT > CoverPoint::STAND-PEEK-LEFT-TO-STAND > CoverPoint::STAND
1> CoverPoint::STAND-PEEK-RIGHT > CoverPoint::STAND-PEEK-RIGHT-TO-STAND > CoverPoint::STAND
1> CoverPoint::STAND-LEFT-FIRE > CoverPoint::STAND-LEFT-TO-STAND > CoverPoint::STAND
1> CoverPoint::STAND-RIGHT-FIRE > CoverPoint::STAND-RIGHT-TO-STAND > CoverPoint::STAND

1> CoverPoint::CROUCH > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-RELOAD
1> CoverPoint::CROUCH-RELOAD > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-RELOAD
1> CoverPoint::CROUCH-ENTRY > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-RELOAD
1> CoverPoint::CROUCH-MOVE-LEFT > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-RELOAD
1> CoverPoint::CROUCH-MOVE-RIGHT > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-RELOAD
1> CoverPoint::CROUCH-PEEK-LEFT > CoverPoint::CROUCH-PEEK-LEFT-TO-CROUCH > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-RELOAD
1> CoverPoint::CROUCH-PEEK-RIGHT > CoverPoint::CROUCH-PEEK-RIGHT-TO-CROUCH > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-RELOAD
1> CoverPoint::CROUCH-PEEK-OVER > CoverPoint::CROUCH-PEEK-OVER-TO-CROUCH > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-RELOAD
1> CoverPoint::CROUCH-LEFT-FIRE > CoverPoint::CROUCH-LEFT-TO-CROUCH > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-RELOAD
1> CoverPoint::CROUCH-RIGHT-FIRE > CoverPoint::CROUCH-RIGHT-TO-CROUCH > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-RELOAD
1> CoverPoint::CROUCH-OVER-FIRE > CoverPoint::CROUCH-OVER-TO-CROUCH > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-RELOAD
1> CoverPoint::STAND-PEEK-LEFT > CoverPoint::STAND-PEEK-LEFT-TO-STAND > CoverPoint::STAND-RELOAD
1> CoverPoint::STAND-PEEK-RIGHT > CoverPoint::STAND-PEEK-RIGHT-TO-STAND > CoverPoint::STAND-RELOAD
1> CoverPoint::STAND-LEFT-FIRE > CoverPoint::STAND-LEFT-TO-STAND > CoverPoint::STAND-RELOAD
1> CoverPoint::STAND-RIGHT-FIRE > CoverPoint::STAND-RIGHT-TO-STAND > CoverPoint::STAND-RELOAD

1> CoverPoint::CROUCH > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-TO-STAND-WALK-LEFT > CoverPoint::STAND-WALK-LEFT > CoverPoint::STAND-MOVE-LEFT
1> CoverPoint::CROUCH-RELOAD > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-TO-STAND-WALK-LEFT > CoverPoint::STAND-WALK-LEFT > CoverPoint::STAND-MOVE-LEFT
1> CoverPoint::CROUCH-ENTRY > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-TO-STAND-WALK-LEFT > CoverPoint::STAND-WALK-LEFT > CoverPoint::STAND-MOVE-LEFT
1> CoverPoint::CROUCH-MOVE-LEFT > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-TO-STAND-WALK-LEFT > CoverPoint::STAND-WALK-LEFT > CoverPoint::STAND-MOVE-LEFT
1> CoverPoint::CROUCH-MOVE-RIGHT > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-TO-STAND-WALK-LEFT > CoverPoint::STAND-WALK-LEFT > CoverPoint::STAND-MOVE-LEFT
1> CoverPoint::CROUCH-PEEK-LEFT > CoverPoint::CROUCH-PEEK-LEFT-TO-CROUCH > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-TO-STAND-WALK-LEFT > CoverPoint::STAND-WALK-LEFT > CoverPoint::STAND-MOVE-LEFT
1> CoverPoint::CROUCH-PEEK-RIGHT > CoverPoint::CROUCH-PEEK-RIGHT-TO-CROUCH > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-TO-STAND-WALK-LEFT > CoverPoint::STAND-WALK-LEFT > CoverPoint::STAND-MOVE-LEFT
1> CoverPoint::CROUCH-PEEK-OVER > CoverPoint::CROUCH-PEEK-OVER-TO-CROUCH > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-TO-STAND-WALK-LEFT > CoverPoint::STAND-WALK-LEFT > CoverPoint::STAND-MOVE-LEFT
1> CoverPoint::CROUCH-LEFT-FIRE > CoverPoint::CROUCH-LEFT-TO-CROUCH > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-TO-STAND-WALK-LEFT > CoverPoint::STAND-WALK-LEFT > CoverPoint::STAND-MOVE-LEFT
1> CoverPoint::CROUCH-RIGHT-FIRE > CoverPoint::CROUCH-RIGHT-TO-CROUCH > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-TO-STAND-WALK-LEFT > CoverPoint::STAND-WALK-LEFT > CoverPoint::STAND-MOVE-LEFT
1> CoverPoint::CROUCH-OVER-FIRE > CoverPoint::CROUCH-OVER-TO-CROUCH > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-TO-STAND-WALK-LEFT > CoverPoint::STAND-WALK-LEFT > CoverPoint::STAND-MOVE-LEFT
1> CoverPoint::STAND > CoverPoint::STAND-TO-STAND-WALK-LEFT > CoverPoint::STAND-WALK-LEFT > CoverPoint::STAND-MOVE-LEFT
1> CoverPoint::STAND-RELOAD > CoverPoint::STAND-TO-STAND-WALK-LEFT > CoverPoint::STAND-WALK-LEFT > CoverPoint::STAND-MOVE-LEFT
1> CoverPoint::STAND-MOVE-LEFT > CoverPoint::STAND-TO-STAND-WALK-LEFT > CoverPoint::STAND-WALK-LEFT > CoverPoint::STAND-MOVE-LEFT
1> CoverPoint::STAND-MOVE-RIGHT > CoverPoint::STAND-TO-STAND-WALK-LEFT > CoverPoint::STAND-WALK-LEFT > CoverPoint::STAND-MOVE-LEFT
1> CoverPoint::STAND-PEEK-LEFT > CoverPoint::STAND-PEEK-LEFT-TO-STAND > CoverPoint::STAND-TO-STAND-WALK-LEFT > CoverPoint::STAND-WALK-LEFT > CoverPoint::STAND-MOVE-LEFT
1> CoverPoint::STAND-PEEK-RIGHT > CoverPoint::STAND-PEEK-RIGHT-TO-STAND > CoverPoint::STAND-TO-STAND-WALK-LEFT > CoverPoint::STAND-WALK-LEFT > CoverPoint::STAND-MOVE-LEFT
1> CoverPoint::STAND-LEFT-FIRE > CoverPoint::STAND-LEFT-TO-STAND > CoverPoint::STAND-TO-STAND-WALK-LEFT > CoverPoint::STAND-WALK-LEFT > CoverPoint::STAND-MOVE-LEFT
1> CoverPoint::STAND-RIGHT-FIRE > CoverPoint::STAND-RIGHT-TO-STAND > CoverPoint::STAND-TO-STAND-WALK-LEFT > CoverPoint::STAND-WALK-LEFT > CoverPoint::STAND-MOVE-LEFT

1> CoverPoint::CROUCH > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-TO-STAND-WALK-RIGHT > CoverPoint::STAND-WALK-RIGHT > CoverPoint::STAND-MOVE-RIGHT
1> CoverPoint::CROUCH-RELOAD > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-TO-STAND-WALK-RIGHT > CoverPoint::STAND-WALK-RIGHT > CoverPoint::STAND-MOVE-RIGHT
1> CoverPoint::CROUCH-ENTRY > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-TO-STAND-WALK-RIGHT > CoverPoint::STAND-WALK-RIGHT > CoverPoint::STAND-MOVE-RIGHT
1> CoverPoint::CROUCH-MOVE-LEFT > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-TO-STAND-WALK-RIGHT > CoverPoint::STAND-WALK-RIGHT > CoverPoint::STAND-MOVE-RIGHT
1> CoverPoint::CROUCH-MOVE-RIGHT > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-TO-STAND-WALK-RIGHT > CoverPoint::STAND-WALK-RIGHT > CoverPoint::STAND-MOVE-RIGHT
1> CoverPoint::CROUCH-PEEK-LEFT > CoverPoint::CROUCH-PEEK-LEFT-TO-CROUCH > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-TO-STAND-WALK-RIGHT > CoverPoint::STAND-WALK-RIGHT > CoverPoint::STAND-MOVE-RIGHT
1> CoverPoint::CROUCH-PEEK-RIGHT > CoverPoint::CROUCH-PEEK-RIGHT-TO-CROUCH > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-TO-STAND-WALK-RIGHT > CoverPoint::STAND-WALK-RIGHT > CoverPoint::STAND-MOVE-RIGHT
1> CoverPoint::CROUCH-PEEK-OVER > CoverPoint::CROUCH-PEEK-OVER-TO-CROUCH > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-TO-STAND-WALK-RIGHT > CoverPoint::STAND-WALK-RIGHT > CoverPoint::STAND-MOVE-RIGHT
1> CoverPoint::CROUCH-LEFT-FIRE > CoverPoint::CROUCH-LEFT-TO-CROUCH > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-TO-STAND-WALK-RIGHT > CoverPoint::STAND-WALK-RIGHT > CoverPoint::STAND-MOVE-RIGHT
1> CoverPoint::CROUCH-RIGHT-FIRE > CoverPoint::CROUCH-RIGHT-TO-CROUCH > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-TO-STAND-WALK-RIGHT > CoverPoint::STAND-WALK-RIGHT > CoverPoint::STAND-MOVE-RIGHT
1> CoverPoint::CROUCH-OVER-FIRE > CoverPoint::CROUCH-OVER-TO-CROUCH > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-TO-STAND-WALK-RIGHT > CoverPoint::STAND-WALK-RIGHT > CoverPoint::STAND-MOVE-RIGHT
1> CoverPoint::STAND > CoverPoint::STAND-TO-STAND-WALK-RIGHT > CoverPoint::STAND-WALK-RIGHT > CoverPoint::STAND-MOVE-RIGHT
1> CoverPoint::STAND-RELOAD > CoverPoint::STAND-TO-STAND-WALK-RIGHT > CoverPoint::STAND-WALK-RIGHT > CoverPoint::STAND-MOVE-RIGHT
1> CoverPoint::STAND-MOVE-LEFT > CoverPoint::STAND-TO-STAND-WALK-RIGHT > CoverPoint::STAND-WALK-RIGHT > CoverPoint::STAND-MOVE-RIGHT
1> CoverPoint::STAND-MOVE-RIGHT > CoverPoint::STAND-TO-STAND-WALK-RIGHT > CoverPoint::STAND-WALK-RIGHT > CoverPoint::STAND-MOVE-RIGHT
1> CoverPoint::STAND-PEEK-LEFT > CoverPoint::STAND-PEEK-LEFT-TO-STAND > CoverPoint::STAND-TO-STAND-WALK-RIGHT > CoverPoint::STAND-WALK-RIGHT > CoverPoint::STAND-MOVE-RIGHT
1> CoverPoint::STAND-PEEK-RIGHT > CoverPoint::STAND-PEEK-RIGHT-TO-STAND > CoverPoint::STAND-TO-STAND-WALK-RIGHT > CoverPoint::STAND-WALK-RIGHT > CoverPoint::STAND-MOVE-RIGHT
1> CoverPoint::STAND-LEFT-FIRE > CoverPoint::STAND-LEFT-TO-STAND > CoverPoint::STAND-TO-STAND-WALK-RIGHT > CoverPoint::STAND-WALK-RIGHT > CoverPoint::STAND-MOVE-RIGHT
1> CoverPoint::STAND-RIGHT-FIRE > CoverPoint::STAND-RIGHT-TO-STAND > CoverPoint::STAND-TO-STAND-WALK-RIGHT > CoverPoint::STAND-WALK-RIGHT > CoverPoint::STAND-MOVE-RIGHT

1> CoverPoint::CROUCH > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-TO-STAND-PEEK-LEFT > CoverPoint::STAND-PEEK-LEFT
1> CoverPoint::CROUCH-RELOAD > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-TO-STAND-PEEK-LEFT > CoverPoint::STAND-PEEK-LEFT
1> CoverPoint::CROUCH-ENTRY > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-TO-STAND-PEEK-LEFT > CoverPoint::STAND-PEEK-LEFT
1> CoverPoint::CROUCH-MOVE-LEFT > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-TO-STAND-PEEK-LEFT > CoverPoint::STAND-PEEK-LEFT
1> CoverPoint::CROUCH-MOVE-RIGHT > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-TO-STAND-PEEK-LEFT > CoverPoint::STAND-PEEK-LEFT
1> CoverPoint::CROUCH-PEEK-LEFT > CoverPoint::CROUCH-PEEK-LEFT-TO-CROUCH > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-TO-STAND-PEEK-LEFT > CoverPoint::STAND-PEEK-LEFT
1> CoverPoint::CROUCH-PEEK-RIGHT > CoverPoint::CROUCH-PEEK-RIGHT-TO-CROUCH > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-TO-STAND-PEEK-LEFT > CoverPoint::STAND-PEEK-LEFT
1> CoverPoint::CROUCH-PEEK-OVER > CoverPoint::CROUCH-PEEK-OVER-TO-CROUCH > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-TO-STAND-PEEK-LEFT > CoverPoint::STAND-PEEK-LEFT
1> CoverPoint::CROUCH-LEFT-FIRE > CoverPoint::CROUCH-LEFT-TO-CROUCH > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-TO-STAND-PEEK-LEFT > CoverPoint::STAND-PEEK-LEFT
1> CoverPoint::CROUCH-RIGHT-FIRE > CoverPoint::CROUCH-RIGHT-TO-CROUCH > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-TO-STAND-PEEK-LEFT > CoverPoint::STAND-PEEK-LEFT
1> CoverPoint::CROUCH-OVER-FIRE > CoverPoint::CROUCH-OVER-TO-CROUCH > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-TO-STAND-PEEK-LEFT > CoverPoint::STAND-PEEK-LEFT
1> CoverPoint::STAND > CoverPoint::STAND-TO-STAND-PEEK-LEFT > CoverPoint::STAND-PEEK-LEFT
1> CoverPoint::STAND-RELOAD > CoverPoint::STAND-TO-STAND-PEEK-LEFT > CoverPoint::STAND-PEEK-LEFT
1> CoverPoint::STAND-MOVE-LEFT > CoverPoint::STAND-TO-STAND-PEEK-LEFT > CoverPoint::STAND-PEEK-LEFT
1> CoverPoint::STAND-MOVE-RIGHT > CoverPoint::STAND-TO-STAND-PEEK-LEFT > CoverPoint::STAND-PEEK-LEFT
1> CoverPoint::STAND-PEEK-RIGHT > CoverPoint::STAND-PEEK-RIGHT-TO-STAND > CoverPoint::STAND-TO-STAND-PEEK-LEFT > CoverPoint::STAND-PEEK-LEFT
1> CoverPoint::STAND-LEFT-FIRE > CoverPoint::STAND-LEFT-TO-STAND > CoverPoint::STAND-TO-STAND-PEEK-LEFT > CoverPoint::STAND-PEEK-LEFT
1> CoverPoint::STAND-RIGHT-FIRE > CoverPoint::STAND-RIGHT-TO-STAND > CoverPoint::STAND-TO-STAND-PEEK-LEFT > CoverPoint::STAND-PEEK-LEFT

1> CoverPoint::CROUCH > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-TO-STAND-PEEK-RIGHT > CoverPoint::STAND-PEEK-RIGHT
1> CoverPoint::CROUCH-RELOAD > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-TO-STAND-PEEK-RIGHT > CoverPoint::STAND-PEEK-RIGHT
1> CoverPoint::CROUCH-ENTRY > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-TO-STAND-PEEK-RIGHT > CoverPoint::STAND-PEEK-RIGHT
1> CoverPoint::CROUCH-MOVE-LEFT > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-TO-STAND-PEEK-RIGHT > CoverPoint::STAND-PEEK-RIGHT
1> CoverPoint::CROUCH-MOVE-RIGHT > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-TO-STAND-PEEK-RIGHT > CoverPoint::STAND-PEEK-RIGHT
1> CoverPoint::CROUCH-PEEK-LEFT > CoverPoint::CROUCH-PEEK-LEFT-TO-CROUCH > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-TO-STAND-PEEK-RIGHT > CoverPoint::STAND-PEEK-RIGHT
1> CoverPoint::CROUCH-PEEK-RIGHT > CoverPoint::CROUCH-PEEK-RIGHT-TO-CROUCH > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-TO-STAND-PEEK-RIGHT > CoverPoint::STAND-PEEK-RIGHT
1> CoverPoint::CROUCH-PEEK-OVER > CoverPoint::CROUCH-PEEK-OVER-TO-CROUCH > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-TO-STAND-PEEK-RIGHT > CoverPoint::STAND-PEEK-RIGHT
1> CoverPoint::STAND > CoverPoint::STAND-TO-STAND-PEEK-RIGHT > CoverPoint::STAND-PEEK-RIGHT
1> CoverPoint::STAND-RELOAD > CoverPoint::STAND-TO-STAND-PEEK-RIGHT > CoverPoint::STAND-PEEK-RIGHT
1> CoverPoint::STAND-MOVE-LEFT > CoverPoint::STAND-TO-STAND-PEEK-RIGHT > CoverPoint::STAND-PEEK-RIGHT
1> CoverPoint::STAND-MOVE-RIGHT > CoverPoint::STAND-TO-STAND-PEEK-RIGHT > CoverPoint::STAND-PEEK-RIGHT
1> CoverPoint::STAND-PEEK-LEFT > CoverPoint::STAND-PEEK-LEFT-TO-STAND > CoverPoint::STAND-TO-STAND-PEEK-RIGHT > CoverPoint::STAND-PEEK-RIGHT
1> CoverPoint::STAND-LEFT-FIRE > CoverPoint::STAND-LEFT-TO-STAND > CoverPoint::STAND-TO-STAND-PEEK-RIGHT > CoverPoint::STAND-PEEK-RIGHT
1> CoverPoint::STAND-RIGHT-FIRE > CoverPoint::STAND-RIGHT-TO-STAND > CoverPoint::STAND-TO-STAND-PEEK-RIGHT > CoverPoint::STAND-PEEK-RIGHT

1> CoverPoint::CROUCH > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-TO-STAND-LEFT > CoverPoint::STAND-LEFT-FIRE
1> CoverPoint::CROUCH-RELOAD > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-TO-STAND-LEFT > CoverPoint::STAND-LEFT-FIRE
1> CoverPoint::CROUCH-ENTRY > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-TO-STAND-LEFT > CoverPoint::STAND-LEFT-FIRE
1> CoverPoint::CROUCH-MOVE-LEFT > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-TO-STAND-LEFT > CoverPoint::STAND-LEFT-FIRE
1> CoverPoint::CROUCH-MOVE-RIGHT > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-TO-STAND-LEFT > CoverPoint::STAND-LEFT-FIRE
1> CoverPoint::CROUCH-PEEK-LEFT > CoverPoint::CROUCH-PEEK-LEFT-TO-CROUCH > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-TO-STAND-LEFT > CoverPoint::STAND-LEFT-FIRE
1> CoverPoint::CROUCH-PEEK-RIGHT > CoverPoint::CROUCH-PEEK-RIGHT-TO-CROUCH > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-TO-STAND-LEFT > CoverPoint::STAND-LEFT-FIRE
1> CoverPoint::CROUCH-PEEK-OVER > CoverPoint::CROUCH-PEEK-OVER-TO-CROUCH > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-TO-STAND-LEFT > CoverPoint::STAND-LEFT-FIRE
1> CoverPoint::CROUCH-LEFT-FIRE > CoverPoint::CROUCH-LEFT-TO-CROUCH > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-TO-STAND-LEFT > CoverPoint::STAND-LEFT-FIRE
1> CoverPoint::CROUCH-RIGHT-FIRE > CoverPoint::CROUCH-RIGHT-TO-CROUCH > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-TO-STAND-LEFT > CoverPoint::STAND-LEFT-FIRE
1> CoverPoint::CROUCH-OVER-FIRE > CoverPoint::CROUCH-OVER-TO-CROUCH > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-TO-STAND-LEFT > CoverPoint::STAND-LEFT-FIRE
1> CoverPoint::STAND > CoverPoint::STAND-TO-STAND-LEFT > CoverPoint::STAND-LEFT-FIRE
1> CoverPoint::STAND-RELOAD > CoverPoint::STAND-TO-STAND-LEFT > CoverPoint::STAND-LEFT-FIRE
1> CoverPoint::STAND-MOVE-LEFT > CoverPoint::STAND-TO-STAND-LEFT > CoverPoint::STAND-LEFT-FIRE
1> CoverPoint::STAND-MOVE-RIGHT > CoverPoint::STAND-TO-STAND-LEFT > CoverPoint::STAND-LEFT-FIRE
1> CoverPoint::STAND-PEEK-LEFT > CoverPoint::STAND-PEEK-LEFT-TO-STAND-LEFT > CoverPoint::STAND-LEFT-FIRE
1> CoverPoint::STAND-PEEK-RIGHT > CoverPoint::STAND-PEEK-RIGHT-TO-STAND > CoverPoint::STAND-TO-STAND-LEFT > CoverPoint::STAND-LEFT-FIRE
1> CoverPoint::STAND-RIGHT-FIRE > CoverPoint::STAND-RIGHT-TO-STAND > CoverPoint::STAND-TO-STAND-LEFT > CoverPoint::STAND-LEFT-FIRE

1> CoverPoint::CROUCH > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-TO-STAND-RIGHT > CoverPoint::STAND-RIGHT-FIRE
1> CoverPoint::CROUCH-RELOAD > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-TO-STAND-RIGHT > CoverPoint::STAND-RIGHT-FIRE
1> CoverPoint::CROUCH-ENTRY > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-TO-STAND-RIGHT > CoverPoint::STAND-RIGHT-FIRE
1> CoverPoint::CROUCH-MOVE-LEFT > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-TO-STAND-RIGHT > CoverPoint::STAND-RIGHT-FIRE
1> CoverPoint::CROUCH-MOVE-RIGHT > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-TO-STAND-RIGHT > CoverPoint::STAND-RIGHT-FIRE
1> CoverPoint::CROUCH-PEEK-LEFT > CoverPoint::CROUCH-PEEK-LEFT-TO-CROUCH > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-TO-STAND-RIGHT > CoverPoint::STAND-RIGHT-FIRE
1> CoverPoint::CROUCH-PEEK-RIGHT > CoverPoint::CROUCH-PEEK-RIGHT-TO-CROUCH > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-TO-STAND-RIGHT > CoverPoint::STAND-RIGHT-FIRE
1> CoverPoint::CROUCH-PEEK-OVER > CoverPoint::CROUCH-PEEK-OVER-TO-CROUCH > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-TO-STAND-RIGHT > CoverPoint::STAND-RIGHT-FIRE
1> CoverPoint::CROUCH-LEFT-FIRE > CoverPoint::CROUCH-LEFT-TO-CROUCH > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-TO-STAND-RIGHT > CoverPoint::STAND-RIGHT-FIRE
1> CoverPoint::CROUCH-RIGHT-FIRE > CoverPoint::CROUCH-RIGHT-TO-CROUCH > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-TO-STAND-RIGHT > CoverPoint::STAND-RIGHT-FIRE
1> CoverPoint::CROUCH-OVER-FIRE > CoverPoint::CROUCH-OVER-TO-CROUCH > CoverPoint::CROUCH-TO-STAND > CoverPoint::STAND-TO-STAND-RIGHT > CoverPoint::STAND-RIGHT-FIRE
1> CoverPoint::STAND > CoverPoint::STAND-TO-STAND-RIGHT > CoverPoint::STAND-RIGHT-FIRE
1> CoverPoint::STAND-RELOAD > CoverPoint::STAND-TO-STAND-RIGHT > CoverPoint::STAND-RIGHT-FIRE
1> CoverPoint::STAND-MOVE-LEFT > CoverPoint::STAND-TO-STAND-RIGHT > CoverPoint::STAND-RIGHT-FIRE
1> CoverPoint::STAND-MOVE-RIGHT > CoverPoint::STAND-TO-STAND-RIGHT > CoverPoint::STAND-RIGHT-FIRE
1> CoverPoint::STAND-PEEK-LEFT > CoverPoint::STAND-PEEK-LEFT-TO-STAND > CoverPoint::STAND-TO-STAND-RIGHT > CoverPoint::STAND-RIGHT-FIRE
1> CoverPoint::STAND-PEEK-RIGHT > CoverPoint::STAND-PEEK-RIGHT-TO-STAND-RIGHT > CoverPoint::STAND-RIGHT-FIRE
1> CoverPoint::STAND-LEFT-FIRE > CoverPoint::STAND-LEFT-TO-STAND > CoverPoint::STAND-TO-STAND-RIGHT > CoverPoint::STAND-RIGHT-FIRE

1> CoverPoint::CROUCH > CoverPoint::CROUCH-EXIT-TO-STAND-AIM > FixedFire::NONCOVER-STAND-IDLE
1> CoverPoint::STAND > CoverPoint::STAND-EXIT-TO-STAND-AIM > FixedFire::NONCOVER-STAND-IDLE









[encoded data, 9916 characters]



//====================================================================================================================================
//================================= OLD FILE =========================================================================================
//====================================================================================================================================


//	Groups:
//		@ label
//			or
//		@ label name
//			eg
//		@ CROUCH					Group named 'CROUCH'
//		@ STAND						Group named 'STAND'
//		@ CROUCH-RIGHT-FIRE FIRE	Group labelled CROUCH-RIGHT-FIRE in this file, 'FIRE' in code
//		Currently the code does not allow groups of the same name; this may change
//		to allow 'FIRE' to pick the nearest firing animation regardless of the current pose
//	Animations:
//		* label S_filename
//	Transitions:
//		weight> start > next > next ...
//		two way transition with <>
//	1 point transition series:
//		1> CROUCH > CROUCH_TO_STAND > STAND
//		1> STAND > STAND_TO_CROUCH > CROUCH
//	2 point transition:
//		2> CROUCH_LEFT > CROUCH_LEFT_TO_STAND_LEFT > STAND_LEFT
//	Two way 1 point transition:
//		1> STAND_HIDE_BREATH <> standHideGroup
//	Idle:
//		? group idle-animation weight
//		? STAND STAND_BREATH 20

//	First we do all the groups

// Open terrain assets...not to be confused with the cover assets!
// Should probably prefix cover assets with COVER_ to avoid namespace collisions.
@ NONCOVER-CROUCH-FIRE
@ NONCOVER-CROUCH-RELOAD
@ NONCOVER-CROUCH-IDLE
@ NONCOVER-CROUCH-IDLE-AIM

@ NONCOVER-PRONE-FIRE
@ NONCOVER-PRONE-RELOAD
@ NONCOVER-PRONE-IDLE

@ NONCOVER-STAND-HIT

@ STAND-HIT-RECOVER

@ NONCOVER-STAND-FIRE
@ NONCOVER-STAND-IDLE
@ NONCOVER-STAND-IDLE-AIM
@ NONCOVER-STAND-RELOAD

@ NONCOVER-STAND-TURN-LEFT-90
@ NONCOVER-STAND-TURN-LEFT-180

@ NONCOVER-STAND-TURN-LEFT-45-AIM
@ NONCOVER-STAND-TURN-LEFT-90-AIM
@ NONCOVER-STAND-TURN-LEFT-180-AIM

@ NONCOVER-STAND-TURN-RIGHT-90
@ NONCOVER-STAND-TURN-RIGHT-180

@ NONCOVER-STAND-TURN-RIGHT-45-AIM
@ NONCOVER-STAND-TURN-RIGHT-90-AIM
@ NONCOVER-STAND-TURN-RIGHT-180-AIM

@ NONCOVER_CROUCH_IDLE_AIM_TO_NOAIM

@ STAND_RUN_FWD
@ STAND_RUN_BCK
@ STAND_RUN_LFT
@ STAND_RUN_RHT

@ STAND_RUN_FWD_AIM

@ CROUCH_RUN_FWD_AIM
@ CROUCH_RUN_BCK_AIM
@ CROUCH_RUN_LFT_AIM
@ CROUCH_RUN_RHT_AIM

@ CROUCH_RUN_FWD
@ CROUCH_RUN_BCK
@ CROUCH_RUN_LFT
@ CROUCH_RUN_RHT


// HIT REACTIONS
@ AGONY-IDLE
@ AGONY-CRAWL
@ AGONY-FIRE
@ AGONY-RECOVER
@ AGONY-RANDOM
@ STAND-HIT-CHEST-LEFT
@ STAND-HIT-CHEST-RIGHT
@ STAND-HIT-CHEST
@ STAND-DEATH-HEAD
@ STAND-DEATH-CHEST

@ DYING
@ DEATH

// STAND core pose
@ STAND
@ STAND-RELOAD
@ STAND-MOVE-LEFT
@ STAND-MOVE-RIGHT

@ STAND-LEFT
@ STAND-LEFT-FIRE
@ STAND-RIGHT
@ STAND-RIGHT-FIRE

@ STAND-PEEK-LEFT
@ STAND-PEEK-RIGHT
@ STAND-ENTRY
@ STAND-LEFT-ENTRY
@ STAND-RIGHT-ENTRY

@ STAND-WALK-LEFT			// PLA 08.12.04 Remove once build is pushed
@ STAND-WALK-RIGHT			// PLA 08.12.04 Remove once build is pushed
@ STAND-WALK-LEFT-TO-STAND	// PLA 08.12.04 Remove once build is pushed
@ STAND-WALK-RIGHT-TO-STAND // PLA 08.12.04 Remove once build is pushed

// CROUCH core pose
@ CROUCH
@ CROUCH-RELOAD
@ CROUCH-MOVE-LEFT
@ CROUCH-MOVE-RIGHT

@ CROUCH-LEFT
@ CROUCH-LEFT-FIRE
@ CROUCH-RIGHT
@ CROUCH-RIGHT-FIRE
@ CROUCH-OVER
@ CROUCH-OVER-FIRE

@ CROUCH-PEEK-LEFT
@ CROUCH-PEEK-RIGHT
@ CROUCH-PEEK-OVER


@ CROUCH-WALK-LEFT
@ CROUCH-WALK-LEFT-TO-CROUCH
@ CROUCH-WALK-RIGHT
@ CROUCH-WALK-RIGHT-TO-CROUCH


@ CROUCH-ENTRY
@ CROUCH-LEFT-ENTRY
@ CROUCH-RIGHT-ENTRY
@ CROUCH-OVER-ENTRY

@ STAND-EXIT-TO-STAND-RUN
@ CROUCH-EXIT-TO-STAND-RUN


// Entry points
* RUN_TO_CROUCH_HIDE					rac_cp_trans_run_2_rac_hideA_Cntr_01
* CROUCH_PEEK_LEFT_BREATH				rac_cp_idle_PeekLftA_00_breath
* CROUCH_PEEK_RIGHT_BREATH				rac_cp_idle_PeekRhtA_00_breath
* CROUCH_PEEK_OVER_BREATH				rac_cp_idle_PeekOverA_00_breath
* CROUCH_PEEK_LEFT_TO_STAND_PEEK_LEFT	rac_cp_trans_PeekLftA_2_ras_cp_PeekLftA
* CROUCH_PEEK_RIGHT_TO_STAND_PEEK_RIGHT	rac_cp_trans_PeekRhtA_2_ras_cp_PeekRhtA
* CROUCH_PEEK_LEFT_TO_CROUCH_LEFT		rac_cp_trans_PeekLftA_2_rac_cp_aimA_Lft
* CROUCH_PEEK_RIGHT_TO_CROUCH_RIGHT		rac_cp_trans_PeekRht_2_rac_cp_aimA_Rht
* CROUCH_TO_CROUCH_PEEK_LEFT	rac_cp_trans_hideA_2_PeekLftA
* CROUCH_TO_CROUCH_PEEK_RIGHT	rac_cp_trans_hideA_2_PeekRhtA
* CROUCH_TO_CROUCH_PEEK_OVER	rac_cp_trans_hideA_2_PeekOverA
* CROUCH_PEEK_LEFT_TO_CROUCH	rac_cp_trans_PeekLftA_2_rac_cp_hideA
* CROUCH_PEEK_RIGHT_TO_CROUCH	rac_cp_trans_PeekRhtA_2_rac_cp_hideA
* CROUCH_PEEK_OVER_TO_CROUCH	rac_cp_trans_PeekOverA_2_rac_cp_hideA
* CROUCH_PEEK_OVER_TO_CROUCH_OVER	rac_cp_trans_PeekOverA_2_rac_cp_aimA_Over
* CROUCH_RELOAD					mac_cp_idle_hideA_07_reload
* CROUCH_BREATH					rac_cp_idle_hideA_08_breath
* CROUCH_ADJUST					rac_cp_idle_hideA_09_adjust
* CROUCH_LOOK					rac_cp_idle_hideA_10_look
* CROUCH_OVER_BREATH			rac_cp_idle_aimA_Over_02_breath
* CROUCH_OVER_FIRE				mac_cp_idle_aimA_Over_00_FIRE
* CROUCH_OVER_RECHAMBER			rac_cp_idle_aimA_Over_01_rechamber
* CROUCH_LEFT_BREATH			rac_cp_idle_aimA_Lft_02_breath
* CROUCH_LEFT_FIRE				mac_cp_idle_aimA_Lft_00_FIRE
* CROUCH_LEFT_RECHAMBER			rac_cp_idle_aimA_Lft_01_rechamber
* CROUCH_RIGHT_BREATH			rac_cp_idle_aimA_Rht_02_breath
* CROUCH_RIGHT_FIRE				mac_cp_idle_aimA_Rht_00_FIRE
* CROUCH_RIGHT_RECHAMBER		rac_cp_idle_aimA_Rht_01_rechamber
* CROUCH_TO_CROUCH_OVER			rac_cp_trans_hideA_2_rac_cp_aimA_Over
* CROUCH_OVER_TO_CROUCH			rac_cp_trans_aimA_Over_2_rac_cp_hideA
* CROUCH_TO_CROUCH_LEFT			rac_cp_trans_hideA_2_rac_cp_aimA_Lft
* CROUCH_LEFT_TO_CROUCH			rac_cp_trans_aimA_Lft_2_rac_cp_hideA
* CROUCH_TO_CROUCH_RIGHT		rac_cp_trans_hideA_2_rac_cp_aimA_Rht
* CROUCH_RIGHT_TO_CROUCH		rac_cp_trans_aimA_Rht_2_rac_cp_hideA
* CROUCH_TO_STAND				rac_cp_trans_hideA_2_ras_cp_hideA
* STAND_TO_CROUCH				ras_cp_trans_hideA_2_rac_cp_hideA
* CROUCH_LEFT_TO_STAND_LEFT		rac_cp_trans_aimA_Lft_2_ras_cp_aimA_Lft
* STAND_LEFT_TO_CROUCH_LEFT		ras_cp_trans_aimA_Lft_2_rac_cp_aimA_Lft
* CROUCH_RIGHT_TO_STAND_RIGHT			ras_cp_trans_aimA_Rht_2_rac_cp_aimA_Rht
* STAND_RIGHT_TO_CROUCH_RIGHT			rac_cp_trans_aimA_Rht_2_ras_cp_aimA_Rht
* CROUCH_WALK_TO_CROUCH					rac_cp_trans_run_2_rac_hideA_Cntr_01
* CROUCH_TO_CROUCH_WALK_LEFT				rac_cp_mv_trans_hideA_2_rac_cp_idle_creepA_Lft
* CROUCH_TO_CROUCH_WALK_RIGHT				rac_cp_mv_trans_hideA_2_rac_cp_idle_creepA_Rht
* CROUCH_WALK_LEFT_TO_CROUCH				rac_cp_mv_trans_creepA_Lft_2_rac_cp_idle_HideA
* CROUCH_WALK_RIGHT_TO_CROUCH				rac_cp_mv_trans_creepA_Rht_2_rac_cp_idle_HideA
* CROUCH_WALK_LEFT_TO_CROUCH_PEEK_LEFT			rac_cp_mv_trans_creepA_Lft_2_rac_cp_idle_Peek_Lft
* CROUCH_WALK_RIGHT_TO_CROUCH_PEEK_RIGHT		rac_cp_mv_trans_creepA_Rht_2_rac_cp_idle_Peek_Rht
* CROUCH_WALK_LEFT							rac_cp_mv_creep_A_Lft
* CROUCH_WALK_RIGHT							rac_cp_mv_creep_A_Rht
* CROUCH_WALK_LEFT_TURN_RIGHT				rac_cp_mv_trans_creepA_Lft_2_rac_cp_creepA_Rht
* CROUCH_WALK_RIGHT_TURN_LEFT				rac_cp_mv_trans_creepA_Rht_2_rac_cp_creepA_Lft
* CROUCH_WALK_LEFT_TO_STAND_WALK_LEFT			rac_cp_mv_trans_creepA_Lft_2_ras_cp_creepA_Lft
* CROUCH_WALK_RIGHT_TO_STAND_WALK_RIGHT			rac_cp_mv_trans_creepA_Rht_2_ras_cp_creepA_Rht
* STAND_LEFT_FIRE						mas_cp_idle_aimA_Lft_00_FIRE
* STAND_LEFT_RECHAMBER					ras_cp_idle_aimA_Lft_01_rechamber
* STAND_LEFT_BREATH						ras_cp_idle_aimA_Lft_02_breath
* STAND_RIGHT_FIRE						mas_cp_idle_aimA_Rht_00_FIRE
* STAND_RIGHT_RECHAMBER					ras_cp_idle_aimA_Rht_01_rechamber
* STAND_RIGHT_BREATH					ras_cp_idle_aimA_Rht_02_breath
* STAND_RECHAMBER						ras_cp_idle_hideA_06_rechamber
* STAND_RELOAD							mas_cp_idle_hideA_07_reload
* STAND_BREATH							ras_cp_idle_hideA_08_breath
* STAND_WORRY							ras_cp_idle_hideA_09_worry
* STAND_LOOK							ras_cp_idle_hideA_10_look
* STAND_PEEK_LEFT_BREATH				ras_cp_idle_PeekLftA_00_breath
* STAND_PEEK_RIGHT_BREATH				ras_cp_idle_PeekRhtA_00_breath
* STAND_TO_STAND_WALK_LEFT				ras_cp_mv_trans_hideA_2_ras_cp_idle_creepA_Lft
* STAND_TO_STAND_WALK_RIGHT				ras_cp_mv_trans_hideA_2_ras_cp_idle_creepA_Rht
* STAND_WALK_LEFT_TO_STAND				ras_cp_mv_trans_creepA_Lft_2_ras_cp_idle_HideA
* STAND_WALK_RIGHT_TO_STAND				ras_cp_mv_trans_creepA_Rht_2_ras_cp_idle_HideA
* STAND_WALK_LEFT						ras_cp_mv_creep_A_Lft
* STAND_WALK_RIGHT						ras_cp_mv_creep_A_Rht
* STAND_WALK_LEFT_TO_CROUCH_WALK_LEFT	ras_cp_mv_trans_creepA_Lft_2_rac_cp_creepA_Lft
* STAND_WALK_RIGHT_TO_CROUCH_WALK_RIGHT	ras_cp_mv_trans_creepA_Rht_2_rac_cp_creepA_Rht
* STAND_WALK_LEFT_TURN_RIGHT				ras_cp_mv_trans_creepA_Lft_2_ras_cp_creepA_Rht
* STAND_WALK_RIGHT_TURN_LEFT				ras_cp_mv_trans_creepA_Rht_2_ras_cp_creepA_Lft
* STAND_WALK_LEFT_TO_STAND_PEEK_LEFT			ras_cp_mv_trans_creepA_Lft_2_ras_cp_idle_Peek_Lft
* STAND_WALK_RIGHT_TO_STAND_PEEK_RIGHT			ras_cp_mv_trans_creepA_Rht_2_ras_cp_idle_Peek_Rht
* STAND_LEFT_TO_CROUCH_LEFT				ras_cp_trans_aimA_Lft_2_rac_cp_aimA_Lft
* STAND_LEFT_TO_STAND					ras_cp_trans_aimA_Lft_2_ras_cp_hideA
* STAND_LEFT_TO_STAND_PEEK_LEFT			ras_cp_trans_aimA_Lft_2_ras_cp_PeekLftA
* STAND_RIGHT_TO_CROUCH_RIGHT			ras_cp_trans_aimA_Rht_2_rac_cp_aimA_Rht
* STAND_RIGHT_TO_STAND					ras_cp_trans_aimA_Rht_2_ras_cp_hideA
* STAND_RIGHT_TO_STAND_PEEK_RIGHT		ras_cp_trans_aimA_Rht_2_ras_cp_PeekRhtA
* STAND_TO_STAND_PEEK_LEFT				ras_cp_trans_hideA_2_PeekLftA
* STAND_TO_STAND_PEEK_RIGHT				ras_cp_trans_hideA_2_PeekRhtA
* STAND_TO_STAND_LEFT					ras_cp_trans_hideA_2_ras_cp_aimA_Lft
* STAND_TO_STAND_RIGHT					ras_cp_trans_hideA_2_ras_cp_aimA_Rht
* STAND_PEEK_LEFT_TO_STAND_LEFT			ras_cp_trans_PeekLftA_2_ras_cp_aimA_Lft
* STAND_PEEK_RIGHT_TO_STAND_RIGHT		ras_cp_trans_PeekRht_2_ras_cp_aimA_Rht
* STAND_PEEK_LEFT_TO_STAND				ras_cp_trans_PeekLftA_2_ras_cp_hideA
* STAND_PEEK_RIGHT_TO_STAND				ras_cp_trans_PeekRhtA_2_ras_cp_hideA
* STAND_PEEK_LEFT_TO_CROUCH_PEEK_LEFT	ras_cp_trans_PeekLftA_2_rac_cp_PeekLftA
* STAND_PEEK_RIGHT_TO_CROUCH_PEEK_RIGHT	ras_cp_trans_PeekRhtA_2_rac_cp_PeekRhtA

* CROUCH_EXIT_TO_STAND_ALERT			rac_cp_trans_hideA_2_ras_xx_idle_alertA_Cntr
* STAND_EXIT_TO_STAND_ALERT				ras_cp_trans_hideA_2_ras_xx_idle_alertA_Cntr
* CROUCH_EXIT_TO_STAND_AIM				rac_cp_trans_hideA_2_ras_xx_idle_aimA_Cntr
* STAND_EXIT_TO_STAND_AIM				ras_cp_trans_hideA_2_ras_xx_idle_aimA_Cntr
* CROUCH_EXIT_TO_STAND_RUN				rac_cp_trans_hideA_2_Run_Cntr_01
* STAND_EXIT_TO_STAND_RUN				ras_cp_trans_hideA_2_Run_Cntr_01

* NONCOVER_CROUCH_FIRE					mac_xx_idle_aimA_00_FIRE
* NONCOVER_CROUCH_RELOAD				mac_xx_idle_aimB_02_Reload_Tommy
* NONCOVER_CROUCH_IDLE					rac_xx_idle_aimA_03_Breath
* NONCOVER_CROUCH_IDLE_AIM				rac_xx_idle_aimA_03_Breath
* NONCOVER_STAND_FIRE					mas_xx_idle_aimA_00_FIRE
* NONCOVER_STAND_RELOAD					mas_xx_idle_aimA_01_Reload_Tommy
* NONCOVER_STAND_IDLE					ras_xx_idle_aimA_03_Breath
* NONCOVER_PRONE_FIRE					map_xx_idle_aimA_00_FIRE
* NONCOVER_PRONE_RELOAD					map_xx_idle_aimA_01_Reload_Tommy
* NONCOVER_PRONE_IDLE					rap_xx_idle_aimA_03_Breath
* NONCOVER_STAND_HIT					ras_xx_hit_chest_hrd_01_2_rap_xx_agonya
* STAND_HIT_RECOVER					rap_xx_trans_AgonyAimA_heal2_rac_xx_injurPainA
* STAND_HIT_CHEST_LEFT				ras_xx_Hit_Chest_SFT_LFT_Loop_ForDemoOnly
* STAND_HIT_CHEST_RIGHT				ras_xx_Hit_Chest_SFT_RHT_Loop_ForDemoOnly
* STAND_HIT_CHEST				ras_xx_Hit_Chest_SFT_Loop_ForDemoOnly
* STAND_DEATH_HEAD				ras_xx_DTH_Head_01
* STAND_DEATH_CHEST				ras_xx_DTH_Chest_04

* NONCOVER_CROUCH_IDLE_NOAIM			rac_xx_idle_alertA_00_Breath
* NONCOVER_CROUCH_IDLE_NOAIM_TO_AIM		rac_xx_idle_trans_alertA_2_rac_xx_aimA
* NONCOVER_CROUCH_IDLE_AIM_TO_NOAIM		rac_xx_idle_trans_aimA_2_rac_xx_alertA
* NONCOVER_STAND_IDLE_NOAIM				ras_xx_idle_alertA_00_Breath
* NONCOVER_STAND_IDLE_NOAIM2			ras_xx_idle_alertA_01_Look
* NONCOVER_STAND_IDLE_NOAIM3			ras_xx_idle_alertA_02_Adjust
* NONCOVER_STAND_IDLE_NOAIM4			ras_xx_idle_alertA_03_Duck
* NONCOVER_STAND_IDLE_NOAIM5			ras_xx_idle_alertA_04_LookBack
* NONCOVER_STAND_IDLE_NOAIM_TO_AIM		ras_xx_idle_trans_alertA_2_ras_xx_aimA
* NONCOVER_STAND_IDLE_AIM_TO_NOAIM		ras_xx_idle_trans_aimA_2_ras_xx_alertA
* NONCOVER_STAND_TO_NONCOVER_CROUCH		ras_xx_idle_trans_aimA_2_rac_xx_idle_aimA
* NONCOVER_STAND_TO_NONCOVER_PRONE		ras_xx_idle_trans_aimA_2_rap_xx_idle_aimA
* NONCOVER_CROUCH_TO_NONCOVER_STAND		rac_xx_idle_trans_aimA_2_ras_xx_idle_aimA
* NONCOVER_CROUCH_TO_NONCOVER_PRONE		rac_xx_idle_trans_aimA_2_rap_xx_idle_aimA
* NONCOVER_PRONE_TO_NONCOVER_STAND		rap_xx_idle_trans_aimA_2_ras_xx_idle_aimA
* NONCOVER_PRONE_TO_NONCOVER_CROUCH		rap_xx_idle_trans_aimA_2_rac_xx_idle_aimA
* NONCOVER_CROUCH_TO_NONCOVER_STAND_NOAIM		rac_xx_idle_trans_alertA_2_ras_xx_alertA
* NONCOVER_STAND_TO_NONCOVER_CROUCH_NOAIM		ras_xx_idle_trans_alertA_2_rac_xx_alertA
* NONCOVER_CROUCH_TURN_RIGHT_45_AIM			rac_xx_idle_aimA_TurnRht_45
* NONCOVER_CROUCH_TURN_LEFT_45_AIM			rac_xx_idle_aimA_TurnLFt_45
* NONCOVER_STAND_TURN_LEFT_45_AIM			ras_xx_idle_aimA_TurnLFt_45
* NONCOVER_STAND_TURN_LEFT_90_AIM			ras_xx_idle_aimA_TurnLFt_90
* NONCOVER_STAND_TURN_LEFT_180_AIM			ras_xx_idle_aimA_TurnLFt_180
* NONCOVER_STAND_TURN_RIGHT_45_AIM			ras_xx_idle_aimA_TurnRht_45
* NONCOVER_STAND_TURN_RIGHT_90_AIM			ras_xx_idle_aimA_TurnRht_90
* NONCOVER_STAND_TURN_RIGHT_180_AIM			ras_xx_idle_aimA_TurnRht_180
* NONCOVER_STAND_TURN_LEFT_90				ras_xx_idle_AlertA_TurnLFt_90
* NONCOVER_STAND_TURN_RIGHT_90				ras_xx_idle_AlertA_TurnRht_90
* NONCOVER_STAND_TURN_LEFT_180				ras_xx_idle_AlertA_TurnLFt_180
* NONCOVER_STAND_TURN_RIGHT_180				ras_xx_idle_AlertA_TurnRht_180


* AGONY_FIRE_TO_NONCOVER_STAND_IDLE		rap_xx_trans_agonyaima_heal2_rac_xx_injurpaina
* AGONY_IDLE_BREATH						rap_xx_idle_agonya_00_breath			
* AGONY_IDLE_PAIN						rap_xx_idle_AgonyA_01_Pain	
* AGONY_IDLE_WRITHE						rap_xx_idle_agonya_02_writhe
* AGONY_IDLE_TO_AGONY_CRAWL				rap_xx_mv_agonya_idle_trans_2_agonya_crawl
* AGONY_CRAWL_1							rap_xx_mv_agonya_crawl
* AGONY_CRAWL_2							rap_xx_mv_agonya_crawl_02
* AGONY_FIRE							rap_xx_idle_agonyaima_00_fire	
* AGONY_CRAWL_TO_AGONY_FIRE				rap_xx_mv_agonya_crawl_trans_2_agonyaima
* AGONY_IDLE_TO_AGONY_RECOVER			rap_xx_trans_AgonyA_heal2_rac_xx_injurPainA

* LOCOMOTION_STAND_WALK_FORWARD			ras_xx_mv_walk_aim_a_fwd
* LOCOMOTION_STAND_JOG_FORWARD			ras_xx_mv_jog_aim_a_fwd
* LOCOMOTION_STAND_RUN_FORWARD			ras_xx_mv_run_aim_a_fwd
* LOCOMOTION_CROUCH_WALK_FORWARD		rac_xx_mv_walk_aim_a_fwd
* LOCOMOTION_CROUCH_JOG_FORWARD			rac_xx_mv_jog_aim_a_fwd

* LOCOMOTION_STAND_TO_STANDRUN			ras_xx_idle_trans_aimA_2_ras_xx_mv_RunAimA_Fwd
* LOCOMOTION_STANDRUN_TO_STAND			ras_xx_mv_trans_RunAimA_Fwd_2_ras_xx_idle_aimA

* LOCOMOTION_STAND_RUN_FORWARD_NOAIM	ras_xx_mv_run_A_Fwd
* LOCOMOTION_STAND_TO_STANDRUN_NOAIM	ras_xx_idle_trans_alertA_2_ras_xx_mv_RunA_Fwd
* LOCOMOTION_STANDRUN_TO_STAND_NOAIM	ras_xx_mv_trans_RunA_Fwd_2_ras_xx_idle_alertA

* LOCOMOTION_STAND_RUN_LEFT_NOAIM	ras_xx_mv_run_A_Lft
* LOCOMOTION_STAND_RUN_RIGHT_NOAIM	ras_xx_mv_run_A_Rht
* LOCOMOTION_STAND_RUN_BACKWARD_NOAIM	ras_xx_mv_run_A_Bck

* LOCOMOTION_CROUCH_RUN_FORWARD		rac_xx_mv_run_aim_A_Fwd
* LOCOMOTION_CROUCH_RUN_LEFT		rac_xx_mv_run_aim_A_Lft
* LOCOMOTION_CROUCH_RUN_RIGHT		rac_xx_mv_run_aim_A_Rht
* LOCOMOTION_CROUCH_RUN_BACKWARD	rac_xx_mv_run_aim_A_Bck

* LOCOMOTION_CROUCH_RUN_FORWARD_NOAIM	rac_xx_mv_run_A_Fwd
* LOCOMOTION_CROUCH_RUN_LEFT_NOAIM	rac_xx_mv_run_A_Lft
* LOCOMOTION_CROUCH_RUN_RIGHT_NOAIM	rac_xx_mv_run_A_Rht
* LOCOMOTION_CROUCH_RUN_BACKWARD_NOAIM	rac_xx_mv_run_A_Bck


* DEATH_ANIM							ras_cp_death_peekRhtA_Head_01


1> DYING > DEATH_ANIM > DEATH

//
//	Standing
//

//	Idles; should these really be transitions, anyways?
// PLA WE NEED TO ELIMINATE THE NEED TO HAVE THESE IN THE MOTIONGRAPH
1> STAND <> STAND_BREATH
? STAND STAND_BREATH	20

1> STAND-LEFT <> STAND_LEFT_BREATH
? STAND-LEFT STAND_LEFT_BREATH 20

1> STAND-RIGHT <> STAND_RIGHT_BREATH
? STAND-RIGHT STAND_RIGHT_BREATH 20

1> STAND-LEFT-FIRE <> STAND_LEFT_FIRE
? STAND-LEFT-FIRE STAND_LEFT_FIRE 20

1> STAND-RELOAD <> STAND_RELOAD
? STAND-RELOAD STAND_RELOAD 20

1> STAND-RIGHT-FIRE <> STAND_RIGHT_FIRE
? STAND-RIGHT-FIRE STAND_RIGHT_FIRE 20

1> STAND-PEEK-LEFT <> STAND_PEEK_LEFT_BREATH
? STAND-PEEK-LEFT STAND_PEEK_LEFT_BREATH 20

1> STAND-PEEK-RIGHT <> STAND_PEEK_RIGHT_BREATH
? STAND-PEEK-RIGHT STAND_PEEK_RIGHT_BREATH 20

1> STAND-WALK-LEFT <> STAND_WALK_LEFT
? STAND-WALK-LEFT STAND_WALK_LEFT 20

1> STAND-WALK-LEFT-TO-STAND <> STAND_WALK_LEFT_TO_STAND
? STAND-WALK-LEFT-TO-STAND STAND_WALK_LEFT_TO_STAND 20

1> STAND-WALK-RIGHT <> STAND_WALK_RIGHT
? STAND-WALK-RIGHT STAND_WALK_RIGHT 20

1> STAND-WALK-RIGHT-TO-STAND <> STAND_WALK_RIGHT_TO_STAND
? STAND-WALK-RIGHT-TO-STAND STAND_WALK_RIGHT_TO_STAND 20


//	Idles; should these really be transitions, anyways?
1> CROUCH-ENTRY <> CROUCH_WALK_TO_CROUCH
? CROUCH-ENTRY CROUCH_WALK_TO_CROUCH 20

1> CROUCH-LEFT <> CROUCH_LEFT_BREATH
? CROUCH-LEFT CROUCH_LEFT_BREATH 20

1> CROUCH-RIGHT <> CROUCH_RIGHT_BREATH
? CROUCH-RIGHT CROUCH_RIGHT_BREATH 20

1> CROUCH-OVER <> CROUCH_OVER_BREATH
? CROUCH-OVER CROUCH_OVER_BREATH 20

1> CROUCH-PEEK-LEFT <> CROUCH_PEEK_LEFT_BREATH
? CROUCH-PEEK-LEFT CROUCH_PEEK_LEFT_BREATH 20

1> CROUCH-PEEK-RIGHT <> CROUCH_PEEK_RIGHT_BREATH
? CROUCH-PEEK-RIGHT CROUCH_PEEK_RIGHT_BREATH 20

1> CROUCH-PEEK-OVER <> CROUCH_PEEK_OVER_BREATH
? CROUCH-PEEK-OVER CROUCH_PEEK_OVER_BREATH 20

1> CROUCH-LEFT-FIRE <> CROUCH_LEFT_FIRE
? CROUCH-LEFT-FIRE CROUCH_LEFT_FIRE 20

1> CROUCH-RIGHT-FIRE <> CROUCH_RIGHT_FIRE
? CROUCH-RIGHT-FIRE CROUCH_RIGHT_FIRE 20

1> CROUCH-OVER-FIRE <> CROUCH_OVER_FIRE
? CROUCH-OVER-FIRE CROUCH_OVER_FIRE 20

1> CROUCH-RELOAD <> CROUCH_RELOAD
? CROUCH-RELOAD CROUCH_RELOAD 20

1> CROUCH-WALK-LEFT <> CROUCH_WALK_LEFT
? CROUCH-WALK-LEFT CROUCH_WALK_LEFT 20

1> CROUCH-WALK-LEFT-TO-CROUCH <> CROUCH_WALK_LEFT_TO_CROUCH
? CROUCH-WALK-LEFT-TO-CROUCH CROUCH_WALK_LEFT_TO_CROUCH 20

1> CROUCH-WALK-RIGHT <> CROUCH_WALK_RIGHT
? CROUCH-WALK-RIGHT CROUCH_WALK_RIGHT 20

1> CROUCH-WALK-RIGHT-TO-CROUCH <> CROUCH_WALK_RIGHT_TO_CROUCH
? CROUCH-WALK-RIGHT-TO-CROUCH CROUCH_WALK_RIGHT_TO_CROUCH 20

// Fixed fire idles

1> NONCOVER-STAND-FIRE <> NONCOVER_STAND_FIRE
? NONCOVER-STAND-FIRE NONCOVER_STAND_FIRE 20

1> NONCOVER-STAND-IDLE <> NONCOVER_STAND_IDLE
? NONCOVER-STAND-IDLE NONCOVER_STAND_IDLE 20

1> NONCOVER-STAND-RELOAD <> NONCOVER_STAND_RELOAD
? NONCOVER-STAND-RELOAD NONCOVER_STAND_RELOAD 20

1> NONCOVER-STAND-TURN-LEFT-45-AIM <> NONCOVER_STAND_TURN_LEFT_45_AIM
? NONCOVER-STAND-TURN-LEFT-45-AIM NONCOVER_STAND_TURN_LEFT_45_AIM 20

1> NONCOVER-STAND-TURN-LEFT-90 <> NONCOVER_STAND_TURN_LEFT_90
? NONCOVER-STAND-TURN-LEFT-90 NONCOVER_STAND_TURN_LEFT_90 20

1> NONCOVER-STAND-TURN-LEFT-90-AIM <> NONCOVER_STAND_TURN_LEFT_90_AIM
? NONCOVER-STAND-TURN-LEFT-90-AIM NONCOVER_STAND_TURN_LEFT_90_AIM 20

1> NONCOVER-STAND-TURN-LEFT-180 <> NONCOVER_STAND_TURN_LEFT_180
? NONCOVER-STAND-TURN-LEFT-180 NONCOVER_STAND_TURN_LEFT_180 20

1> NONCOVER-STAND-TURN-LEFT-180-AIM <> NONCOVER_STAND_TURN_LEFT_180_AIM
? NONCOVER-STAND-TURN-LEFT-180-AIM NONCOVER_STAND_TURN_LEFT_180_AIM 20

1> NONCOVER-STAND-TURN-RIGHT-45-AIM <> NONCOVER_STAND_TURN_RIGHT_45_AIM
? NONCOVER-STAND-TURN-RIGHT-45-AIM NONCOVER_STAND_TURN_RIGHT_45_AIM 20

1> NONCOVER-STAND-TURN-RIGHT-90 <> NONCOVER_STAND_TURN_RIGHT_90
? NONCOVER-STAND-TURN-RIGHT-90 NONCOVER_STAND_TURN_RIGHT_90 20

1> NONCOVER-STAND-TURN-RIGHT-90-AIM <> NONCOVER_STAND_TURN_RIGHT_90_AIM
? NONCOVER-STAND-TURN-RIGHT-90-AIM NONCOVER_STAND_TURN_RIGHT_90_AIM 20

1> NONCOVER-STAND-TURN-RIGHT-180 <> NONCOVER_STAND_TURN_RIGHT_180
? NONCOVER-STAND-TURN-RIGHT-180 NONCOVER_STAND_TURN_RIGHT_180 20

1> NONCOVER-STAND-TURN-RIGHT-180-AIM <> NONCOVER_STAND_TURN_RIGHT_180_AIM
? NONCOVER-STAND-TURN-RIGHT-180-AIM NONCOVER_STAND_TURN_RIGHT_180_AIM 20


//==========================================================
//==========================================================
// TRANSITIONS
// Transitions are grouped by destination core pose.
//==========================================================
//==========================================================

//==========================================================
// COVER_CROUCH
//==========================================================

// COVER_CROUCH_HIDE from COVER_CROUCH_AIM_LEFT
1> CROUCH-LEFT > CROUCH_LEFT_TO_CROUCH > CROUCH
1> CROUCH-LEFT-FIRE > CROUCH_LEFT_TO_CROUCH > CROUCH
1> CROUCH-LEFT > CROUCH_LEFT_TO_CROUCH > CROUCH_RELOAD > CROUCH-RELOAD
1> CROUCH-LEFT-FIRE > CROUCH_LEFT_TO_CROUCH > CROUCH_RELOAD > CROUCH-RELOAD

// COVER_CROUCH_HIDE from COVER_CROUCH_AIM_OVER
1> CROUCH-OVER > CROUCH_OVER_TO_CROUCH > CROUCH
1> CROUCH-OVER-FIRE > CROUCH_OVER_TO_CROUCH > CROUCH
1> CROUCH-OVER > CROUCH_OVER_TO_CROUCH > CROUCH_RELOAD > CROUCH-RELOAD
1> CROUCH-OVER-FIRE > CROUCH_OVER_TO_CROUCH > CROUCH_RELOAD > CROUCH-RELOAD

// COVER_CROUCH_HIDE from COVER_CROUCH_AIM_RIGHT
1> CROUCH-RIGHT > CROUCH_RIGHT_TO_CROUCH > CROUCH
1> CROUCH-RIGHT-FIRE > CROUCH_RIGHT_TO_CROUCH > CROUCH
1> CROUCH-RIGHT > CROUCH_RIGHT_TO_CROUCH > CROUCH_RELOAD > CROUCH-RELOAD
1> CROUCH-RIGHT-FIRE > CROUCH_RIGHT_TO_CROUCH > CROUCH_RELOAD > CROUCH-RELOAD

// CCROUCH_HIDE from CROUCH_HIDE
1> CROUCH > CROUCH_BREATH > CROUCH
1> CROUCH-ENTRY > CROUCH_BREATH > CROUCH
1> CROUCH-MOVE-LEFT > CROUCH_BREATH > CROUCH
1> CROUCH-MOVE-RIGHT > CROUCH_BREATH > CROUCH
1> CROUCH > CROUCH_RELOAD > CROUCH-RELOAD
1> CROUCH-ENTRY > CROUCH_RELOAD > CROUCH-RELOAD
1> CROUCH-MOVE-LEFT > CROUCH_RELOAD > CROUCH-RELOAD
1> CROUCH-MOVE-RIGHT > CROUCH_RELOAD > CROUCH-RELOAD

// COVER_CROUCH_HIDE from COVER_CROUCH_PEEK_LEFT
1> CROUCH-PEEK-LEFT > CROUCH_PEEK_LEFT_TO_CROUCH > CROUCH
1> CROUCH-PEEK-LEFT > CROUCH_PEEK_LEFT_TO_CROUCH > CROUCH_RELOAD > CROUCH-RELOAD

// COVER_CROUCH_HIDE from COVER_CROUCH_PEEK_OVER
1> CROUCH-PEEK-OVER > CROUCH_PEEK_OVER_TO_CROUCH > CROUCH
1> CROUCH-PEEK-OVER > CROUCH_PEEK_OVER_TO_CROUCH > CROUCH_RELOAD > CROUCH-RELOAD

// COVER_CROUCH_HIDE from COVER_CROUCH_PEEK_RIGHT
1> CROUCH-PEEK-RIGHT > CROUCH_PEEK_RIGHT_TO_CROUCH > CROUCH
1> CROUCH-PEEK-RIGHT > CROUCH_PEEK_RIGHT_TO_CROUCH > CROUCH_RELOAD > CROUCH-RELOAD

// COVER_CROUCH_HIDE from COVER_CROUCH_WALK_LEFT
// COVER_CROUCH_HIDE from COVER_CROUCH_WALK_RIGHT

// CROUCH_HIDE from STAND_AIM_LEFT
1> STAND-LEFT > STAND_LEFT_TO_STAND > STAND_TO_CROUCH > CROUCH
1> STAND-LEFT-FIRE > STAND_LEFT_TO_STAND > STAND_TO_CROUCH > CROUCH
1> STAND-LEFT > STAND_LEFT_TO_STAND > STAND_TO_CROUCH > CROUCH_RELOAD > CROUCH-RELOAD
1> STAND-LEFT-FIRE > STAND_LEFT_TO_STAND > STAND_TO_CROUCH > CROUCH_RELOAD > CROUCH-RELOAD

// COVER_CROUCH_HIDE from COVER_STAND_AIM_RIGHT
1> STAND-RIGHT > STAND_RIGHT_TO_STAND > STAND_TO_CROUCH > CROUCH
1> STAND-RIGHT-FIRE > STAND_RIGHT_TO_STAND > STAND_TO_CROUCH > CROUCH
1> STAND-RIGHT > STAND_RIGHT_TO_STAND > STAND_TO_CROUCH > CROUCH-RELOAD > CROUCH_RELOAD
1> STAND-RIGHT-FIRE > STAND_RIGHT_TO_STAND > STAND_TO_CROUCH > CROUCH-RELOAD > CROUCH_RELOAD

// CROUCH_HIDE from STAND_HIDE
1> STAND > STAND_TO_CROUCH > CROUCH
1> STAND-MOVE-LEFT > STAND_TO_CROUCH > CROUCH
1> STAND-MOVE-RIGHT > STAND_TO_CROUCH > CROUCH
1> STAND > STAND_TO_CROUCH > CROUCH_RELOAD > CROUCH-RELOAD
1> STAND-MOVE-LEFT > STAND_TO_CROUCH > CROUCH_RELOAD > CROUCH-RELOAD
1> STAND-MOVE-RIGHT > STAND_TO_CROUCH > CROUCH_RELOAD > CROUCH-RELOAD

// COVER_CROUCH_HIDE from COVER_STAND_PEEK_LEFT
1> STAND-PEEK-LEFT > STAND_PEEK_LEFT_TO_STAND > STAND_TO_CROUCH > CROUCH
1> STAND-PEEK-LEFT > STAND_PEEK_LEFT_TO_STAND > STAND_TO_CROUCH > CROUCH_RELOAD > CROUCH-RELOAD

// COVER_CROUCH_HIDE from COVER_STAND_PEEK_RIGHT
1> STAND-PEEK-RIGHT > STAND_PEEK_RIGHT_TO_STAND > STAND_TO_CROUCH > CROUCH
1> STAND-PEEK-RIGHT > STAND_PEEK_RIGHT_TO_STAND > STAND_TO_CROUCH > CROUCH_RELOAD > CROUCH-RELOAD

//==========================================================
// COVER_CROUCH_AIM_LEFT
//==========================================================
// COVER_CROUCH_AIM_LEFT from COVER_CROUCH_AIM_LEFT
// COVER_CROUCH_AIM_LEFT from COVER_CROUCH_AIM_OVER
1> CROUCH-OVER > CROUCH_OVER_TO_CROUCH > CROUCH_TO_CROUCH_LEFT > CROUCH-LEFT
1> CROUCH-OVER-FIRE > CROUCH_OVER_TO_CROUCH > CROUCH_TO_CROUCH_LEFT > CROUCH-LEFT
1> CROUCH-OVER > CROUCH_OVER_TO_CROUCH > CROUCH_TO_CROUCH_LEFT > CROUCH_LEFT_FIRE > CROUCH-LEFT-FIRE
1> CROUCH-OVER-FIRE > CROUCH_OVER_TO_CROUCH > CROUCH_TO_CROUCH_LEFT > CROUCH_LEFT_FIRE > CROUCH-LEFT-FIRE

// COVER_CROUCH_AIM_LEFT from COVER_CROUCH_AIM_RIGHT
1> CROUCH-RIGHT > CROUCH_RIGHT_TO_CROUCH > CROUCH_TO_CROUCH_LEFT > CROUCH-LEFT
1> CROUCH-RIGHT-FIRE > CROUCH_RIGHT_TO_CROUCH > CROUCH_TO_CROUCH_LEFT > CROUCH-LEFT
1> CROUCH-RIGHT > CROUCH_RIGHT_TO_CROUCH > CROUCH_TO_CROUCH_LEFT > CROUCH_LEFT_FIRE > CROUCH-LEFT-FIRE
1> CROUCH-RIGHT-FIRE > CROUCH_RIGHT_TO_CROUCH > CROUCH_TO_CROUCH_LEFT > CROUCH_LEFT_FIRE > CROUCH-LEFT-FIRE

// COVER_CROUCH_AIM_LEFT from COVER_CROUCH_HIDE
1> CROUCH > CROUCH_TO_CROUCH_LEFT > CROUCH-LEFT
1> CROUCH-ENTRY > CROUCH_TO_CROUCH_LEFT > CROUCH-LEFT
1> CROUCH-RELOAD > CROUCH_TO_CROUCH_LEFT > CROUCH-LEFT
1> CROUCH-MOVE-LEFT > CROUCH_TO_CROUCH_LEFT > CROUCH-LEFT
1> CROUCH-MOVE-RIGHT > CROUCH_TO_CROUCH_LEFT > CROUCH-LEFT
1> CROUCH > CROUCH_TO_CROUCH_LEFT > CROUCH_LEFT_FIRE > CROUCH-LEFT-FIRE
1> CROUCH-ENTRY > CROUCH_TO_CROUCH_LEFT > CROUCH_LEFT_FIRE > CROUCH-LEFT-FIRE
1> CROUCH-RELOAD > CROUCH_TO_CROUCH_LEFT > CROUCH_LEFT_FIRE > CROUCH-LEFT-FIRE
1> CROUCH-MOVE-LEFT > CROUCH_TO_CROUCH_LEFT > CROUCH_LEFT_FIRE > CROUCH-LEFT-FIRE
1> CROUCH-MOVE-RIGHT > CROUCH_TO_CROUCH_LEFT > CROUCH_LEFT_FIRE > CROUCH-LEFT-FIRE

// COVER_CROUCH_AIM_LEFT from COVER_CROUCH_PEEK_LEFT
1> CROUCH-PEEK-LEFT > CROUCH_PEEK_LEFT_TO_CROUCH_LEFT > CROUCH-LEFT
1> CROUCH-PEEK-LEFT > CROUCH_PEEK_LEFT_TO_CROUCH_LEFT > CROUCH_LEFT_FIRE > CROUCH-LEFT-FIRE

// COVER_CROUCH_AIM_LEFT from COVER_CROUCH_PEEK_OVER
1> CROUCH-PEEK-OVER > CROUCH_PEEK_OVER_TO_CROUCH > CROUCH_TO_CROUCH_LEFT > CROUCH-LEFT
1> CROUCH-PEEK-OVER > CROUCH_PEEK_OVER_TO_CROUCH > CROUCH_TO_CROUCH_LEFT > CROUCH_LEFT_FIRE > CROUCH-LEFT-FIRE

// COVER_CROUCH_AIM_LEFT from COVER_CROUCH_PEEK_RIGHT
1> CROUCH-PEEK-RIGHT > CROUCH_PEEK_RIGHT_TO_CROUCH > CROUCH_TO_CROUCH_LEFT > CROUCH-LEFT
1> CROUCH-PEEK-RIGHT > CROUCH_PEEK_RIGHT_TO_CROUCH > CROUCH_TO_CROUCH_LEFT > CROUCH-LEFT-FIRE

// COVER_CROUCH_AIM_LEFT from COVER_CROUCH_WALK_LEFT
// COVER_CROUCH_AIM_LEFT from COVER_CROUCH_WALK_RIGHT

// COVER_CROUCH_AIM_LEFT from COVER_STAND_AIM_LEFT
1> STAND-LEFT > STAND_LEFT_TO_CROUCH_LEFT > CROUCH-LEFT
1> STAND-LEFT-FIRE > STAND_LEFT_TO_CROUCH_LEFT > CROUCH-LEFT
1> STAND-LEFT > STAND_LEFT_TO_CROUCH_LEFT > CROUCH_LEFT_FIRE > CROUCH-LEFT-FIRE
1> STAND-LEFT-FIRE > STAND_LEFT_TO_CROUCH_LEFT > CROUCH_LEFT_FIRE > CROUCH-LEFT-FIRE

// COVER_CROUCH_AIM_LEFT from COVER_STAND_AIM_RIGHT
1> STAND-RIGHT > STAND_RIGHT_TO_STAND > STAND_TO_CROUCH > CROUCH-LEFT
1> STAND-RIGHT-FIRE > STAND_RIGHT_TO_STAND > STAND_TO_CROUCH > CROUCH-LEFT
1> STAND-RIGHT > STAND_RIGHT_TO_STAND > STAND_TO_CROUCH > CROUCH_LEFT_FIRE > CROUCH-LEFT-FIRE
1> STAND-RIGHT-FIRE > STAND_RIGHT_TO_STAND > STAND_TO_CROUCH > CROUCH_LEFT_FIRE > CROUCH-LEFT-FIRE

// COVER_CROUCH_AIM_LEFT from COVER_STAND_HIDE
1> STAND > STAND_TO_CROUCH > CROUCH_TO_CROUCH_LEFT > CROUCH-LEFT
1> STAND-RELOAD > STAND_TO_CROUCH > CROUCH_TO_CROUCH_LEFT > CROUCH-LEFT
1> STAND-MOVE-LEFT > STAND_TO_CROUCH > CROUCH_TO_CROUCH_LEFT > CROUCH-LEFT
1> STAND-MOVE-RIGHT > STAND_TO_CROUCH > CROUCH_TO_CROUCH_LEFT > CROUCH-LEFT
1> STAND > STAND_TO_CROUCH > CROUCH_TO_CROUCH_LEFT > CROUCH_LEFT_FIRE > CROUCH-LEFT-FIRE
1> STAND-RELOAD > STAND_TO_CROUCH > CROUCH_TO_CROUCH_LEFT > CROUCH_LEFT_FIRE > CROUCH-LEFT-FIRE
1> STAND-MOVE-LEFT > STAND_TO_CROUCH > CROUCH_TO_CROUCH_LEFT > CROUCH-LEFT-FIRE
1> STAND-MOVE-RIGHT > STAND_TO_CROUCH > CROUCH_TO_CROUCH_LEFT > CROUCH_LEFT_FIRE > CROUCH-LEFT-FIRE

// COVER_CROUCH_AIM_LEFT from COVER_STAND_PEEK_LEFT
1> STAND-PEEK-LEFT > STAND_PEEK_LEFT_TO_STAND > STAND_TO_CROUCH > CROUCH_TO_CROUCH_LEFT > CROUCH-LEFT
1> STAND-PEEK-LEFT > STAND_PEEK_LEFT_TO_STAND > STAND_TO_CROUCH > CROUCH_TO_CROUCH_LEFT > CROUCH_LEFT_FIRE > CROUCH-LEFT-FIRE

// COVER_CROUCH_AIM_LEFT from COVER_STAND_PEEK_RIGHT
1> STAND-PEEK-RIGHT > STAND_PEEK_RIGHT_TO_STAND > STAND_TO_CROUCH > CROUCH_TO_CROUCH_LEFT > CROUCH-LEFT
1> STAND-PEEK-RIGHT > STAND_PEEK_RIGHT_TO_STAND > STAND_TO_CROUCH > CROUCH_TO_CROUCH_LEFT > CROUCH_LEFT_FIRE > CROUCH-LEFT-FIRE

// COVER_CROUCH_AIM_LEFT from COVER_STAND_WALK_LEFT
// COVER_CROUCH_AIM_LEFT from COVER_STAND_WALK_RIGHT

//==========================================================
// COVER_CROUCH_AIM_OVER
//==========================================================

// COVER_CROUCH_AIM_OVER from COVER_CROUCH_AIM_LEFT
1> CROUCH-LEFT > CROUCH_LEFT_TO_CROUCH > CROUCH_TO_CROUCH_OVER > CROUCH-OVER
1> CROUCH-LEFT-FIRE > CROUCH_LEFT_TO_CROUCH > CROUCH_TO_CROUCH_OVER > CROUCH-OVER
1> CROUCH-LEFT > CROUCH_LEFT_TO_CROUCH > CROUCH_TO_CROUCH_OVER > CROUCH_OVER_FIRE > CROUCH-OVER-FIRE
1> CROUCH-LEFT-FIRE > CROUCH_LEFT_TO_CROUCH > CROUCH_TO_CROUCH_OVER > CROUCH_OVER_FIRE > CROUCH-OVER-FIRE

// COVER_CROUCH_AIM_OVER from COVER_CROUCH_AIM_OVER
// COVER_CROUCH_AIM_OVER from COVER_CROUCH_AIM_RIGHT
1> CROUCH-RIGHT > CROUCH_RIGHT_TO_CROUCH > CROUCH_TO_CROUCH_OVER > CROUCH-OVER
1> CROUCH-RIGHT-FIRE > CROUCH_RIGHT_TO_CROUCH > CROUCH_TO_CROUCH_OVER > CROUCH-OVER
1> CROUCH-RIGHT > CROUCH_RIGHT_TO_CROUCH > CROUCH_TO_CROUCH_OVER > CROUCH_OVER_FIRE > CROUCH-OVER-FIRE
1> CROUCH-RIGHT-FIRE > CROUCH_RIGHT_TO_CROUCH > CROUCH_TO_CROUCH_OVER > CROUCH_OVER_FIRE > CROUCH-OVER-FIRE

// COVER_CROUCH_AIM_OVER from COVER_CROUCH_HIDE
1> CROUCH > CROUCH_TO_CROUCH_OVER > CROUCH-OVER
1> CROUCH-ENTRY > CROUCH_TO_CROUCH_OVER > CROUCH-OVER
1> CROUCH-MOVE-LEFT > CROUCH_TO_CROUCH_OVER > CROUCH-OVER
1> CROUCH-MOVE-RIGHT > CROUCH_TO_CROUCH_OVER > CROUCH-OVER
1> CROUCH-RELOAD > CROUCH_TO_CROUCH_OVER > CROUCH-OVER
1> CROUCH > CROUCH_TO_CROUCH_OVER > CROUCH_OVER_FIRE > CROUCH-OVER-FIRE
1> CROUCH-ENTRY > CROUCH_TO_CROUCH_OVER > CROUCH_OVER_FIRE > CROUCH-OVER-FIRE
1> CROUCH-MOVE-LEFT > CROUCH_TO_CROUCH_OVER > CROUCH_OVER_FIRE > CROUCH-OVER-FIRE
1> CROUCH-MOVE-RIGHT > CROUCH_TO_CROUCH_OVER > CROUCH_OVER_FIRE > CROUCH-OVER-FIRE
1> CROUCH-RELOAD > CROUCH_TO_CROUCH_OVER > CROUCH_OVER_FIRE > CROUCH-OVER-FIRE

// COVER_CROUCH_AIM_OVER from COVER_CROUCH_PEEK_LEFT
1> CROUCH-PEEK-LEFT > CROUCH_PEEK_LEFT_TO_CROUCH > CROUCH_TO_CROUCH_OVER > CROUCH-OVER
1> CROUCH-PEEK-LEFT > CROUCH_PEEK_LEFT_TO_CROUCH > CROUCH_TO_CROUCH_OVER > CROUCH_OVER_FIRE > CROUCH-OVER-FIRE

// COVER_CROUCH_AIM_OVER from COVER_CROUCH_PEEK_OVER
1> CROUCH-PEEK-OVER > CROUCH_PEEK_OVER_TO_CROUCH_OVER > CROUCH-OVER
1> CROUCH-PEEK-OVER > CROUCH_PEEK_OVER_TO_CROUCH_OVER > CROUCH_OVER_FIRE > CROUCH-OVER-FIRE

// COVER_CROUCH_AIM_OVER from COVER_CROUCH_PEEK_RIGHT
1> CROUCH-PEEK-RIGHT > CROUCH_PEEK_RIGHT_TO_CROUCH > CROUCH_TO_CROUCH_OVER > CROUCH-OVER
1> CROUCH-PEEK-RIGHT > CROUCH_PEEK_RIGHT_TO_CROUCH > CROUCH_TO_CROUCH_OVER > CROUCH_OVER_FIRE > CROUCH-OVER-FIRE

// COVER_CROUCH_AIM_OVER from COVER_CROUCH_WALK_LEFT
// COVER_CROUCH_AIM_OVER from COVER_CROUCH_WALK_RIGHT

// COVER_CROUCH_AIM_OVER from COVER_STAND_AIM_LEFT
1> STAND-LEFT > STAND_LEFT_TO_STAND > STAND_TO_CROUCH > CROUCH_TO_CROUCH_OVER > CROUCH-OVER
1> STAND-LEFT-FIRE > STAND_LEFT_TO_STAND > STAND_TO_CROUCH > CROUCH_TO_CROUCH_OVER > CROUCH-OVER
1> STAND-LEFT > STAND_LEFT_TO_STAND > STAND_TO_CROUCH > CROUCH_TO_CROUCH_OVER > CROUCH_OVER_FIRE > CROUCH-OVER-FIRE
1> STAND-LEFT-FIRE > STAND_LEFT_TO_STAND > STAND_TO_CROUCH > CROUCH_TO_CROUCH_OVER > CROUCH_OVER_FIRE > CROUCH-OVER-FIRE

// COVER_CROUCH_AIM_OVER from COVER_STAND_AIM_RIGHT
1> STAND-RIGHT > STAND_RIGHT_TO_STAND > STAND_TO_CROUCH > CROUCH_TO_CROUCH_OVER > CROUCH-OVER
1> STAND-RIGHT-FIRE > STAND_RIGHT_TO_STAND > STAND_TO_CROUCH > CROUCH_TO_CROUCH_OVER > CROUCH-OVER
1> STAND-RIGHT > STAND_RIGHT_TO_STAND > STAND_TO_CROUCH > CROUCH_TO_CROUCH_OVER > CROUCH_OVER_FIRE > CROUCH-OVER-FIRE
1> STAND-RIGHT-FIRE > STAND_RIGHT_TO_STAND > STAND_TO_CROUCH > CROUCH_TO_CROUCH_OVER > CROUCH_OVER_FIRE > CROUCH-OVER-FIRE

// COVER_CROUCH_AIM_OVER from COVER_STAND_HIDE
1> STAND > STAND_TO_CROUCH > CROUCH_TO_CROUCH_OVER > CROUCH-OVER
1> STAND-RELOAD > STAND_TO_CROUCH > CROUCH_TO_CROUCH_OVER > CROUCH-OVER
1> STAND-MOVE-LEFT > STAND_TO_CROUCH > CROUCH_TO_CROUCH_OVER > CROUCH-OVER
1> STAND-MOVE-RIGHT > STAND_TO_CROUCH > CROUCH_TO_CROUCH_OVER > CROUCH-OVER
1> STAND > STAND_TO_CROUCH > CROUCH_TO_CROUCH_OVER > CROUCH_OVER_FIRE > CROUCH-OVER-FIRE
1> STAND-RELOAD > STAND_TO_CROUCH > CROUCH_TO_CROUCH_OVER > CROUCH_OVER_FIRE > CROUCH-OVER-FIRE
1> STAND-MOVE-LEFT > STAND_TO_CROUCH > CROUCH_TO_CROUCH_OVER > CROUCH_OVER_FIRE > CROUCH-OVER-FIRE
1> STAND-MOVE-RIGHT > STAND_TO_CROUCH > CROUCH_TO_CROUCH_OVER > CROUCH_OVER_FIRE > CROUCH-OVER-FIRE

// COVER_CROUCH_AIM_OVER from COVER_STAND_PEEK_LEFT
1> STAND-PEEK-LEFT > STAND_PEEK_LEFT_TO_STAND > STAND_TO_CROUCH > CROUCH_TO_CROUCH_OVER > CROUCH-OVER
1> STAND-PEEK-LEFT > STAND_PEEK_LEFT_TO_STAND > STAND_TO_CROUCH > CROUCH_TO_CROUCH_OVER > CROUCH_OVER_FIRE > CROUCH-OVER-FIRE

// COVER_CROUCH_AIM_OVER from COVER_STAND_PEEK_RIGHT
1> STAND-PEEK-RIGHT > STAND_PEEK_RIGHT_TO_STAND > STAND_TO_CROUCH > CROUCH_TO_CROUCH_OVER > CROUCH_OVER_FIRE > CROUCH-OVER-FIRE

// COVER_CROUCH_AIM_OVER from COVER_STAND_WALK_LEFT
// COVER_CROUCH_AIM_OVER from COVER_STAND_WALK_RIGHT

//==========================================================
// COVER_CROUCH_AIM_RIGHT
//==========================================================

// COVER_CROUCH_AIM_RIGHT from COVER_CROUCH_AIM_LEFT
1> CROUCH-LEFT > CROUCH_LEFT_TO_CROUCH > CROUCH_TO_CROUCH_RIGHT > CROUCH-RIGHT
1> CROUCH-LEFT-FIRE > CROUCH_LEFT_TO_CROUCH > CROUCH_TO_CROUCH_RIGHT > CROUCH-RIGHT
1> CROUCH-LEFT > CROUCH_LEFT_TO_CROUCH > CROUCH_TO_CROUCH_RIGHT > CROUCH_RIGHT_FIRE > CROUCH-RIGHT-FIRE
1> CROUCH-LEFT-FIRE > CROUCH_LEFT_TO_CROUCH > CROUCH_TO_CROUCH_RIGHT > CROUCH_RIGHT_FIRE > CROUCH-RIGHT-FIRE

// COVER_CROUCH_AIM_RIGHT from COVER_CROUCH_AIM_OVER
1> CROUCH-OVER > CROUCH_OVER_TO_CROUCH > CROUCH_TO_CROUCH_RIGHT > CROUCH-RIGHT
1> CROUCH-OVER-FIRE > CROUCH_OVER_TO_CROUCH > CROUCH_TO_CROUCH_RIGHT > CROUCH-RIGHT
1> CROUCH-OVER > CROUCH_OVER_TO_CROUCH > CROUCH_TO_CROUCH_RIGHT > CROUCH_RIGHT_FIRE > CROUCH-RIGHT-FIRE
1> CROUCH-OVER-FIRE > CROUCH_OVER_TO_CROUCH > CROUCH_TO_CROUCH_RIGHT > CROUCH_RIGHT_FIRE > CROUCH-RIGHT-FIRE

// COVER_CROUCH_AIM_RIGHT from COVER_CROUCH_AIM_RIGHT

// COVER_CROUCH_AIM_RIGHT from COVER_CROUCH_HIDE
1> CROUCH > CROUCH_TO_CROUCH_RIGHT > CROUCH-RIGHT
1> CROUCH-ENTRY > CROUCH_TO_CROUCH_RIGHT > CROUCH-RIGHT
1> CROUCH-RELOAD > CROUCH_TO_CROUCH_RIGHT > CROUCH-RIGHT
1> CROUCH-MOVE-LEFT > CROUCH_TO_CROUCH_RIGHT > CROUCH-RIGHT
1> CROUCH-MOVE-RIGHT > CROUCH_TO_CROUCH_RIGHT > CROUCH-RIGHT
1> CROUCH > CROUCH_TO_CROUCH_RIGHT > CROUCH_RIGHT_FIRE > CROUCH-RIGHT-FIRE
1> CROUCH-ENTRY > CROUCH_TO_CROUCH_RIGHT > CROUCH_RIGHT_FIRE > CROUCH-RIGHT-FIRE
1> CROUCH-RELOAD > CROUCH_TO_CROUCH_RIGHT > CROUCH_RIGHT_FIRE > CROUCH-RIGHT-FIRE
1> CROUCH-MOVE-LEFT > CROUCH_TO_CROUCH_RIGHT > CROUCH_RIGHT_FIRE > CROUCH-RIGHT-FIRE
1> CROUCH-MOVE-RIGHT > CROUCH_TO_CROUCH_RIGHT > CROUCH_RIGHT_FIRE > CROUCH-RIGHT-FIRE

// COVER_CROUCH_AIM_RIGHT from COVER_CROUCH_PEEK_LEFT
1> CROUCH-PEEK-LEFT > CROUCH_PEEK_LEFT_TO_CROUCH > CROUCH_TO_CROUCH_RIGHT > CROUCH-RIGHT
1> CROUCH-PEEK-LEFT > CROUCH_PEEK_LEFT_TO_CROUCH > CROUCH_TO_CROUCH_RIGHT > CROUCH_RIGHT_FIRE > CROUCH-RIGHT-FIRE

// COVER_CROUCH_AIM_RIGHT from COVER_CROUCH_PEEK_RIGHT
1> CROUCH-PEEK-RIGHT > CROUCH_PEEK_RIGHT_TO_CROUCH_RIGHT > CROUCH-RIGHT
1> CROUCH-PEEK-RIGHT > CROUCH_PEEK_RIGHT_TO_CROUCH_RIGHT > CROUCH_RIGHT_FIRE > CROUCH-RIGHT-FIRE

// COVER_CROUCH_AIM_RIGHT from COVER_CROUCH_WALK_LEFT
// COVER_CROUCH_AIM_RIGHT from COVER_CROUCH_WALK_RIGHT

// COVER_CROUCH_AIM_RIGHT from COVER_STAND_AIM_LEFT
1> STAND-LEFT > STAND_LEFT_TO_STAND > STAND_TO_CROUCH > CROUCH_TO_CROUCH_RIGHT > CROUCH-RIGHT
1> STAND-LEFT > STAND_LEFT_TO_STAND > STAND_TO_CROUCH > CROUCH_TO_CROUCH_RIGHT > CROUCH_RIGHT_FIRE > CROUCH-RIGHT-FIRE

// COVER_CROUCH_AIM_RIGHT from COVER_STAND_AIM_RIGHT
1> STAND-RIGHT > STAND_RIGHT_TO_STAND > STAND_TO_CROUCH > CROUCH_TO_CROUCH_RIGHT > CROUCH-RIGHT
1> STAND-RIGHT > STAND_RIGHT_TO_STAND > STAND_TO_CROUCH > CROUCH_TO_CROUCH_RIGHT > CROUCH_RIGHT_FIRE > CROUCH-RIGHT-FIRE

// COVER_CROUCH_AIM_RIGHT from COVER_STAND_HIDE
1> STAND > STAND_TO_CROUCH > CROUCH_TO_CROUCH_RIGHT > CROUCH-RIGHT
1> STAND-RELOAD > STAND_TO_CROUCH > CROUCH_TO_CROUCH_RIGHT > CROUCH-RIGHT
1> STAND-MOVE-LEFT > STAND_TO_CROUCH > CROUCH_TO_CROUCH_RIGHT > CROUCH-RIGHT
1> STAND-MOVE-RIGHT > STAND_TO_CROUCH > CROUCH_TO_CROUCH_RIGHT > CROUCH-RIGHT
1> STAND > STAND_TO_CROUCH > CROUCH_TO_CROUCH_RIGHT > CROUCH_RIGHT_FIRE > CROUCH-RIGHT-FIRE
1> STAND-RELOAD > STAND_TO_CROUCH > CROUCH_TO_CROUCH_RIGHT > CROUCH_RIGHT_FIRE > CROUCH-RIGHT-FIRE
1> STAND-MOVE-LEFT > STAND_TO_CROUCH > CROUCH_TO_CROUCH_RIGHT > CROUCH_RIGHT_FIRE > CROUCH-RIGHT-FIRE
1> STAND-MOVE-RIGHT > STAND_TO_CROUCH > CROUCH_TO_CROUCH_RIGHT > CROUCH_RIGHT_FIRE > CROUCH-RIGHT-FIRE

// COVER_CROUCH_AIM_RIGHT from COVER_STAND_PEEK_LEFT
1> STAND-PEEK-LEFT > STAND_PEEK_LEFT_TO_STAND > STAND_TO_CROUCH > CROUCH_TO_CROUCH_RIGHT > CROUCH-RIGHT
1> STAND-PEEK-LEFT > STAND_PEEK_LEFT_TO_STAND > STAND_TO_CROUCH > CROUCH_TO_CROUCH_RIGHT > CROUCH_RIGHT_FIRE > CROUCH-RIGHT-FIRE

// COVER_CROUCH_AIM_RIGHT from COVER_STAND_PEEK_RIGHT
1> STAND-PEEK-RIGHT > STAND_PEEK_RIGHT_TO_STAND > STAND_TO_CROUCH > CROUCH_TO_CROUCH_RIGHT > CROUCH-RIGHT
1> STAND-PEEK-RIGHT > STAND_PEEK_RIGHT_TO_STAND > STAND_TO_CROUCH > CROUCH_TO_CROUCH_RIGHT > CROUCH_RIGHT_FIRE > CROUCH-RIGHT-FIRE

// COVER_CROUCH_AIM_RIGHT from COVER_STAND_WALK_LEFT
// COVER_CROUCH_AIM_RIGHT from COVER_STAND_WALK_RIGHT

//==========================================================
// COVER_CROUCH_PEEK_LEFT
//==========================================================

// COVER_CROUCH_PEEK_LEFT from COVER_CROUCH_AIM_LEFT
1> CROUCH-LEFT > CROUCH_LEFT_TO_CROUCH > CROUCH_TO_CROUCH_PEEK_LEFT > CROUCH-PEEK-LEFT
1> CROUCH-LEFT-FIRE > CROUCH_LEFT_TO_CROUCH > CROUCH_TO_CROUCH_PEEK_LEFT > CROUCH-PEEK-LEFT

// COVER_CROUCH_PEEK_LEFT from COVER_CROUCH_AIM_OVER
1> CROUCH-OVER > CROUCH_OVER_TO_CROUCH > CROUCH_TO_CROUCH_PEEK_LEFT > CROUCH-PEEK-LEFT
1> CROUCH-OVER-FIRE > CROUCH_OVER_TO_CROUCH > CROUCH_TO_CROUCH_PEEK_LEFT > CROUCH-PEEK-LEFT

// COVER_CROUCH_PEEK_LEFT from COVER_CROUCH_AIM_RIGHT
1> CROUCH-RIGHT > CROUCH_RIGHT_TO_CROUCH > CROUCH_TO_CROUCH_PEEK_LEFT > CROUCH-PEEK-LEFT
1> CROUCH-RIGHT-FIRE > CROUCH_RIGHT_TO_CROUCH > CROUCH_TO_CROUCH_PEEK_LEFT > CROUCH-PEEK-LEFT

// COVER_CROUCH_PEEK_LEFT from COVER_CROUCH_HIDE
1> CROUCH > CROUCH_TO_CROUCH_PEEK_LEFT > CROUCH-PEEK-LEFT
1> CROUCH-ENTRY > CROUCH_TO_CROUCH_PEEK_LEFT > CROUCH-PEEK-LEFT
1> CROUCH-RELOAD > CROUCH_TO_CROUCH_PEEK_LEFT > CROUCH-PEEK-LEFT
1> CROUCH-MOVE-LEFT > CROUCH_TO_CROUCH_PEEK_LEFT > CROUCH-PEEK-LEFT
1> CROUCH-MOVE-RIGHT > CROUCH_TO_CROUCH_PEEK_LEFT > CROUCH-PEEK-LEFT

// COVER_CROUCH_PEEK_LEFT from COVER_CROUCH_PEEK_LEFT
// COVER_CROUCH_PEEK_LEFT from COVER_CROUCH_PEEK_OVER
1> CROUCH-PEEK-OVER > CROUCH_PEEK_OVER_TO_CROUCH > CROUCH_TO_CROUCH_PEEK_LEFT > CROUCH-PEEK-LEFT

// COVER_CROUCH_PEEK_LEFT from COVER_CROUCH_PEEK_RIGHT
1> CROUCH-PEEK-RIGHT > CROUCH_PEEK_RIGHT_TO_CROUCH > CROUCH_TO_CROUCH_PEEK_LEFT > CROUCH-PEEK-LEFT

// COVER_CROUCH_PEEK_LEFT from COVER_CROUCH_WALK_LEFT
// COVER_CROUCH_PEEK_LEFT from COVER_CROUCH_WALK_RIGHT

// COVER_CROUCH_PEEK_LEFT from COVER_STAND_AIM_LEFT
1> STAND-LEFT > STAND_LEFT_TO_STAND > STAND_TO_CROUCH > CROUCH_TO_CROUCH_PEEK_LEFT > CROUCH-PEEK-LEFT

// COVER_CROUCH_PEEK_LEFT from COVER_STAND_AIM_RIGHT
1> STAND-RIGHT > STAND_RIGHT_TO_STAND > STAND_TO_CROUCH > CROUCH_TO_CROUCH_PEEK_LEFT > CROUCH-PEEK-LEFT

// COVER_CROUCH_PEEK_LEFT from COVER_STAND_HIDE
1> STAND > STAND_TO_CROUCH > CROUCH_TO_CROUCH_PEEK_LEFT > CROUCH-PEEK-LEFT
1> STAND-RELOAD > STAND_TO_CROUCH > CROUCH_TO_CROUCH_PEEK_LEFT > CROUCH-PEEK-LEFT
1> STAND-MOVE-LEFT > STAND_TO_CROUCH > CROUCH_TO_CROUCH_PEEK_LEFT > CROUCH-PEEK-LEFT
1> STAND-MOVE-RIGHT > STAND_TO_CROUCH > CROUCH_TO_CROUCH_PEEK_LEFT > CROUCH-PEEK-LEFT

// COVER_CROUCH_PEEK_LEFT from COVER_STAND_PEEK_LEFT
1> STAND-PEEK-LEFT > STAND_PEEK_LEFT_TO_CROUCH_PEEK_LEFT > CROUCH-PEEK-LEFT

// COVER_CROUCH_PEEK_LEFT from COVER_STAND_PEEK_RIGHT
1> STAND-PEEK-RIGHT > STAND_PEEK_RIGHT_TO_STAND > STAND_TO_CROUCH > CROUCH_TO_CROUCH_PEEK_LEFT > CROUCH-PEEK-LEFT

// COVER_CROUCH_PEEK_LEFT from COVER_STAND_WALK_LEFT
// COVER_CROUCH_PEEK_LEFT from COVER_STAND_WALK_RIGHT

//==========================================================
// COVER_CROUCH_PEEK_OVER
//==========================================================

// COVER_CROUCH_PEEK_OVER from COVER_CROUCH_AIM_LEFT
1> CROUCH-LEFT > CROUCH_LEFT_TO_CROUCH > CROUCH_TO_CROUCH_PEEK_OVER > CROUCH-PEEK-OVER
1> CROUCH-LEFT-FIRE > CROUCH_LEFT_TO_CROUCH > CROUCH_TO_CROUCH_PEEK_OVER > CROUCH-PEEK-OVER

// COVER_CROUCH_PEEK_OVER from COVER_CROUCH_AIM_OVER
1> CROUCH-OVER > CROUCH_OVER_TO_CROUCH > CROUCH_TO_CROUCH_PEEK_OVER > CROUCH-PEEK-OVER
1> CROUCH-OVER-FIRE > CROUCH_OVER_TO_CROUCH > CROUCH_TO_CROUCH_PEEK_OVER > CROUCH-PEEK-OVER

// COVER_CROUCH_PEEK_OVER from COVER_CROUCH_AIM_RIGHT
1> CROUCH-RIGHT > CROUCH_RIGHT_TO_CROUCH > CROUCH_TO_CROUCH_PEEK_OVER > CROUCH-PEEK-OVER
1> CROUCH-RIGHT-FIRE > CROUCH_RIGHT_TO_CROUCH > CROUCH_TO_CROUCH_PEEK_OVER > CROUCH-PEEK-OVER

// COVER_CROUCH_PEEK_OVER from COVER_CROUCH_HIDE
1> CROUCH > CROUCH_TO_CROUCH_PEEK_OVER > CROUCH-PEEK-OVER
1> CROUCH-ENTRY > CROUCH_TO_CROUCH_PEEK_OVER > CROUCH-PEEK-OVER
1> CROUCH-RELOAD > CROUCH_TO_CROUCH_PEEK_OVER > CROUCH-PEEK-OVER
1> CROUCH-MOVE-LEFT > CROUCH_TO_CROUCH_PEEK_OVER > CROUCH-PEEK-OVER
1> CROUCH-MOVE-RIGHT > CROUCH_TO_CROUCH_PEEK_OVER > CROUCH-PEEK-OVER

// COVER_CROUCH_PEEK_OVER from COVER_CROUCH_PEEK_LEFT
1> CROUCH-PEEK-LEFT > CROUCH_PEEK_LEFT_TO_CROUCH > CROUCH_TO_CROUCH_PEEK_OVER > CROUCH-PEEK-OVER

// COVER_CROUCH_PEEK_OVER from COVER_CROUCH_PEEK_OVER
// COVER_CROUCH_PEEK_OVER from COVER_CROUCH_PEEK_RIGHT
1> CROUCH-PEEK-RIGHT > CROUCH_PEEK_RIGHT_TO_CROUCH > CROUCH_TO_CROUCH_PEEK_OVER > CROUCH-PEEK-OVER

// COVER_CROUCH_PEEK_OVER from COVER_CROUCH_WALK_LEFT
// COVER_CROUCH_PEEK_OVER from COVER_CROUCH_WALK_RIGHT

// COVER_CROUCH_PEEK_OVER from COVER_STAND_AIM_LEFT
1> STAND-LEFT > STAND_LEFT_TO_STAND > STAND_TO_CROUCH > CROUCH_TO_CROUCH_PEEK_OVER > CROUCH-PEEK-OVER
1> STAND-LEFT-FIRE > STAND_LEFT_TO_STAND > STAND_TO_CROUCH > CROUCH_TO_CROUCH_PEEK_OVER > CROUCH-PEEK-OVER

// COVER_CROUCH_PEEK_OVER from COVER_STAND_AIM_RIGHT
1> STAND-RIGHT > STAND_RIGHT_TO_STAND > STAND_TO_CROUCH > CROUCH_TO_CROUCH_PEEK_OVER > CROUCH-PEEK-OVER
1> STAND-RIGHT-FIRE > STAND_RIGHT_TO_STAND > STAND_TO_CROUCH > CROUCH_TO_CROUCH_PEEK_OVER > CROUCH-PEEK-OVER

// COVER_CROUCH_PEEK_OVER from COVER_STAND_HIDE
1> STAND > STAND_TO_CROUCH > CROUCH_TO_CROUCH_PEEK_OVER > CROUCH-PEEK-OVER
1> STAND-MOVE-LEFT > STAND_TO_CROUCH > CROUCH_TO_CROUCH_PEEK_OVER > CROUCH-PEEK-OVER
1> STAND-MOVE-RIGHT > STAND_TO_CROUCH > CROUCH_TO_CROUCH_PEEK_OVER > CROUCH-PEEK-OVER

// COVER_CROUCH_PEEK_OVER from COVER_STAND_PEEK_LEFT
1> STAND-PEEK-LEFT > STAND_PEEK_LEFT_TO_STAND > STAND_TO_CROUCH > CROUCH_TO_CROUCH_PEEK_OVER > CROUCH-PEEK-OVER

// COVER_CROUCH_PEEK_OVER from COVER_STAND_PEEK_RIGHT
1> STAND-PEEK-RIGHT > STAND_PEEK_RIGHT_TO_STAND > STAND_TO_CROUCH > CROUCH_TO_CROUCH_PEEK_OVER > CROUCH-PEEK-OVER

// COVER_CROUCH_PEEK_OVER from COVER_STAND_WALK_LEFT
// COVER_CROUCH_PEEK_OVER from COVER_STAND_WALK_RIGHT

//==========================================================
// COVER_CROUCH_PEEK_RIGHT
//==========================================================

// COVER_CROUCH_PEEK_RIGHT from COVER_CROUCH_AIM_LEFT
1> CROUCH-LEFT > CROUCH_LEFT_TO_CROUCH > CROUCH_TO_CROUCH_PEEK_RIGHT > CROUCH-PEEK-RIGHT
1> CROUCH-LEFT-FIRE > CROUCH_LEFT_TO_CROUCH > CROUCH_TO_CROUCH_PEEK_RIGHT > CROUCH-PEEK-RIGHT

// COVER_CROUCH_PEEK_RIGHT from COVER_CROUCH_AIM_OVER
1> CROUCH-OVER > CROUCH_OVER_TO_CROUCH > CROUCH_TO_CROUCH_PEEK_RIGHT > CROUCH-PEEK-RIGHT
1> CROUCH-OVER-FIRE > CROUCH_OVER_TO_CROUCH > CROUCH_TO_CROUCH_PEEK_RIGHT > CROUCH-PEEK-RIGHT

// COVER_CROUCH_PEEK_RIGHT from COVER_CROUCH_AIM_RIGHT
1> CROUCH-RIGHT > CROUCH_RIGHT_TO_CROUCH > CROUCH_TO_CROUCH_PEEK_RIGHT > CROUCH-PEEK-RIGHT
1> CROUCH-RIGHT-FIRE > CROUCH_RIGHT_TO_CROUCH > CROUCH_TO_CROUCH_PEEK_RIGHT > CROUCH-PEEK-RIGHT

// COVER_CROUCH_PEEK_RIGHT from COVER_CROUCH_HIDE
1> CROUCH > CROUCH_TO_CROUCH_PEEK_RIGHT > CROUCH-PEEK-RIGHT
1> CROUCH-ENTRY > CROUCH_TO_CROUCH_PEEK_RIGHT > CROUCH-PEEK-RIGHT
1> CROUCH-RELOAD > CROUCH_TO_CROUCH_PEEK_RIGHT > CROUCH-PEEK-RIGHT
1> CROUCH-MOVE-LEFT > CROUCH_TO_CROUCH_PEEK_RIGHT > CROUCH-PEEK-RIGHT
1> CROUCH-MOVE-RIGHT > CROUCH_TO_CROUCH_PEEK_RIGHT > CROUCH-PEEK-RIGHT

// COVER_CROUCH_PEEK_RIGHT from COVER_CROUCH_PEEK_LEFT
1> CROUCH-PEEK-LEFT > CROUCH_PEEK_LEFT_TO_CROUCH > CROUCH_TO_CROUCH_PEEK_RIGHT > CROUCH-PEEK-RIGHT

// COVER_CROUCH_PEEK_RIGHT from COVER_CROUCH_PEEK_OVER
1> CROUCH-PEEK-OVER > CROUCH_PEEK_OVER_TO_CROUCH > CROUCH_TO_CROUCH_PEEK_RIGHT > CROUCH-PEEK-RIGHT

// COVER_CROUCH_PEEK_RIGHT from COVER_CROUCH_PEEK_RIGHT
// COVER_CROUCH_PEEK_RIGHT from COVER_CROUCH_WALK_LEFT
// COVER_CROUCH_PEEK_RIGHT from COVER_CROUCH_WALK_RIGHT

// COVER_CROUCH_PEEK_RIGHT from COVER_STAND_AIM_LEFT
1> STAND-LEFT > STAND_LEFT_TO_STAND > STAND_TO_CROUCH > CROUCH_TO_CROUCH_PEEK_RIGHT > CROUCH-PEEK-RIGHT
1> STAND-LEFT-FIRE > STAND_LEFT_TO_STAND > STAND_TO_CROUCH > CROUCH_TO_CROUCH_PEEK_RIGHT > CROUCH-PEEK-RIGHT

// COVER_CROUCH_PEEK_RIGHT from COVER_STAND_AIM_RIGHT
1> STAND-RIGHT > STAND_RIGHT_TO_STAND > STAND_TO_CROUCH > CROUCH_TO_CROUCH_PEEK_RIGHT > CROUCH-PEEK-RIGHT
1> STAND-RIGHT-FIRE > STAND_RIGHT_TO_STAND > STAND_TO_CROUCH > CROUCH_TO_CROUCH_PEEK_RIGHT > CROUCH-PEEK-RIGHT

// COVER_CROUCH_PEEK_RIGHT from COVER_STAND_HIDE
1> STAND > STAND_TO_CROUCH > CROUCH_TO_CROUCH_PEEK_RIGHT > CROUCH-PEEK-RIGHT
1> STAND-RELOAD > STAND_TO_CROUCH > CROUCH_TO_CROUCH_PEEK_RIGHT > CROUCH-PEEK-RIGHT
1> STAND-MOVE-LEFT > STAND_TO_CROUCH > CROUCH_TO_CROUCH_PEEK_RIGHT > CROUCH-PEEK-RIGHT
1> STAND-MOVE-RIGHT > STAND_TO_CROUCH > CROUCH_TO_CROUCH_PEEK_RIGHT > CROUCH-PEEK-RIGHT

// COVER_CROUCH_PEEK_RIGHT from COVER_STAND_PEEK_LEFT
1> STAND-PEEK-LEFT > STAND_PEEK_LEFT_TO_STAND > STAND_TO_CROUCH > CROUCH_TO_CROUCH_PEEK_RIGHT > CROUCH-PEEK-RIGHT

// COVER_CROUCH_PEEK_RIGHT from COVER_STAND_PEEK_RIGHT
1> STAND-PEEK-RIGHT > STAND_PEEK_RIGHT_TO_CROUCH_PEEK_RIGHT	> CROUCH-PEEK-RIGHT

// COVER_CROUCH_PEEK_RIGHT from COVER_STAND_WALK_LEFT
// COVER_CROUCH_PEEK_RIGHT from COVER_STAND_WALK_RIGHT

//==========================================================
// COVER_STAND
//==========================================================

// COVER_STAND_HIDE from COVER_CROUCH_AIM_LEFT
1> CROUCH-LEFT > CROUCH_LEFT_TO_CROUCH > CROUCH_TO_STAND > STAND
1> CROUCH-LEFT-FIRE > CROUCH_LEFT_TO_CROUCH > CROUCH_TO_STAND > STAND
1> CROUCH-LEFT > CROUCH_LEFT_TO_CROUCH > CROUCH_TO_STAND > STAND_RELOAD > STAND-RELOAD
1> CROUCH-LEFT-FIRE > CROUCH_LEFT_TO_CROUCH > CROUCH_TO_STAND > STAND_RELOAD > STAND-RELOAD

// COVER_STAND_HIDE from COVER_CROUCH_AIM_OVER
1> CROUCH-OVER > CROUCH_OVER_TO_CROUCH > CROUCH_TO_STAND > STAND
1> CROUCH-OVER-FIRE > CROUCH_OVER_TO_CROUCH > CROUCH_TO_STAND > STAND
1> CROUCH-OVER > CROUCH_OVER_TO_CROUCH > CROUCH_TO_STAND > STAND_RELOAD > STAND-RELOAD
1> CROUCH-OVER-FIRE > CROUCH_OVER_TO_CROUCH > CROUCH_TO_STAND > STAND_RELOAD > STAND-RELOAD

// COVER_STAND_HIDE from COVER_CROUCH_AIM_RIGHT
1> CROUCH-RIGHT > CROUCH_RIGHT_TO_CROUCH > CROUCH_TO_STAND > STAND
1> CROUCH-RIGHT-FIRE > CROUCH_RIGHT_TO_CROUCH > CROUCH_TO_STAND > STAND
1> CROUCH-RIGHT > CROUCH_RIGHT_TO_CROUCH > CROUCH_TO_STAND > STAND_RELOAD > STAND-RELOAD
1> CROUCH-RIGHT-FIRE > CROUCH_RIGHT_TO_CROUCH > CROUCH_TO_STAND > STAND_RELOAD > STAND-RELOAD

// COVER_STAND_HIDE from COVER_CROUCH_HIDE
1> CROUCH > CROUCH_TO_STAND > STAND
1> CROUCH-ENTRY > CROUCH_TO_STAND > STAND
1> CROUCH-MOVE-LEFT > CROUCH_TO_STAND > STAND
1> CROUCH-MOVE-RIGHT > CROUCH_TO_STAND > STAND
1> CROUCH-RELOAD > CROUCH_TO_STAND > STAND
1> CROUCH > CROUCH_TO_STAND > STAND_RELOAD > STAND-RELOAD
1> CROUCH-ENTRY > CROUCH_TO_STAND > STAND_RELOAD > STAND-RELOAD
1> CROUCH-MOVE-LEFT > CROUCH_TO_STAND > STAND_RELOAD > STAND-RELOAD
1> CROUCH-MOVE-RIGHT > CROUCH_TO_STAND > STAND_RELOAD > STAND-RELOAD
1> CROUCH-RELOAD > CROUCH_TO_STAND > STAND_RELOAD > STAND-RELOAD

// COVER_STAND_HIDE from COVER_CROUCH_PEEK_LEFT
1> CROUCH-PEEK-LEFT > CROUCH_PEEK_LEFT_TO_CROUCH > CROUCH_TO_STAND > STAND
1> CROUCH-PEEK-LEFT > CROUCH_PEEK_LEFT_TO_CROUCH > CROUCH_TO_STAND > STAND_RELOAD > STAND-RELOAD

// COVER_STAND_HIDE from COVER_CROUCH_PEEK_OVER
1> CROUCH-PEEK-OVER > CROUCH_PEEK_OVER_TO_CROUCH > CROUCH_TO_STAND > STAND
1> CROUCH-PEEK-OVER > CROUCH_PEEK_OVER_TO_CROUCH > CROUCH_TO_STAND > STAND_RELOAD > STAND-RELOAD

// COVER_STAND_HIDE from COVER_CROUCH_PEEK_RIGHT
1> CROUCH-PEEK-RIGHT > CROUCH_PEEK_RIGHT_TO_CROUCH > CROUCH_TO_STAND > STAND
1> CROUCH-PEEK-RIGHT > CROUCH_PEEK_RIGHT_TO_CROUCH > CROUCH_TO_STAND > STAND_RELOAD > STAND-RELOAD

// COVER_STAND_HIDE from COVER_CROUCH_WALK_LEFT
// COVER_STAND_HIDE from COVER_CROUCH_WALK_RIGHT

// COVER_STAND_HIDE from COVER_STAND_AIM_LEFT
1> STAND-LEFT > STAND_LEFT_TO_STAND > STAND
1> STAND-LEFT-FIRE > STAND_LEFT_TO_STAND > STAND
1> STAND-LEFT > STAND_LEFT_TO_STAND > STAND_RELOAD > STAND-RELOAD
1> STAND-LEFT-FIRE > STAND_LEFT_TO_STAND > STAND_RELOAD > STAND-RELOAD

// COVER_STAND_HIDE from COVER_STAND_AIM_RIGHT
1> STAND-RIGHT > STAND_RIGHT_TO_STAND > STAND
1> STAND-RIGHT-FIRE > STAND_RIGHT_TO_STAND > STAND
1> STAND-RIGHT > STAND_RIGHT_TO_STAND > STAND_RELOAD > STAND-RELOAD
1> STAND-RIGHT-FIRE > STAND_RIGHT_TO_STAND > STAND_RELOAD > STAND-RELOAD

// COVER_STAND_HIDE from COVER_STAND_HIDE
1> STAND > STAND_BREATH > STAND
1> STAND-MOVE-LEFT > STAND_BREATH > STAND
1> STAND-MOVE-RIGHT > STAND_BREATH > STAND
1> STAND-RELOAD > STAND_BREATH > STAND
1> STAND > STAND_RELOAD > STAND-RELOAD
1> STAND-MOVE-LEFT > STAND_RELOAD > STAND-RELOAD
1> STAND-MOVE-RIGHT > STAND_RELOAD > STAND-RELOAD
1> STAND-RELOAD > STAND_RELOAD > STAND-RELOAD

// COVER_STAND_HIDE from COVER_STAND_PEEK_LEFT
1> STAND-PEEK-LEFT > STAND_PEEK_LEFT_TO_STAND > STAND
1> STAND-PEEK-LEFT > STAND_PEEK_LEFT_TO_STAND > STAND_RELOAD > STAND-RELOAD

// COVER_STAND_HIDE from COVER_STAND_PEEK_RIGHT
1> STAND-PEEK-RIGHT > STAND_PEEK_RIGHT_TO_STAND > STAND
1> STAND-PEEK-RIGHT > STAND_PEEK_RIGHT_TO_STAND > STAND_RELOAD > STAND-RELOAD

// COVER_STAND_HIDE from COVER_STAND_WALK_LEFT
// COVER_STAND_HIDE from COVER_STAND_WALK_RIGHT

//==========================================================
// COVER_STAND_LEFT
//==========================================================

// STAND_LEFT from CROUCH
1> CROUCH > CROUCH_TO_STAND > STAND_TO_STAND_LEFT > STAND-LEFT
1> CROUCH-ENTRY > CROUCH_TO_STAND > STAND_TO_STAND_LEFT > STAND-LEFT
1> CROUCH-MOVE-LEFT > CROUCH_TO_STAND > STAND_TO_STAND_LEFT > STAND-LEFT
1> CROUCH-MOVE-RIGHT > CROUCH_TO_STAND > STAND_TO_STAND_LEFT > STAND-LEFT
1> CROUCH-RELOAD > CROUCH_TO_STAND > STAND_TO_STAND_LEFT > STAND-LEFT
1> CROUCH > CROUCH_TO_STAND > STAND_TO_STAND_LEFT > STAND_LEFT_FIRE > STAND-LEFT-FIRE
1> CROUCH-ENTRY > CROUCH_TO_STAND > STAND_TO_STAND_LEFT > STAND_LEFT_FIRE > STAND-LEFT-FIRE
1> CROUCH-MOVE-LEFT > CROUCH_TO_STAND > STAND_TO_STAND_LEFT > STAND_LEFT_FIRE > STAND-LEFT-FIRE
1> CROUCH-MOVE-RIGHT > CROUCH_TO_STAND > STAND_TO_STAND_LEFT > STAND_LEFT_FIRE > STAND-LEFT-FIRE
1> CROUCH-RELOAD > CROUCH_TO_STAND > STAND_TO_STAND_LEFT > STAND_LEFT_FIRE > STAND-LEFT-FIRE

// STAND_LEFT from CROUCH_LEFT
1> CROUCH-LEFT > CROUCH_LEFT_TO_CROUCH > CROUCH_TO_STAND > STAND_TO_STAND_LEFT > STAND-LEFT
1> CROUCH-LEFT > CROUCH_LEFT_TO_CROUCH > CROUCH_TO_STAND > STAND_TO_STAND_LEFT > STAND_LEFT_FIRE > STAND-LEFT-FIRE

// STAND_LEFT from CROUCH_OVER
1> CROUCH-OVER > CROUCH_OVER_TO_CROUCH > CROUCH_TO_STAND > STAND_TO_STAND_LEFT > STAND-LEFT
1> CROUCH-OVER > CROUCH_OVER_TO_CROUCH > CROUCH_TO_STAND > STAND_TO_STAND_LEFT > STAND_LEFT_FIRE > STAND-LEFT-FIRE

// STAND_LEFT from CROUCH_RIGHT
1> CROUCH-RIGHT > CROUCH_RIGHT_TO_CROUCH > CROUCH_TO_STAND > STAND_TO_STAND_LEFT > STAND-LEFT
1> CROUCH-RIGHT > CROUCH_RIGHT_TO_CROUCH > CROUCH_TO_STAND > STAND_TO_STAND_LEFT > STAND_LEFT_FIRE > STAND-LEFT-FIRE

// COVER_STAND_AIM_LEFT from COVER_CROUCH_PEEK_LEFT
1> CROUCH-PEEK-LEFT > CROUCH_PEEK_LEFT_TO_CROUCH > CROUCH_TO_STAND > STAND_TO_STAND_LEFT > STAND-LEFT
1> CROUCH-PEEK-LEFT > CROUCH_PEEK_LEFT_TO_CROUCH > CROUCH_TO_STAND > STAND_TO_STAND_LEFT > STAND_LEFT_FIRE > STAND-LEFT-FIRE

// COVER_STAND_AIM_LEFT from COVER_CROUCH_PEEK_OVER
1> CROUCH-PEEK-OVER > CROUCH_PEEK_OVER_TO_CROUCH > CROUCH_TO_STAND > STAND_TO_STAND_LEFT > STAND-LEFT
1> CROUCH-PEEK-OVER > CROUCH_PEEK_OVER_TO_CROUCH > CROUCH_TO_STAND > STAND_TO_STAND_LEFT > STAND_LEFT_FIRE > STAND-LEFT-FIRE

// COVER_STAND_AIM_LEFT from COVER_CROUCH_PEEK_RIGHT
1> CROUCH-PEEK-RIGHT > CROUCH_PEEK_RIGHT_TO_CROUCH > CROUCH_TO_STAND > STAND_TO_STAND_LEFT > STAND-LEFT
1> CROUCH-PEEK-RIGHT > CROUCH_PEEK_RIGHT_TO_CROUCH > CROUCH_TO_STAND > STAND_TO_STAND_LEFT > STAND_LEFT_FIRE > STAND-LEFT-FIRE

// COVER_STAND_AIM_LEFT from COVER_CROUCH_WALK_LEFT
// COVER_STAND_AIM_LEFT from COVER_CROUCH_WALK_RIGHT

// STAND_LEFT from STAND
1> STAND > STAND_TO_STAND_LEFT > STAND-LEFT
1> STAND-MOVE-LEFT > STAND_TO_STAND_LEFT > STAND-LEFT
1> STAND-MOVE-RIGHT > STAND_TO_STAND_LEFT > STAND-LEFT
1> STAND-RELOAD > STAND_TO_STAND_LEFT > STAND-LEFT
1> STAND > STAND_TO_STAND_LEFT > STAND_LEFT_FIRE > STAND-LEFT-FIRE
1> STAND-MOVE-LEFT > STAND_TO_STAND_LEFT > STAND_LEFT_FIRE > STAND-LEFT-FIRE
1> STAND-MOVE-RIGHT > STAND_TO_STAND_LEFT > STAND_LEFT_FIRE > STAND-LEFT-FIRE
1> STAND-RELOAD > STAND_TO_STAND_LEFT > STAND_LEFT_FIRE > STAND-LEFT-FIRE

// COVER_STAND_AIM_LEFT from COVER_STAND_AIM_LEFT
// COVER_STAND_AIM_LEFT from COVER_STAND_AIM_RIGHT
1> STAND-RIGHT > STAND_RIGHT_TO_STAND > STAND_TO_STAND_LEFT > STAND-LEFT
1> STAND-RIGHT-FIRE > STAND_RIGHT_TO_STAND > STAND_TO_STAND_LEFT > STAND-LEFT
1> STAND-RIGHT > STAND_RIGHT_TO_STAND > STAND_TO_STAND_LEFT > STAND_LEFT_FIRE > STAND-LEFT-FIRE
1> STAND-RIGHT-FIRE > STAND_RIGHT_TO_STAND > STAND_TO_STAND_LEFT > STAND_LEFT_FIRE > STAND-LEFT-FIRE

// COVER_STAND_AIM_LEFT from COVER_STAND_PEEK_LEFT
1> STAND-PEEK-LEFT > STAND_PEEK_LEFT_TO_STAND_LEFT > STAND-LEFT
1> STAND-PEEK-LEFT > STAND_PEEK_LEFT_TO_STAND_LEFT > STAND_LEFT_FIRE > STAND-LEFT-FIRE

// COVER_STAND_AIM_LEFT from COVER_STAND_PEEK_RIGHT
1> STAND-PEEK-RIGHT > STAND_PEEK_RIGHT_TO_STAND > STAND_TO_STAND_LEFT > STAND-LEFT
1> STAND-PEEK-RIGHT > STAND_PEEK_RIGHT_TO_STAND > STAND_TO_STAND_LEFT > STAND_LEFT_FIRE > STAND-LEFT-FIRE

// COVER_STAND_AIM_LEFT from COVER_STAND_WALK_LEFT
// COVER_STAND_AIM_LEFT from COVER_STAND_WALK_RIGHT

//==========================================================
// COVER_STAND_AIM_RIGHT
//==========================================================

// COVER_STAND_AIM_RIGHT from CROUCH
1> CROUCH > CROUCH_TO_STAND > STAND_TO_STAND_RIGHT > STAND-RIGHT
1> CROUCH-ENTRY > CROUCH_TO_STAND > STAND_TO_STAND_RIGHT > STAND-RIGHT
1> CROUCH-MOVE-LEFT > CROUCH_TO_STAND > STAND_TO_STAND_RIGHT > STAND-RIGHT
1> CROUCH-MOVE-RIGHT > CROUCH_TO_STAND > STAND_TO_STAND_RIGHT > STAND-RIGHT
1> CROUCH-RELOAD > CROUCH_TO_STAND > STAND_TO_STAND_RIGHT > STAND-RIGHT
1> CROUCH > CROUCH_TO_STAND > STAND_TO_STAND_RIGHT > STAND_RIGHT_FIRE > STAND-RIGHT-FIRE
1> CROUCH-ENTRY > CROUCH_TO_STAND > STAND_TO_STAND_RIGHT > STAND_RIGHT_FIRE > STAND-RIGHT-FIRE
1> CROUCH-MOVE-LEFT > CROUCH_TO_STAND > STAND_TO_STAND_RIGHT > STAND_RIGHT_FIRE > STAND-RIGHT-FIRE
1> CROUCH-MOVE-RIGHT > CROUCH_TO_STAND > STAND_TO_STAND_RIGHT > STAND_RIGHT_FIRE > STAND-RIGHT-FIRE
1> CROUCH-RELOAD > CROUCH_TO_STAND > STAND_TO_STAND_RIGHT > STAND_RIGHT_FIRE > STAND-RIGHT-FIRE

// COVER_STAND_AIM_RIGHT from COVER_CROUCH_AIM_LEFT
1> CROUCH-LEFT > CROUCH_LEFT_TO_CROUCH > CROUCH_TO_STAND > STAND_TO_STAND_RIGHT > STAND-RIGHT
1> CROUCH-LEFT > CROUCH_LEFT_TO_CROUCH > CROUCH_TO_STAND > STAND_TO_STAND_RIGHT > STAND_RIGHT_FIRE > STAND-RIGHT-FIRE

// COVER_STAND_AIM_RIGHT from COVER_CROUCH_AIM_OVER
1> CROUCH-OVER > CROUCH_OVER_TO_CROUCH > CROUCH_TO_STAND > STAND_TO_STAND_RIGHT > STAND-RIGHT
1> CROUCH-OVER > CROUCH_OVER_TO_CROUCH > CROUCH_TO_STAND > STAND_TO_STAND_RIGHT > STAND_RIGHT_FIRE > STAND-RIGHT-FIRE

// COVER_STAND_AIM_RIGHT from COVER_CROUCH_AIM_RIGHT
1> CROUCH-RIGHT > CROUCH_RIGHT_TO_STAND_RIGHT > STAND-RIGHT
1> CROUCH-RIGHT > CROUCH_RIGHT_TO_STAND_RIGHT > STAND_RIGHT_FIRE > STAND-RIGHT-FIRE

// COVER_STAND_AIM_RIGHT from COVER_CROUCH_PEEK_LEFT
1> CROUCH-PEEK-LEFT > CROUCH_PEEK_LEFT_TO_CROUCH > CROUCH_TO_STAND > STAND_TO_STAND_RIGHT > STAND-RIGHT
1> CROUCH-PEEK-LEFT > CROUCH_PEEK_LEFT_TO_CROUCH > CROUCH_TO_STAND > STAND_TO_STAND_RIGHT > STAND_RIGHT_FIRE > STAND-RIGHT-FIRE

// COVER_STAND_AIM_RIGHT from COVER_CROUCH_PEEK_RIGHT
1> CROUCH-PEEK-RIGHT > CROUCH_PEEK_RIGHT_TO_CROUCH > CROUCH_TO_STAND > STAND_TO_STAND_RIGHT > STAND-RIGHT
1> CROUCH-PEEK-RIGHT > CROUCH_PEEK_RIGHT_TO_CROUCH > CROUCH_TO_STAND > STAND_TO_STAND_RIGHT > STAND_RIGHT_FIRE > STAND-RIGHT-FIRE

// COVER_STAND_AIM_RIGHT from COVER_CROUCH_WALK_LEFT
// COVER_STAND_AIM_RIGHT from COVER_CROUCH_WALK_RIGHT

// STAND_RIGHT from STAND
1> STAND > STAND_TO_STAND_RIGHT > STAND-RIGHT
1> STAND-RELOAD > STAND_TO_STAND_RIGHT > STAND-RIGHT
1> STAND-MOVE-LEFT > STAND_TO_STAND_RIGHT > STAND-RIGHT
1> STAND-MOVE-RIGHT > STAND_TO_STAND_RIGHT > STAND-RIGHT
1> STAND > STAND_TO_STAND_RIGHT > STAND_RIGHT_FIRE > STAND-RIGHT-FIRE
1> STAND-RELOAD > STAND_TO_STAND_RIGHT > STAND_RIGHT_FIRE > STAND-RIGHT-FIRE
1> STAND-MOVE-LEFT > STAND_TO_STAND_RIGHT > STAND_RIGHT_FIRE > STAND-RIGHT-FIRE
1> STAND-MOVE-RIGHT > STAND_TO_STAND_RIGHT > STAND_RIGHT_FIRE > STAND-RIGHT-FIRE

// COVER_STAND_AIM_RIGHT from COVER_STAND_AIM_LEFT
1> STAND-LEFT > STAND_LEFT_TO_STAND > STAND_TO_STAND_RIGHT > STAND-RIGHT
1> STAND-LEFT-FIRE > STAND_LEFT_TO_STAND > STAND_TO_STAND_RIGHT > STAND-RIGHT
1> STAND-LEFT > STAND_LEFT_TO_STAND > STAND_TO_STAND_RIGHT > STAND_RIGHT_FIRE > STAND-RIGHT-FIRE
1> STAND-LEFT-FIRE > STAND_LEFT_TO_STAND > STAND_TO_STAND_RIGHT > STAND_RIGHT_FIRE > STAND-RIGHT-FIRE

// COVER_STAND_AIM_RIGHT from COVER_STAND_AIM_RIGHT
1> STAND-RIGHT > STAND_RIGHT_BREATH > STAND-RIGHT
1> STAND-RIGHT-FIRE > STAND_RIGHT_BREATH > STAND-RIGHT
1> STAND-RIGHT > STAND_RIGHT_FIRE > STAND-RIGHT-FIRE
1> STAND-RIGHT-FIRE > STAND_RIGHT_FIRE > STAND-RIGHT-FIRE

// COVER_STAND_AIM_RIGHT from COVER_STAND_PEEK_LEFT
1> STAND-PEEK-LEFT > STAND_PEEK_LEFT_TO_STAND > STAND_TO_STAND_RIGHT > STAND-RIGHT
1> STAND-PEEK-LEFT > STAND_PEEK_LEFT_TO_STAND > STAND_TO_STAND_RIGHT > STAND_RIGHT_FIRE > STAND-RIGHT-FIRE

// COVER_STAND_AIM_RIGHT from COVER_STAND_PEEK_RIGHT
1> STAND-PEEK-RIGHT > STAND_PEEK_RIGHT_TO_STAND_RIGHT > STAND-RIGHT
1> STAND-PEEK-RIGHT > STAND_PEEK_RIGHT_TO_STAND_RIGHT > STAND_RIGHT_FIRE > STAND-RIGHT-FIRE

// COVER_STAND_AIM_RIGHT from COVER_STAND_WALK_LEFT
// COVER_STAND_AIM_RIGHT from COVER_STAND_WALK_RIGHT

//==========================================================
// COVER_STAND_PEEK_LEFT
//==========================================================

// COVER_STAND_PEEK_LEFT from CROUCH
1> CROUCH > CROUCH_TO_STAND > STAND_TO_STAND_PEEK_LEFT > STAND-PEEK-LEFT
1> CROUCH-ENTRY > CROUCH_TO_STAND > STAND_TO_STAND_PEEK_LEFT > STAND-PEEK-LEFT
1> CROUCH-MOVE-LEFT > CROUCH_TO_STAND > STAND_TO_STAND_PEEK_LEFT > STAND-PEEK-LEFT
1> CROUCH-MOVE-RIGHT > CROUCH_TO_STAND > STAND_TO_STAND_PEEK_LEFT > STAND-PEEK-LEFT
1> CROUCH-RELOAD > CROUCH_TO_STAND > STAND_TO_STAND_PEEK_LEFT > STAND-PEEK-LEFT

// COVER_STAND_PEEK_LEFT from COVER_CROUCH_AIM_LEFT
1> CROUCH-LEFT > CROUCH_LEFT_TO_CROUCH > CROUCH_TO_STAND > STAND_TO_STAND_PEEK_LEFT > STAND-PEEK-LEFT

// COVER_STAND_PEEK_LEFT from COVER_CROUCH_AIM_OVER
1> CROUCH-OVER > CROUCH_OVER_TO_CROUCH > CROUCH_TO_STAND > STAND_TO_STAND_PEEK_LEFT > STAND-PEEK-LEFT

// COVER_STAND_PEEK_LEFT from COVER_CROUCH_AIM_RIGHT
1> CROUCH-RIGHT > CROUCH_RIGHT_TO_CROUCH > CROUCH_TO_STAND > STAND_TO_STAND_PEEK_LEFT > STAND-PEEK-LEFT

// COVER_STAND_PEEK_LEFT from COVER_CROUCH_PEEK_LEFT
1> CROUCH-PEEK-LEFT > CROUCH_PEEK_LEFT_TO_CROUCH > CROUCH_TO_STAND > STAND_TO_STAND_PEEK_LEFT > STAND-PEEK-LEFT

// COVER_STAND_PEEK_LEFT from COVER_CROUCH_PEEK_OVER
1> CROUCH-PEEK-OVER > CROUCH_PEEK_OVER_TO_CROUCH > CROUCH_TO_STAND > STAND_TO_STAND_PEEK_LEFT > STAND-PEEK-LEFT

// COVER_STAND_PEEK_LEFT from COVER_CROUCH_PEEK_RIGHT
1> CROUCH-PEEK-RIGHT > CROUCH_PEEK_RIGHT_TO_CROUCH > CROUCH_TO_STAND > STAND_TO_STAND_PEEK_LEFT > STAND-PEEK-LEFT

// COVER_STAND_PEEK_LEFT from COVER_CROUCH_WALK_LEFT
// COVER_STAND_PEEK_LEFT from COVER_CROUCH_WALK_RIGHT
// COVER_STAND_PEEK_LEFT from COVER_STAND_AIM_LEFT
1> STAND-LEFT > STAND_LEFT_TO_STAND > STAND_TO_STAND_PEEK_LEFT > STAND-PEEK-LEFT
1> STAND-LEFT-FIRE > STAND_LEFT_TO_STAND > STAND_TO_STAND_PEEK_LEFT > STAND-PEEK-LEFT

// COVER_STAND_PEEK_LEFT from COVER_STAND_AIM_RIGHT
1> STAND-RIGHT > STAND_RIGHT_TO_STAND > STAND_TO_STAND_PEEK_LEFT > STAND-PEEK-LEFT
1> STAND-RIGHT-FIRE > STAND_RIGHT_TO_STAND > STAND_TO_STAND_PEEK_LEFT > STAND-PEEK-LEFT

// COVER_STAND_PEEK_LEFT from COVER_STAND_HIDE
1> STAND > STAND_TO_STAND_PEEK_LEFT > STAND-PEEK-LEFT
1> STAND-MOVE-LEFT > STAND_TO_STAND_PEEK_LEFT > STAND-PEEK-LEFT
1> STAND-MOVE-RIGHT > STAND_TO_STAND_PEEK_LEFT > STAND-PEEK-LEFT
1> STAND-RELOAD > STAND_TO_STAND_PEEK_LEFT > STAND-PEEK-LEFT

// COVER_STAND_PEEK_LEFT from COVER_STAND_PEEK_LEFT

// COVER_STAND_PEEK_LEFT from COVER_STAND_PEEK_RIGHT
1> STAND-PEEK-RIGHT > STAND_PEEK_RIGHT_TO_STAND > STAND_TO_STAND_PEEK_LEFT > STAND-PEEK-LEFT

// COVER_STAND_PEEK_LEFT from COVER_STAND_WALK_LEFT
// COVER_STAND_PEEK_LEFT from COVER_STAND_WALK_RIGHT

//==========================================================
// COVER_STAND_PEEK_RIGHT
//==========================================================

// STAND_PEEK_RIGHT from CROUCH
1> CROUCH > CROUCH_TO_STAND > STAND_TO_STAND_PEEK_RIGHT > STAND-PEEK-RIGHT
1> CROUCH-ENTRY > CROUCH_TO_STAND > STAND_TO_STAND_PEEK_RIGHT > STAND-PEEK-RIGHT
1> CROUCH-MOVE-LEFT > CROUCH_TO_STAND > STAND_TO_STAND_PEEK_RIGHT > STAND-PEEK-RIGHT
1> CROUCH-MOVE-RIGHT > CROUCH_TO_STAND > STAND_TO_STAND_PEEK_RIGHT > STAND-PEEK-RIGHT
1> CROUCH-RELOAD > CROUCH_TO_STAND > STAND_TO_STAND_PEEK_RIGHT > STAND-PEEK-RIGHT

// COVER_STAND_PEEK_RIGHT from COVER_CROUCH_AIM_LEFT
1> CROUCH-LEFT > CROUCH_LEFT_TO_CROUCH > CROUCH_TO_STAND > STAND_TO_STAND_PEEK_RIGHT > STAND-PEEK-RIGHT

// COVER_STAND_PEEK_RIGHT from COVER_CROUCH_AIM_OVER
1> CROUCH-OVER > CROUCH_OVER_TO_CROUCH > CROUCH_TO_STAND > STAND_TO_STAND_PEEK_RIGHT > STAND-PEEK-RIGHT

// COVER_STAND_PEEK_RIGHT from COVER_CROUCH_AIM_RIGHT
1> CROUCH-RIGHT > CROUCH_RIGHT_TO_CROUCH > CROUCH_TO_STAND > STAND_TO_STAND_PEEK_RIGHT > STAND-PEEK-RIGHT

// COVER_STAND_PEEK_RIGHT from COVER_CROUCH_PEEK_LEFT
1> CROUCH-PEEK-LEFT > CROUCH_PEEK_LEFT_TO_CROUCH > CROUCH_TO_STAND > STAND_TO_STAND_PEEK_RIGHT > STAND-PEEK-RIGHT

// COVER_STAND_PEEK_RIGHT from COVER_CROUCH_PEEK_OVER
1> CROUCH-PEEK-OVER > CROUCH_PEEK_OVER_TO_CROUCH > CROUCH_TO_STAND > STAND_TO_STAND_PEEK_RIGHT > STAND-PEEK-RIGHT

// COVER_STAND_PEEK_RIGHT from COVER_CROUCH_PEEK_RIGHT
1> CROUCH-PEEK-RIGHT > CROUCH_PEEK_RIGHT_TO_STAND_PEEK_RIGHT > STAND-PEEK-RIGHT

// COVER_STAND_PEEK_RIGHT from COVER_CROUCH_WALK_LEFT
// COVER_STAND_PEEK_RIGHT from COVER_CROUCH_WALK_RIGHT

// COVER_STAND_PEEK_RIGHT from COVER_STAND_AIM_LEFT
1> STAND-LEFT > STAND_LEFT_TO_STAND > STAND_TO_STAND_PEEK_RIGHT > STAND-PEEK-RIGHT
1> STAND-LEFT-FIRE > STAND_LEFT_TO_STAND > STAND_TO_STAND_PEEK_RIGHT > STAND-PEEK-RIGHT

// COVER_STAND_PEEK_RIGHT from COVER_STAND_AIM_RIGHT
1> STAND-RIGHT > STAND_RIGHT_TO_STAND > STAND_TO_STAND_PEEK_RIGHT > STAND-PEEK-RIGHT
1> STAND-RIGHT-FIRE > STAND_RIGHT_TO_STAND > STAND_TO_STAND_PEEK_RIGHT > STAND-PEEK-RIGHT

// COVER_STAND_PEEK_RIGHT from COVER_STAND_HIDE
1> STAND > STAND_TO_STAND_PEEK_RIGHT > STAND-PEEK-RIGHT
1> STAND-MOVE-LEFT > STAND_TO_STAND_PEEK_RIGHT > STAND-PEEK-RIGHT
1> STAND-MOVE-RIGHT > STAND_TO_STAND_PEEK_RIGHT > STAND-PEEK-RIGHT
1> STAND-RELOAD > STAND_TO_STAND_PEEK_RIGHT > STAND-PEEK-RIGHT

// COVER_STAND_PEEK_RIGHT from COVER_STAND_PEEK_LEFT
1> STAND-PEEK-LEFT > STAND_PEEK_LEFT_TO_STAND > STAND_TO_STAND_PEEK_RIGHT > STAND-PEEK-RIGHT

// COVER_STAND_PEEK_RIGHT from COVER_STAND_PEEK_RIGHT
// COVER_STAND_PEEK_RIGHT from COVER_STAND_WALK_LEFT
// COVER_STAND_PEEK_RIGHT from COVER_STAND_WALK_RIGHT

//==========================================================
// COVER_STAND_WALK_LEFT
//==========================================================

// COVER_STAND_WALK_LEFT from COVER_CROUCH_AIM_LEFT
// COVER_STAND_WALK_LEFT from COVER_CROUCH_AIM_OVER
// COVER_STAND_WALK_LEFT from COVER_CROUCH_AIM_RIGHT
// COVER_STAND_WALK_LEFT from COVER_CROUCH_HIDE
// 1> STAND > STAND_TO_STAND_WALK_LEFT > STAND-WALK-LEFT
// 1> STAND-RELOAD > STAND_TO_STAND_WALK_LEFT > STAND-WALK-LEFT

// COVER_STAND_WALK_LEFT from COVER_CROUCH_PEEK_LEFT
// COVER_STAND_WALK_LEFT from COVER_CROUCH_PEEK_OVER
// COVER_STAND_WALK_LEFT from COVER_CROUCH_PEEK_RIGHT
// COVER_STAND_WALK_LEFT from COVER_CROUCH_WALK_LEFT
// COVER_STAND_WALK_LEFT from COVER_CROUCH_WALK_RIGHT
// COVER_STAND_WALK_LEFT from COVER_STAND_AIM_LEFT
// COVER_STAND_WALK_LEFT from COVER_STAND_AIM_RIGHT
// COVER_STAND_WALK_LEFT from COVER_STAND_HIDE
// COVER_STAND_WALK_LEFT from COVER_STAND_PEEK_LEFT
// COVER_STAND_WALK_LEFT from COVER_STAND_PEEK_RIGHT
// COVER_STAND_WALK_LEFT from COVER_STAND_WALK_LEFT
// COVER_STAND_WALK_LEFT from COVER_STAND_WALK_RIGHT

//==========================================================
// COVER_STAND_WALK_RIGHT
//==========================================================

// COVER_STAND_WALK_RIGHT from COVER_CROUCH_AIM_LEFT
// COVER_STAND_WALK_RIGHT from COVER_CROUCH_AIM_OVER
// COVER_STAND_WALK_RIGHT from COVER_CROUCH_AIM_RIGHT
// COVER_STAND_WALK_RIGHT from COVER_CROUCH_HIDE
// 1> STAND > STAND_TO_STAND_WALK_RIGHT > STAND-WALK-RIGHT
// 1> STAND-RELOAD > STAND_TO_STAND_WALK_RIGHT > STAND-WALK-RIGHT

// COVER_STAND_WALK_RIGHT from COVER_CROUCH_PEEK_LEFT
// COVER_STAND_WALK_RIGHT from COVER_CROUCH_PEEK_OVER
// COVER_STAND_WALK_RIGHT from COVER_CROUCH_PEEK_RIGHT
// COVER_STAND_WALK_RIGHT from COVER_CROUCH_WALK_LEFT
// COVER_STAND_WALK_RIGHT from COVER_CROUCH_WALK_RIGHT
// COVER_STAND_WALK_RIGHT from COVER_STAND_AIM_LEFT
// COVER_STAND_WALK_RIGHT from COVER_STAND_AIM_RIGHT
// COVER_STAND_WALK_RIGHT from COVER_STAND_HIDE
// COVER_STAND_WALK_RIGHT from COVER_STAND_PEEK_LEFT
// COVER_STAND_WALK_RIGHT from COVER_STAND_PEEK_RIGHT
// COVER_STAND_WALK_RIGHT from COVER_STAND_WALK_LEFT
// COVER_STAND_WALK_RIGHT from COVER_STAND_WALK_RIGHT

//==========================================================
// COVER_LEFTCOVER_CROUCH
//==========================================================

// COVER_LEFTCOVER from CROUCH
1> CROUCH > CROUCH_TO_CROUCH_WALK_LEFT > CROUCH_WALK_LEFT > CROUCH_WALK_LEFT_TO_CROUCH > CROUCH-MOVE-LEFT
1> CROUCH-ENTRY > CROUCH_TO_CROUCH_WALK_LEFT > CROUCH_WALK_LEFT > CROUCH_WALK_LEFT_TO_CROUCH > CROUCH-MOVE-LEFT
1> CROUCH-RELOAD > CROUCH_TO_CROUCH_WALK_LEFT > CROUCH_WALK_LEFT > CROUCH_WALK_LEFT_TO_CROUCH > CROUCH-MOVE-LEFT

// COVER_LEFTCOVER from CROUCH_AIM_LEFT
1> CROUCH-LEFT > CROUCH_LEFT_TO_CROUCH > CROUCH_TO_CROUCH_WALK_LEFT > CROUCH_WALK_LEFT > CROUCH_WALK_LEFT_TO_CROUCH > CROUCH-MOVE-LEFT
1> CROUCH-LEFT-FIRE > CROUCH_LEFT_TO_CROUCH > CROUCH_TO_CROUCH_WALK_LEFT > CROUCH_WALK_LEFT > CROUCH_WALK_LEFT_TO_CROUCH > CROUCH-MOVE-LEFT

// LEFTCOVER_CROUCH from CROUCH_AIM_OVER
1> CROUCH-OVER > CROUCH_OVER_TO_CROUCH > CROUCH_TO_CROUCH_WALK_LEFT > CROUCH_WALK_LEFT > CROUCH_WALK_LEFT_TO_CROUCH > CROUCH-MOVE-LEFT
1> CROUCH-OVER-FIRE > CROUCH_OVER_TO_CROUCH > CROUCH_TO_CROUCH_WALK_LEFT > CROUCH_WALK_LEFT > CROUCH_WALK_LEFT_TO_CROUCH > CROUCH-MOVE-LEFT

// LEFTCOVER_CROUCH from CROUCH_AIM_RIGHT
1> CROUCH-RIGHT > CROUCH_RIGHT_TO_CROUCH > CROUCH_TO_CROUCH_WALK_LEFT > CROUCH_WALK_LEFT > CROUCH_WALK_LEFT_TO_CROUCH > CROUCH-MOVE-LEFT
1> CROUCH-RIGHT-FIRE > CROUCH_RIGHT_TO_CROUCH > CROUCH_TO_CROUCH_WALK_LEFT > CROUCH_WALK_LEFT > CROUCH_WALK_LEFT_TO_CROUCH > CROUCH-MOVE-LEFT

// LEFTCOVER_CROUCH from CROUCH_PEEK_LEFT
1> CROUCH-PEEK-LEFT > CROUCH_PEEK_LEFT_TO_CROUCH > CROUCH_TO_CROUCH_WALK_LEFT > CROUCH_WALK_LEFT > CROUCH_WALK_LEFT_TO_CROUCH > CROUCH-MOVE-LEFT

// LEFTCOVER_CROUCH from CROUCH_PEEK_OVER
1> CROUCH-PEEK-OVER > CROUCH_PEEK_OVER_TO_CROUCH > CROUCH_TO_CROUCH_WALK_LEFT > CROUCH_WALK_LEFT > CROUCH_WALK_LEFT_TO_CROUCH > CROUCH-MOVE-LEFT

// LEFTCOVER_CROUCH from CROUCH_PEEK_RIGHT
1> CROUCH-PEEK-RIGHT > CROUCH_PEEK_RIGHT_TO_CROUCH > CROUCH_TO_CROUCH_WALK_LEFT > CROUCH_WALK_LEFT > CROUCH_WALK_LEFT_TO_CROUCH > CROUCH-MOVE-LEFT

// LEFTCOVER_CROUCH from CROUCH_WALK_LEFT
// LEFTCOVER_CROUCH from CROUCH_WALK_RIGHT

// LEFTCOVER_CROUCH from STAND
1> STAND > STAND_TO_CROUCH > CROUCH_TO_CROUCH_WALK_LEFT > CROUCH_WALK_LEFT > CROUCH_WALK_LEFT_TO_CROUCH > CROUCH-MOVE-LEFT
1> STAND-RELOAD > STAND_TO_CROUCH > CROUCH_TO_CROUCH_WALK_LEFT > CROUCH_WALK_LEFT > CROUCH_WALK_LEFT_TO_CROUCH > CROUCH-MOVE-LEFT

// LEFTCOVER_CROUCH from STAND_AIM_LEFT
1> STAND-LEFT > STAND_LEFT_TO_STAND > STAND_TO_CROUCH > CROUCH_TO_CROUCH_WALK_LEFT > CROUCH_WALK_LEFT > CROUCH_WALK_LEFT_TO_CROUCH > CROUCH-MOVE-LEFT
1> STAND-LEFT-FIRE > STAND_LEFT_TO_STAND > STAND_TO_CROUCH > CROUCH_TO_CROUCH_WALK_LEFT > CROUCH_WALK_LEFT > CROUCH_WALK_LEFT_TO_CROUCH > CROUCH-MOVE-LEFT

// LEFTCOVER_CROUCH from STAND_AIM_RIGHT
1> STAND-RIGHT > STAND_RIGHT_TO_STAND > STAND_TO_CROUCH > CROUCH_TO_CROUCH_WALK_LEFT > CROUCH_WALK_LEFT > CROUCH_WALK_LEFT_TO_CROUCH > CROUCH-MOVE-LEFT
1> STAND-RIGHT-FIRE > STAND_RIGHT_TO_STAND > STAND_TO_CROUCH > CROUCH_TO_CROUCH_WALK_LEFT > CROUCH_WALK_LEFT > CROUCH_WALK_LEFT_TO_CROUCH > CROUCH-MOVE-LEFT

// LEFTCOVER_CROUCH from STAND_PEEK_LEFT
1> STAND-PEEK-LEFT > STAND_PEEK_LEFT_TO_STAND > STAND_TO_CROUCH > CROUCH_TO_CROUCH_WALK_LEFT > CROUCH_WALK_LEFT > CROUCH_WALK_LEFT_TO_CROUCH > CROUCH-MOVE-LEFT

// LEFTCOVER_CROUCH from STAND_PEEK_RIGHT
1> STAND-PEEK-RIGHT > STAND_PEEK_RIGHT_TO_STAND > STAND_TO_CROUCH > CROUCH_TO_CROUCH_WALK_LEFT > CROUCH_WALK_LEFT > CROUCH_WALK_LEFT_TO_CROUCH > CROUCH-MOVE-LEFT

// LEFTCOVER_CROUCH from STAND_WALK_LEFT
// LEFTCOVER_CROUCH from STAND_WALK_RIGHT

// LEFTCOVER_CROUCH from LEFTCOVER_CROUCH
1> CROUCH-MOVE-LEFT > CROUCH_TO_CROUCH_WALK_LEFT > CROUCH_WALK_LEFT > CROUCH_WALK_LEFT_TO_CROUCH > CROUCH-MOVE-LEFT

// LEFTCOVER_CROUCH from LEFTCOVER_CROUCH_AIM_LEFT
// LEFTCOVER_CROUCH from LEFTCOVER_CROUCH_AIM_OVER
// LEFTCOVER_CROUCH from LEFTCOVER_CROUCH_AIM_RIGHT
// LEFTCOVER_CROUCH from LEFTCOVER_CROUCH_PEEK_LEFT
// LEFTCOVER_CROUCH from LEFTCOVER_CROUCH_PEEK_OVER
// LEFTCOVER_CROUCH from LEFTCOVER_CROUCH_PEEK_RIGHT
// LEFTCOVER_CROUCH from LEFTCOVER_CROUCH_WALK_LEFT
// LEFTCOVER_CROUCH from LEFTCOVER_CROUCH_WALK_RIGHT
// LEFTCOVER_CROUCH from LEFTCOVER_STAND
1> STAND-MOVE-LEFT > STAND_TO_CROUCH > CROUCH_TO_CROUCH_WALK_LEFT > CROUCH_WALK_LEFT > CROUCH_WALK_LEFT_TO_CROUCH > CROUCH-MOVE-LEFT

// LEFTCOVER_CROUCH from LEFTCOVER_STAND_AIM_LEFT
// LEFTCOVER_CROUCH from LEFTCOVER_STAND_AIM_OVER
// LEFTCOVER_CROUCH from LEFTCOVER_STAND_AIM_RIGHT
// LEFTCOVER_CROUCH from LEFTCOVER_STAND_PEEK_LEFT
// LEFTCOVER_CROUCH from LEFTCOVER_STAND_PEEK_OVER
// LEFTCOVER_CROUCH from LEFTCOVER_STAND_PEEK_RIGHT
// LEFTCOVER_CROUCH from LEFTCOVER_STAND_WALK_LEFT
// LEFTCOVER_CROUCH from LEFTCOVER_STAND_WALK_RIGHT

// LEFTCOVER_CROUCH from RIGHTCOVER_CROUCH
1> CROUCH-MOVE-RIGHT > CROUCH_TO_CROUCH_WALK_LEFT > CROUCH_WALK_LEFT > CROUCH_WALK_LEFT_TO_CROUCH > CROUCH-MOVE-LEFT

// LEFTCOVER_CROUCH from RIGHTCOVER_CROUCH_AIM_LEFT
// LEFTCOVER_CROUCH from RIGHTCOVER_CROUCH_AIM_OVER
// LEFTCOVER_CROUCH from RIGHTCOVER_CROUCH_AIM_RIGHT
// LEFTCOVER_CROUCH from RIGHTCOVER_CROUCH_PEEK_LEFT
// LEFTCOVER_CROUCH from RIGHTCOVER_CROUCH_PEEK_OVER
// LEFTCOVER_CROUCH from RIGHTCOVER_CROUCH_PEEK_RIGHT
// LEFTCOVER_CROUCH from RIGHTCOVER_CROUCH_WALK_LEFT
// LEFTCOVER_CROUCH from RIGHTCOVER_CROUCH_WALK_RIGHT

// LEFTCOVER_CROUCH from RIGHTCOVER_STAND
1> STAND-MOVE-RIGHT > STAND_TO_CROUCH > CROUCH_TO_CROUCH_WALK_LEFT > CROUCH_WALK_LEFT > CROUCH_WALK_LEFT_TO_CROUCH > CROUCH-MOVE-LEFT

// LEFTCOVER_CROUCH from RIGHTCOVER_STAND_AIM_LEFT
// LEFTCOVER_CROUCH from RIGHTCOVER_STAND_AIM_OVER
// LEFTCOVER_CROUCH from RIGHTCOVER_STAND_AIM_RIGHT
// LEFTCOVER_CROUCH from RIGHTCOVER_STAND_PEEK_LEFT
// LEFTCOVER_CROUCH from RIGHTCOVER_STAND_PEEK_OVER
// LEFTCOVER_CROUCH from RIGHTCOVER_STAND_PEEK_RIGHT
// LEFTCOVER_CROUCH from RIGHTCOVER_STAND_WALK_LEFT
// LEFTCOVER_CROUCH from RIGHTCOVER_STAND_WALK_RIGHT

//==========================================================
// COVER_LEFTCOVER_STAND
//==========================================================

// COVER_LEFTCOVER_STAND from CROUCH
1> CROUCH > CROUCH_TO_CROUCH_WALK_LEFT > CROUCH_WALK_LEFT > CROUCH_WALK_LEFT_TO_CROUCH > CROUCH_TO_STAND > STAND-MOVE-LEFT
1> CROUCH-ENTRY > CROUCH_TO_CROUCH_WALK_LEFT > CROUCH_WALK_LEFT > CROUCH_WALK_LEFT_TO_CROUCH > CROUCH_TO_STAND > STAND-MOVE-LEFT
1> CROUCH-RELOAD > CROUCH_TO_CROUCH_WALK_LEFT > CROUCH_WALK_LEFT > CROUCH_WALK_LEFT_TO_CROUCH > CROUCH_TO_STAND > STAND-MOVE-LEFT

// COVER_LEFTCOVER_STAND from CROUCH_AIM_LEFT
1> CROUCH-LEFT > CROUCH_LEFT_TO_CROUCH > CROUCH_TO_CROUCH_WALK_LEFT > CROUCH_WALK_LEFT > CROUCH_WALK_LEFT_TO_CROUCH > CROUCH_TO_STAND > STAND-MOVE-LEFT
1> CROUCH-LEFT-FIRE > CROUCH_LEFT_TO_CROUCH > CROUCH_TO_CROUCH_WALK_LEFT > CROUCH_WALK_LEFT > CROUCH_WALK_LEFT_TO_CROUCH > CROUCH_TO_STAND > STAND-MOVE-LEFT

// COVER_LEFTCOVER_STAND from CROUCH_AIM_OVER
1> CROUCH-OVER > CROUCH_OVER_TO_CROUCH > CROUCH_TO_CROUCH_WALK_LEFT > CROUCH_WALK_LEFT > CROUCH_WALK_LEFT_TO_CROUCH > CROUCH_TO_STAND > STAND-MOVE-LEFT
1> CROUCH-OVER-FIRE > CROUCH_OVER_TO_CROUCH > CROUCH_TO_CROUCH_WALK_LEFT > CROUCH_WALK_LEFT > CROUCH_WALK_LEFT_TO_CROUCH > CROUCH_TO_STAND > STAND-MOVE-LEFT

// COVER_LEFTCOVER_STAND from CROUCH_AIM_RIGHT
1> CROUCH-RIGHT > CROUCH_RIGHT_TO_CROUCH > CROUCH_TO_CROUCH_WALK_LEFT > CROUCH_WALK_LEFT > CROUCH_WALK_LEFT_TO_CROUCH > CROUCH_TO_STAND > STAND-MOVE-LEFT
1> CROUCH-RIGHT-FIRE > CROUCH_RIGHT_TO_CROUCH > CROUCH_TO_CROUCH_WALK_LEFT > CROUCH_WALK_LEFT > CROUCH_WALK_LEFT_TO_CROUCH > CROUCH_TO_STAND > STAND-MOVE-LEFT

// COVER_LEFTCOVER_STAND from CROUCH_PEEK_LEFT
1> CROUCH-PEEK-LEFT > CROUCH_PEEK_LEFT_TO_CROUCH > CROUCH_TO_CROUCH_WALK_LEFT > CROUCH_WALK_LEFT > CROUCH_WALK_LEFT_TO_CROUCH > CROUCH_TO_STAND > STAND-MOVE-LEFT

// COVER_LEFTCOVER_STAND from CROUCH_PEEK_OVER
1> CROUCH-PEEK-OVER > CROUCH_PEEK_OVER_TO_CROUCH > CROUCH_TO_CROUCH_WALK_LEFT > CROUCH_WALK_LEFT > CROUCH_WALK_LEFT_TO_CROUCH > CROUCH_TO_STAND > STAND-MOVE-LEFT

// COVER_LEFTCOVER_STAND from CROUCH_PEEK_RIGHT
1> CROUCH-PEEK-RIGHT > CROUCH_PEEK_RIGHT_TO_CROUCH > CROUCH_TO_CROUCH_WALK_LEFT > CROUCH_WALK_LEFT > CROUCH_WALK_LEFT_TO_CROUCH > CROUCH_TO_STAND > STAND-MOVE-LEFT

// COVER_LEFTCOVER_STAND from CROUCH_WALK_LEFT
// COVER_LEFTCOVER_STAND from CROUCH_WALK_RIGHT

// COVER_LEFTCOVER_STAND from STAND
1> STAND > STAND_TO_STAND_WALK_LEFT > STAND_WALK_LEFT > STAND_WALK_LEFT_TO_STAND > STAND-MOVE-LEFT
1> STAND-RELOAD > STAND_TO_STAND_WALK_LEFT > STAND_WALK_LEFT > STAND_WALK_LEFT_TO_STAND > STAND-MOVE-LEFT

// COVER_LEFTCOVER_STAND from STAND_LEFT
1> STAND-LEFT > STAND_LEFT_TO_STAND > STAND_TO_STAND_WALK_LEFT > STAND_WALK_LEFT > STAND_WALK_LEFT_TO_STAND > STAND-MOVE-LEFT
1> STAND-LEFT-FIRE > STAND_LEFT_TO_STAND > STAND_TO_STAND_WALK_LEFT > STAND_WALK_LEFT > STAND_WALK_LEFT_TO_STAND > STAND-MOVE-LEFT

// COVER_LEFTCOVER_STAND from STAND_RIGHT
1> STAND-RIGHT > STAND_RIGHT_TO_STAND > STAND_TO_STAND_WALK_LEFT > STAND_WALK_LEFT > STAND_WALK_LEFT_TO_STAND > STAND-MOVE-LEFT
1> STAND-RIGHT-FIRE > STAND_RIGHT_TO_STAND > STAND_TO_STAND_WALK_LEFT > STAND_WALK_LEFT > STAND_WALK_LEFT_TO_STAND > STAND-MOVE-LEFT

// COVER_LEFTCOVER_STAND from STAND_PEEK_LEFT
1> STAND-PEEK-LEFT > STAND_PEEK_LEFT_TO_STAND > STAND_TO_STAND_WALK_LEFT > STAND_WALK_LEFT > STAND_WALK_LEFT_TO_STAND > STAND-MOVE-LEFT

// COVER_LEFTCOVER_STAND from STAND_PEEK_RIGHT
1> STAND-PEEK-RIGHT > STAND_PEEK_RIGHT_TO_STAND > STAND_TO_STAND_WALK_LEFT > STAND_WALK_LEFT > STAND_WALK_LEFT_TO_STAND > STAND-MOVE-LEFT

// COVER_LEFTCOVER_STAND from STAND_WALK_LEFT
// COVER_LEFTCOVER_STAND from STAND_WALK_RIGHT

// COVER_LEFTCOVER_STAND from LEFTCOVER_CROUCH
1> CROUCH-MOVE-LEFT > CROUCH_TO_CROUCH_WALK_LEFT > CROUCH_WALK_LEFT > CROUCH_WALK_LEFT_TO_CROUCH > CROUCH_TO_STAND > STAND-MOVE-LEFT

// COVER_LEFTCOVER_STAND from LEFTCOVER_CROUCH_AIM_LEFT
// COVER_LEFTCOVER_STAND from LEFTCOVER_CROUCH_AIM_OVER
// COVER_LEFTCOVER_STAND from LEFTCOVER_CROUCH_AIM_RIGHT
// COVER_LEFTCOVER_STAND from LEFTCOVER_CROUCH_PEEK_LEFT
// COVER_LEFTCOVER_STAND from LEFTCOVER_CROUCH_PEEK_OVER
// COVER_LEFTCOVER_STAND from LEFTCOVER_CROUCH_PEEK_RIGHT
// COVER_LEFTCOVER_STAND from LEFTCOVER_CROUCH_WALK_LEFT
// COVER_LEFTCOVER_STAND from LEFTCOVER_CROUCH_WALK_RIGHT
// COVER_LEFTCOVER_STAND from LEFTCOVER_STAND
1> STAND-MOVE-LEFT > STAND_TO_STAND_WALK_LEFT > STAND_WALK_LEFT > STAND_WALK_LEFT_TO_STAND > STAND-MOVE-LEFT

// COVER_LEFTCOVER_STAND from LEFTCOVER_STAND_AIM_LEFT
// COVER_LEFTCOVER_STAND from LEFTCOVER_STAND_AIM_OVER
// COVER_LEFTCOVER_STAND from LEFTCOVER_STAND_AIM_RIGHT
// COVER_LEFTCOVER_STAND from LEFTCOVER_STAND_PEEK_LEFT
// COVER_LEFTCOVER_STAND from LEFTCOVER_STAND_PEEK_OVER
// COVER_LEFTCOVER_STAND from LEFTCOVER_STAND_PEEK_RIGHT
// COVER_LEFTCOVER_STAND from LEFTCOVER_STAND_WALK_LEFT
// COVER_LEFTCOVER_STAND from LEFTCOVER_STAND_WALK_RIGHT

// COVER_LEFTCOVER_STAND from RIGHTCOVER_CROUCH
1> CROUCH-MOVE-RIGHT > CROUCH_TO_CROUCH_WALK_LEFT > CROUCH_WALK_LEFT > CROUCH_WALK_LEFT_TO_CROUCH > CROUCH_TO_STAND > STAND-MOVE-LEFT

// COVER_LEFTCOVER_STAND from RIGHTCOVER_CROUCH_AIM_LEFT
// COVER_LEFTCOVER_STAND from RIGHTCOVER_CROUCH_AIM_OVER
// COVER_LEFTCOVER_STAND from RIGHTCOVER_CROUCH_AIM_RIGHT
// COVER_LEFTCOVER_STAND from RIGHTCOVER_CROUCH_PEEK_LEFT
// COVER_LEFTCOVER_STAND from RIGHTCOVER_CROUCH_PEEK_OVER
// COVER_LEFTCOVER_STAND from RIGHTCOVER_CROUCH_PEEK_RIGHT
// COVER_LEFTCOVER_STAND from RIGHTCOVER_CROUCH_WALK_LEFT
// COVER_LEFTCOVER_STAND from RIGHTCOVER_CROUCH_WALK_RIGHT
// COVER_LEFTCOVER_STAND from RIGHTCOVER_STAND
1> STAND-MOVE-RIGHT > STAND_TO_STAND_WALK_LEFT > STAND_WALK_LEFT > STAND_WALK_LEFT_TO_STAND > STAND-MOVE-LEFT

// COVER_LEFTCOVER_STAND from RIGHTCOVER_STAND_AIM_LEFT
// COVER_LEFTCOVER_STAND from RIGHTCOVER_STAND_AIM_OVER
// COVER_LEFTCOVER_STAND from RIGHTCOVER_STAND_AIM_RIGHT
// COVER_LEFTCOVER_STAND from RIGHTCOVER_STAND_PEEK_LEFT
// COVER_LEFTCOVER_STAND from RIGHTCOVER_STAND_PEEK_OVER
// COVER_LEFTCOVER_STAND from RIGHTCOVER_STAND_PEEK_RIGHT
// COVER_LEFTCOVER_STAND from RIGHTCOVER_STAND_WALK_LEFT
// COVER_LEFTCOVER_STAND from RIGHTCOVER_STAND_WALK_RIGHT



//==========================================================
// COVER_RIGHTCOVER_CROUCH
//==========================================================

// RIGHTCOVER_CROUCH from CROUCH
1> CROUCH > CROUCH_TO_CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT_TO_CROUCH > CROUCH-MOVE-RIGHT
1> CROUCH-ENTRY > CROUCH_TO_CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT_TO_CROUCH > CROUCH-MOVE-RIGHT
1> CROUCH-RELOAD > CROUCH_TO_CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT_TO_CROUCH > CROUCH-MOVE-RIGHT

// RIGHTCOVER_CROUCH from CROUCH_LEFT
1> CROUCH-LEFT > CROUCH_LEFT_TO_CROUCH > CROUCH_TO_CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT_TO_CROUCH > CROUCH-MOVE-RIGHT
1> CROUCH-LEFT-FIRE > CROUCH_LEFT_TO_CROUCH > CROUCH_TO_CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT_TO_CROUCH > CROUCH-MOVE-RIGHT

// RIGHTCOVER_CROUCH from CROUCH_AIM_OVER
1> CROUCH-OVER > CROUCH_OVER_TO_CROUCH > CROUCH_TO_CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT_TO_CROUCH > CROUCH-MOVE-RIGHT
1> CROUCH-OVER-FIRE > CROUCH_OVER_TO_CROUCH > CROUCH_TO_CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT_TO_CROUCH > CROUCH-MOVE-RIGHT

// RIGHTCOVER_CROUCH from CROUCH_AIM_RIGHT
1> CROUCH-RIGHT > CROUCH_RIGHT_TO_CROUCH > CROUCH_TO_CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT_TO_CROUCH > CROUCH-MOVE-RIGHT
1> CROUCH-RIGHT-FIRE > CROUCH_RIGHT_TO_CROUCH > CROUCH_TO_CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT_TO_CROUCH > CROUCH-MOVE-RIGHT

// RIGHTCOVER_CROUCH from CROUCH_PEEK_LEFT
1> CROUCH-PEEK-LEFT > CROUCH_PEEK_LEFT_TO_CROUCH > CROUCH_TO_CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT_TO_CROUCH > CROUCH-MOVE-RIGHT

// RIGHTCOVER_CROUCH from CROUCH_PEEK_OVER
1> CROUCH-PEEK-OVER > CROUCH_PEEK_OVER_TO_CROUCH > CROUCH_TO_CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT_TO_CROUCH > CROUCH-MOVE-RIGHT

// RIGHTCOVER_CROUCH from CROUCH_PEEK_RIGHT
1> CROUCH-PEEK-RIGHT > CROUCH_PEEK_RIGHT_TO_CROUCH > CROUCH_TO_CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT_TO_CROUCH > CROUCH-MOVE-RIGHT

// RIGHTCOVER_CROUCH from CROUCH_WALK_LEFT
// RIGHTCOVER_CROUCH from CROUCH_WALK_RIGHT

// RIGHTCOVER_CROUCH from STAND
1> STAND > STAND_TO_CROUCH > CROUCH_TO_CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT_TO_CROUCH > CROUCH-MOVE-RIGHT
1> STAND-RELOAD > STAND_TO_CROUCH > CROUCH_TO_CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT_TO_CROUCH > CROUCH-MOVE-RIGHT

// RIGHTCOVER_CROUCH from STAND_LEFT
1> STAND-LEFT > STAND_LEFT_TO_STAND > STAND_TO_CROUCH > CROUCH_TO_CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT_TO_CROUCH > CROUCH-MOVE-RIGHT
1> STAND-LEFT-FIRE > STAND_LEFT_TO_STAND > STAND_TO_CROUCH > CROUCH_TO_CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT_TO_CROUCH > CROUCH-MOVE-RIGHT

// RIGHTCOVER_CROUCH from STAND_AIM_RIGHT
1> STAND-RIGHT > STAND_RIGHT_TO_STAND > STAND_TO_CROUCH > CROUCH_TO_CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT_TO_CROUCH > CROUCH-MOVE-RIGHT
1> STAND-RIGHT-FIRE > STAND_RIGHT_TO_STAND > STAND_TO_CROUCH > CROUCH_TO_CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT_TO_CROUCH > CROUCH-MOVE-RIGHT

// RIGHTCOVER_CROUCH from STAND_PEEK_LEFT
1> STAND-PEEK-LEFT > STAND_PEEK_LEFT_TO_STAND > STAND_TO_CROUCH > CROUCH_TO_CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT_TO_CROUCH > CROUCH-MOVE-RIGHT

// RIGHTCOVER_CROUCH from STAND_PEEK_RIGHT
1> STAND-PEEK-RIGHT > STAND_PEEK_RIGHT_TO_STAND > STAND_TO_CROUCH > CROUCH_TO_CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT_TO_CROUCH > CROUCH-MOVE-RIGHT

// RIGHTCOVER_CROUCH from STAND_WALK_LEFT
// RIGHTCOVER_CROUCH from STAND_WALK_RIGHT

// RIGHTCOVER_CROUCH from LEFTCOVER_CROUCH
1> CROUCH-MOVE-LEFT > CROUCH_TO_CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT_TO_CROUCH > CROUCH-MOVE-RIGHT

// RIGHTCOVER_CROUCH from LEFTCOVER_CROUCH_AIM_LEFT
// RIGHTCOVER_CROUCH from LEFTCOVER_CROUCH_AIM_OVER
// RIGHTCOVER_CROUCH from LEFTCOVER_CROUCH_AIM_RIGHT
// RIGHTCOVER_CROUCH from LEFTCOVER_CROUCH_PEEK_LEFT
// RIGHTCOVER_CROUCH from LEFTCOVER_CROUCH_PEEK_OVER
// RIGHTCOVER_CROUCH from LEFTCOVER_CROUCH_PEEK_RIGHT
// RIGHTCOVER_CROUCH from LEFTCOVER_CROUCH_WALK_LEFT
// RIGHTCOVER_CROUCH from LEFTCOVER_CROUCH_WALK_RIGHT
// RIGHTCOVER_CROUCH from LEFTCOVER_STAND
1> STAND-MOVE-LEFT > STAND_TO_CROUCH > CROUCH_TO_CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT_TO_CROUCH > CROUCH-MOVE-RIGHT

// RIGHTCOVER_CROUCH from LEFTCOVER_STAND_AIM_LEFT
// RIGHTCOVER_CROUCH from LEFTCOVER_STAND_AIM_OVER
// RIGHTCOVER_CROUCH from LEFTCOVER_STAND_AIM_RIGHT
// RIGHTCOVER_CROUCH from LEFTCOVER_STAND_PEEK_LEFT
// RIGHTCOVER_CROUCH from LEFTCOVER_STAND_PEEK_OVER
// RIGHTCOVER_CROUCH from LEFTCOVER_STAND_PEEK_RIGHT
// RIGHTCOVER_CROUCH from LEFTCOVER_STAND_WALK_LEFT
// RIGHTCOVER_CROUCH from LEFTCOVER_STAND_WALK_RIGHT

// RIGHTCOVER_CROUCH from RIGHTCOVER_CROUCH
1> CROUCH-MOVE-RIGHT > CROUCH_TO_CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT_TO_CROUCH > CROUCH-MOVE-RIGHT

// RIGHTCOVER_CROUCH from RIGHTCOVER_CROUCH_AIM_LEFT
// RIGHTCOVER_CROUCH from RIGHTCOVER_CROUCH_AIM_OVER
// RIGHTCOVER_CROUCH from RIGHTCOVER_CROUCH_AIM_RIGHT
// RIGHTCOVER_CROUCH from RIGHTCOVER_CROUCH_PEEK_LEFT
// RIGHTCOVER_CROUCH from RIGHTCOVER_CROUCH_PEEK_OVER
// RIGHTCOVER_CROUCH from RIGHTCOVER_CROUCH_PEEK_RIGHT
// RIGHTCOVER_CROUCH from RIGHTCOVER_CROUCH_WALK_LEFT
// RIGHTCOVER_CROUCH from RIGHTCOVER_CROUCH_WALK_RIGHT
// RIGHTCOVER_CROUCH from RIGHTCOVER_STAND
1> STAND-MOVE-RIGHT > STAND_TO_CROUCH > CROUCH_TO_CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT_TO_CROUCH > CROUCH-MOVE-RIGHT

// RIGHTCOVER_CROUCH from RIGHTCOVER_STAND_AIM_LEFT
// RIGHTCOVER_CROUCH from RIGHTCOVER_STAND_AIM_OVER
// RIGHTCOVER_CROUCH from RIGHTCOVER_STAND_AIM_RIGHT
// RIGHTCOVER_CROUCH from RIGHTCOVER_STAND_PEEK_LEFT
// RIGHTCOVER_CROUCH from RIGHTCOVER_STAND_PEEK_OVER
// RIGHTCOVER_CROUCH from RIGHTCOVER_STAND_PEEK_RIGHT
// RIGHTCOVER_CROUCH from RIGHTCOVER_STAND_WALK_LEFT
// RIGHTCOVER_CROUCH from RIGHTCOVER_STAND_WALK_RIGHT

//==========================================================
// COVER_RIGHTCOVER_STAND
//==========================================================

// RIGHTCOVER_STAND from CROUCH
1> CROUCH > CROUCH_TO_CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT_TO_CROUCH > CROUCH_TO_STAND > STAND-MOVE-RIGHT
1> CROUCH-ENTRY > CROUCH_TO_CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT_TO_CROUCH > CROUCH_TO_STAND > STAND-MOVE-RIGHT
1> CROUCH-RELOAD > CROUCH_TO_CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT_TO_CROUCH > CROUCH_TO_STAND > STAND-MOVE-RIGHT

// RIGHTCOVER_STAND from CROUCH_LEFT
1> CROUCH-LEFT > CROUCH_LEFT_TO_CROUCH > CROUCH_TO_CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT_TO_CROUCH > CROUCH_TO_STAND > STAND-MOVE-RIGHT
1> CROUCH-LEFT-FIRE > CROUCH_LEFT_TO_CROUCH > CROUCH_TO_CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT_TO_CROUCH > CROUCH_TO_STAND > STAND-MOVE-RIGHT

// RIGHTCOVER_STAND CROUCH_OVER
1> CROUCH-OVER > CROUCH_OVER_TO_CROUCH > CROUCH_TO_CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT_TO_CROUCH > CROUCH_TO_STAND > STAND-MOVE-RIGHT
1> CROUCH-OVER-FIRE > CROUCH_OVER_TO_CROUCH > CROUCH_TO_CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT_TO_CROUCH > CROUCH_TO_STAND > STAND-MOVE-RIGHT

// RIGHTCOVER_STAND CROUCH_RIGHT
1> CROUCH-RIGHT > CROUCH_RIGHT_TO_CROUCH > CROUCH_TO_CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT_TO_CROUCH > CROUCH_TO_STAND > STAND-MOVE-RIGHT
1> CROUCH-RIGHT-FIRE > CROUCH_RIGHT_TO_CROUCH > CROUCH_TO_CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT_TO_CROUCH > CROUCH_TO_STAND > STAND-MOVE-RIGHT

// RIGHTCOVER_STAND CROUCH_PEEK_LEFT
1> CROUCH-PEEK-LEFT > CROUCH_PEEK_LEFT_TO_CROUCH > CROUCH_TO_CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT_TO_CROUCH > CROUCH_TO_STAND > STAND-MOVE-RIGHT

// RIGHTCOVER_STAND CROUCH_PEEK_OVER
1> CROUCH-PEEK-OVER > CROUCH_PEEK_OVER_TO_CROUCH > CROUCH_TO_CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT_TO_CROUCH > CROUCH_TO_STAND > STAND-MOVE-RIGHT

// RIGHTCOVER_STAND from CROUCH_PEEK_RIGHT
1> CROUCH-PEEK-RIGHT > CROUCH_PEEK_RIGHT_TO_CROUCH > CROUCH_TO_CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT_TO_CROUCH > CROUCH_TO_STAND > STAND-MOVE-RIGHT

// RIGHTCOVER_STAND from CROUCH_WALK_LEFT
// RIGHTCOVER_STAND from CROUCH_WALK_RIGHT

// RIGHTCOVER_STAND from STAND
1> STAND > STAND_TO_STAND_WALK_RIGHT > STAND_WALK_RIGHT > STAND_WALK_RIGHT_TO_STAND > STAND-MOVE-RIGHT
1> STAND-RELOAD > STAND_TO_STAND_WALK_RIGHT > STAND_WALK_RIGHT > STAND_WALK_RIGHT_TO_STAND > STAND-MOVE-RIGHT

// RIGHTCOVER_STAND from STAND_LEFT
1> STAND-LEFT > STAND_LEFT_TO_STAND > STAND_TO_STAND_WALK_RIGHT > STAND_WALK_RIGHT > STAND_WALK_RIGHT_TO_STAND > STAND-MOVE-RIGHT
1> STAND-LEFT-FIRE > STAND_LEFT_TO_STAND > STAND_TO_STAND_WALK_RIGHT > STAND_WALK_RIGHT > STAND_WALK_RIGHT_TO_STAND > STAND-MOVE-RIGHT

// RIGHTCOVER_STAND from STAND_AIM_RIGHT
1> STAND-RIGHT > STAND_RIGHT_TO_STAND > STAND_TO_STAND_WALK_RIGHT > STAND_WALK_RIGHT > STAND_WALK_RIGHT_TO_STAND > STAND-MOVE-RIGHT
1> STAND-RIGHT-FIRE > STAND_RIGHT_TO_STAND > STAND_TO_STAND_WALK_RIGHT > STAND_WALK_RIGHT > STAND_WALK_RIGHT_TO_STAND > STAND-MOVE-RIGHT

// RIGHTCOVER_STAND from STAND_PEEK_LEFT
1> STAND-PEEK-LEFT > STAND_PEEK_LEFT_TO_STAND > STAND_TO_STAND_WALK_RIGHT > STAND_WALK_RIGHT > STAND_WALK_RIGHT_TO_STAND > STAND-MOVE-RIGHT

// RIGHTCOVER_STAND from STAND_PEEK_RIGHT
1> STAND-PEEK-RIGHT > STAND_PEEK_RIGHT_TO_STAND > STAND_TO_STAND_WALK_RIGHT > STAND_WALK_RIGHT > STAND_WALK_RIGHT_TO_STAND > STAND-MOVE-RIGHT

// RIGHTCOVER_STAND from STAND_WALK_LEFT
// RIGHTCOVER_STAND from STAND_WALK_RIGHT

// RIGHTCOVER_STAND from LEFTCOVER_CROUCH
1> CROUCH-MOVE-LEFT > CROUCH_TO_CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT_TO_CROUCH > CROUCH_TO_STAND > STAND-MOVE-RIGHT

// RIGHTCOVER_STAND from LEFTCOVER_CROUCH_AIM_LEFT
// RIGHTCOVER_STAND from LEFTCOVER_CROUCH_AIM_OVER
// RIGHTCOVER_STAND from LEFTCOVER_CROUCH_AIM_RIGHT
// RIGHTCOVER_STAND from LEFTCOVER_CROUCH_PEEK_LEFT
// RIGHTCOVER_STAND from LEFTCOVER_CROUCH_PEEK_OVER
// RIGHTCOVER_STAND from LEFTCOVER_CROUCH_PEEK_RIGHT
// RIGHTCOVER_STAND from LEFTCOVER_CROUCH_WALK_LEFT
// RIGHTCOVER_STAND from LEFTCOVER_CROUCH_WALK_RIGHT
// RIGHTCOVER_STAND from LEFTCOVER_STAND
1> STAND-MOVE-LEFT > STAND_TO_STAND_WALK_RIGHT > STAND_WALK_RIGHT > STAND_WALK_RIGHT_TO_STAND > STAND-MOVE-RIGHT

// RIGHTCOVER_STAND from LEFTCOVER_STAND_AIM_LEFT
// RIGHTCOVER_STAND from LEFTCOVER_STAND_AIM_OVER
// RIGHTCOVER_STAND from LEFTCOVER_STAND_AIM_RIGHT
// RIGHTCOVER_STAND from LEFTCOVER_STAND_PEEK_LEFT
// RIGHTCOVER_STAND from LEFTCOVER_STAND_PEEK_OVER
// RIGHTCOVER_STAND from LEFTCOVER_STAND_PEEK_RIGHT
// RIGHTCOVER_STAND from LEFTCOVER_STAND_WALK_LEFT
// RIGHTCOVER_STAND from LEFTCOVER_STAND_WALK_RIGHT

// RIGHTCOVER_STAND from RIGHTCOVER_CROUCH
1> CROUCH-MOVE-RIGHT > CROUCH_TO_CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT > CROUCH_WALK_RIGHT_TO_CROUCH > CROUCH_TO_STAND > STAND-MOVE-RIGHT

// RIGHTCOVER_STAND from RIGHTCOVER_CROUCH_AIM_LEFT
// RIGHTCOVER_STAND from RIGHTCOVER_CROUCH_AIM_OVER
// RIGHTCOVER_STAND from RIGHTCOVER_CROUCH_AIM_RIGHT
// RIGHTCOVER_STAND from RIGHTCOVER_CROUCH_PEEK_LEFT
// RIGHTCOVER_STAND from RIGHTCOVER_CROUCH_PEEK_OVER
// RIGHTCOVER_STAND from RIGHTCOVER_CROUCH_PEEK_RIGHT
// RIGHTCOVER_STAND from RIGHTCOVER_CROUCH_WALK_LEFT
// RIGHTCOVER_STAND from RIGHTCOVER_CROUCH_WALK_RIGHT
// RIGHTCOVER_STAND from RIGHTCOVER_STAND
1> STAND-MOVE-RIGHT > STAND_TO_STAND_WALK_RIGHT > STAND_WALK_RIGHT > STAND_WALK_RIGHT_TO_STAND > STAND-MOVE-RIGHT

// RIGHTCOVER_STAND from RIGHTCOVER_STAND_AIM_LEFT
// RIGHTCOVER_STAND from RIGHTCOVER_STAND_AIM_OVER
// RIGHTCOVER_STAND from RIGHTCOVER_STAND_AIM_RIGHT
// RIGHTCOVER_STAND from RIGHTCOVER_STAND_PEEK_LEFT
// RIGHTCOVER_STAND from RIGHTCOVER_STAND_PEEK_OVER
// RIGHTCOVER_STAND from RIGHTCOVER_STAND_PEEK_RIGHT
// RIGHTCOVER_STAND from RIGHTCOVER_STAND_WALK_LEFT
// RIGHTCOVER_STAND from RIGHTCOVER_STAND_WALK_RIGHT


//==========================================================
// LOCOMOTION_STAND_RUN
//==========================================================

// LOCOMOTION_CROUCH_RUN from CROUCH
1> CROUCH > CROUCH_EXIT_TO_STAND_RUN > STAND-EXIT-TO-STAND-RUN
1> CROUCH-ENTRY > CROUCH_EXIT_TO_STAND_RUN > STAND-EXIT-TO-STAND-RUN
1> CROUCH-RELOAD > CROUCH_EXIT_TO_STAND_RUN > STAND-EXIT-TO-STAND-RUN

// RIGHTCOVER_STAND from CROUCH_LEFT
1> CROUCH-LEFT > CROUCH_LEFT_TO_CROUCH > CROUCH_EXIT_TO_STAND_RUN > STAND-EXIT-TO-STAND-RUN
1> CROUCH-LEFT-FIRE > CROUCH_LEFT_TO_CROUCH > CROUCH_EXIT_TO_STAND_RUN > STAND-EXIT-TO-STAND-RUN

// RIGHTCOVER_STAND CROUCH_OVER
1> CROUCH-OVER > CROUCH_OVER_TO_CROUCH > CROUCH_EXIT_TO_STAND_RUN > STAND-EXIT-TO-STAND-RUN
1> CROUCH-OVER-FIRE > CROUCH_OVER_TO_CROUCH > CROUCH_EXIT_TO_STAND_RUN > STAND-EXIT-TO-STAND-RUN

// RIGHTCOVER_STAND CROUCH_RIGHT
1> CROUCH-RIGHT > CROUCH_RIGHT_TO_CROUCH > CROUCH_EXIT_TO_STAND_RUN > STAND-EXIT-TO-STAND-RUN
1> CROUCH-RIGHT-FIRE > CROUCH_RIGHT_TO_CROUCH > CROUCH_EXIT_TO_STAND_RUN > STAND-EXIT-TO-STAND-RUN

// RIGHTCOVER_STAND CROUCH_PEEK_LEFT
1> CROUCH-PEEK-LEFT > CROUCH_PEEK_LEFT_TO_CROUCH > CROUCH_EXIT_TO_STAND_RUN > STAND-EXIT-TO-STAND-RUN

// RIGHTCOVER_STAND CROUCH_PEEK_OVER
1> CROUCH-PEEK-OVER > CROUCH_PEEK_OVER_TO_CROUCH > CROUCH_EXIT_TO_STAND_RUN > STAND-EXIT-TO-STAND-RUN

// RIGHTCOVER_STAND from CROUCH_PEEK_RIGHT
1> CROUCH-PEEK-RIGHT > CROUCH_PEEK_RIGHT_TO_CROUCH > CROUCH_EXIT_TO_STAND_RUN > STAND-EXIT-TO-STAND-RUN

// RIGHTCOVER_STAND from CROUCH_WALK_LEFT
// RIGHTCOVER_STAND from CROUCH_WALK_RIGHT

// RIGHTCOVER_STAND from STAND

// RIGHTCOVER_STAND from STAND_LEFT
1> STAND-LEFT > STAND_LEFT_TO_STAND > STAND-EXIT-TO-STAND-RUN
1> STAND-LEFT-FIRE > STAND_LEFT_TO_STAND > STAND-EXIT-TO-STAND-RUN

// RIGHTCOVER_STAND from STAND_AIM_RIGHT
1> STAND-RIGHT > STAND_RIGHT_TO_STAND > STAND-EXIT-TO-STAND-RUN
1> STAND-RIGHT-FIRE > STAND_RIGHT_TO_STAND > STAND-EXIT-TO-STAND-RUN

// RIGHTCOVER_STAND from STAND_PEEK_LEFT
1> STAND-PEEK-LEFT > STAND_PEEK_LEFT_TO_STAND > STAND-EXIT-TO-STAND-RUN

// RIGHTCOVER_STAND from STAND_PEEK_RIGHT
1> STAND-PEEK-RIGHT > STAND_PEEK_RIGHT_TO_STAND > STAND-EXIT-TO-STAND-RUN

// RIGHTCOVER_STAND from STAND_WALK_LEFT
// RIGHTCOVER_STAND from STAND_WALK_RIGHT

// RIGHTCOVER_STAND from LEFTCOVER_CROUCH
1> CROUCH-MOVE-LEFT > CROUCH_TO_STAND > STAND-EXIT-TO-STAND-RUN

// RIGHTCOVER_STAND from LEFTCOVER_CROUCH_AIM_LEFT
// RIGHTCOVER_STAND from LEFTCOVER_CROUCH_AIM_OVER
// RIGHTCOVER_STAND from LEFTCOVER_CROUCH_AIM_RIGHT
// RIGHTCOVER_STAND from LEFTCOVER_CROUCH_PEEK_LEFT
// RIGHTCOVER_STAND from LEFTCOVER_CROUCH_PEEK_OVER
// RIGHTCOVER_STAND from LEFTCOVER_CROUCH_PEEK_RIGHT
// RIGHTCOVER_STAND from LEFTCOVER_CROUCH_WALK_LEFT
// RIGHTCOVER_STAND from LEFTCOVER_CROUCH_WALK_RIGHT
// RIGHTCOVER_STAND from LEFTCOVER_STAND

// RIGHTCOVER_STAND from LEFTCOVER_STAND_AIM_LEFT
// RIGHTCOVER_STAND from LEFTCOVER_STAND_AIM_OVER
// RIGHTCOVER_STAND from LEFTCOVER_STAND_AIM_RIGHT
// RIGHTCOVER_STAND from LEFTCOVER_STAND_PEEK_LEFT
// RIGHTCOVER_STAND from LEFTCOVER_STAND_PEEK_OVER
// RIGHTCOVER_STAND from LEFTCOVER_STAND_PEEK_RIGHT
// RIGHTCOVER_STAND from LEFTCOVER_STAND_WALK_LEFT
// RIGHTCOVER_STAND from LEFTCOVER_STAND_WALK_RIGHT

// RIGHTCOVER_STAND from RIGHTCOVER_CROUCH
1> CROUCH-MOVE-RIGHT > CROUCH_EXIT_TO_STAND_RUN > STAND-EXIT-TO-STAND-RUN

// RIGHTCOVER_STAND from RIGHTCOVER_CROUCH_AIM_LEFT
// RIGHTCOVER_STAND from RIGHTCOVER_CROUCH_AIM_OVER
// RIGHTCOVER_STAND from RIGHTCOVER_CROUCH_AIM_RIGHT
// RIGHTCOVER_STAND from RIGHTCOVER_CROUCH_PEEK_LEFT
// RIGHTCOVER_STAND from RIGHTCOVER_CROUCH_PEEK_OVER
// RIGHTCOVER_STAND from RIGHTCOVER_CROUCH_PEEK_RIGHT
// RIGHTCOVER_STAND from RIGHTCOVER_CROUCH_WALK_LEFT
// RIGHTCOVER_STAND from RIGHTCOVER_CROUCH_WALK_RIGHT
// RIGHTCOVER_STAND from RIGHTCOVER_STAND

// RIGHTCOVER_STAND from RIGHTCOVER_STAND_AIM_LEFT
// RIGHTCOVER_STAND from RIGHTCOVER_STAND_AIM_OVER
// RIGHTCOVER_STAND from RIGHTCOVER_STAND_AIM_RIGHT
// RIGHTCOVER_STAND from RIGHTCOVER_STAND_PEEK_LEFT
// RIGHTCOVER_STAND from RIGHTCOVER_STAND_PEEK_OVER
// RIGHTCOVER_STAND from RIGHTCOVER_STAND_PEEK_RIGHT
// RIGHTCOVER_STAND from RIGHTCOVER_STAND_WALK_LEFT
// RIGHTCOVER_STAND from RIGHTCOVER_STAND_WALK_RIGHT

//	Exit/entry transitions
1> STAND-ENTRY > STAND
1> STAND > STAND-ENTRY

1> CROUCH > CROUCH_EXIT_TO_STAND_ALERT > NONCOVER-STAND-IDLE
1> STAND > STAND_EXIT_TO_STAND_ALERT > NONCOVER-STAND-IDLE

1> CROUCH > CROUCH_EXIT_TO_STAND_AIM > NONCOVER-STAND-IDLE-AIM
1> STAND > STAND_EXIT_TO_STAND_AIM > NONCOVER-STAND-IDLE-AIM


//================================================================
// General rifle

// States
//1> NONCOVER-CROUCH-IDLE-AIM <> NONCOVER_CROUCH_IDLE > NONCOVER-CROUCH-IDLE
//? NONCOVER-CROUCH-IDLE-AIM NONCOVER_CROUCH_IDLE 20

//1> NONCOVER-CROUCH-IDLE <> NONCOVER_CROUCH_IDLE_NOAIM
//? NONCOVER-CROUCH-IDLE NONCOVER_CROUCH_IDLE_NOAIM 20

1> NONCOVER-CROUCH-IDLE-AIM > NONCOVER_CROUCH_IDLE_AIM_TO_NOAIM > NONCOVER-CROUCH-IDLE
1> NONCOVER-CROUCH-IDLE > NONCOVER_CROUCH_IDLE_NOAIM_TO_AIM > NONCOVER-CROUCH-IDLE-AIM

1> NONCOVER-CROUCH-IDLE > NONCOVER_CROUCH_RELOAD > NONCOVER-CROUCH-RELOAD
0> NONCOVER-CROUCH-RELOAD > NONCOVER-CROUCH-IDLE

1> NONCOVER-PRONE-IDLE <> NONCOVER_PRONE_IDLE
? NONCOVER-PRONE-IDLE NONCOVER_PRONE_IDLE 20

1> NONCOVER-PRONE-IDLE > NONCOVER_PRONE_RELOAD > NONCOVER-PRONE-RELOAD
0> NONCOVER-PRONE-RELOAD > NONCOVER-PRONE-IDLE

1> NONCOVER-STAND-HIT <> NONCOVER_STAND_HIT
? NONCOVER-STAND-HIT NONCOVER_STAND_HIT 20

1> STAND-HIT-RECOVER <> STAND_HIT_RECOVER
? STAND-HIT-RECOVER STAND_HIT_RECOVER 20

1> STAND-HIT-CHEST-LEFT <> STAND_HIT_CHEST_LEFT
? STAND-HIT-CHEST-LEFT STAND_HIT_CHEST_LEFT 20

1> STAND-HIT-CHEST-RIGHT <> STAND_HIT_CHEST_RIGHT
? STAND-HIT-CHEST-RIGHT STAND_HIT_CHEST_RIGHT 20

1> STAND-HIT-CHEST <> STAND_HIT_CHEST
? STAND-HIT-CHEST STAND_HIT_CHEST 20

1> STAND-DEATH-HEAD <> STAND_DEATH_HEAD
? STAND-DEATH-HEAD STAND_DEATH_HEAD 20

1> STAND-DEATH-CHEST <> STAND_DEATH_CHEST
? STAND-DEATH-CHEST STAND_DEATH_CHEST 20

1> NONCOVER-STAND-IDLE-AIM <> NONCOVER_STAND_IDLE
? NONCOVER-STAND-IDLE-AIM NONCOVER_STAND_IDLE 20

1> NONCOVER-CROUCH-FIRE <> NONCOVER_CROUCH_FIRE
? NONCOVER-CROUCH-FIRE NONCOVER_CROUCH_FIRE 20

1> NONCOVER-PRONE-FIRE <> NONCOVER_PRONE_FIRE
? NONCOVER-PRONE-FIRE NONCOVER_PRONE_FIRE 20

//1> NONCOVER-CROUCH-IDLE-AIM > NONCOVER_CROUCH_TURN_RIGHT_45 > NONCOVER-CROUCH-TURN-RIGHT-45-AIM > NONCOVER-CROUCH-IDLE-AIM
//1> NONCOVER-CROUCH-IDLE-AIM > NONCOVER_CROUCH_TURN_LEFT_45 > NONCOVER-CROUCH-TURN-LEFT-45-AIM > NONCOVER-CROUCH-IDLE-AIM

//1> NONCOVER-STAND-IDLE-AIM > NONCOVER_STAND_TURN_RIGHT_45 > NONCOVER-STAND-TURN-RIGHT-45-AIM > NONCOVER-STAND-IDLE-AIM
//1> NONCOVER-STAND-IDLE-AIM > NONCOVER_STAND_TURN_LEFT_45 > NONCOVER-STAND-TURN-LEFT-45-AIM > NONCOVER-STAND-IDLE-AIM
//1> NONCOVER-STAND-IDLE-AIM > NONCOVER_STAND_TURN_RIGHT_90 > NONCOVER-STAND-TURN-RIGHT-90-AIM > NONCOVER-STAND-IDLE-AIM
//1> NONCOVER-STAND-IDLE-AIM > NONCOVER_STAND_TURN_LEFT_90 > NONCOVER-STAND-TURN-LEFT-90-AIM > NONCOVER-STAND-IDLE-AIM
//1> NONCOVER-STAND-IDLE-AIM > NONCOVER_STAND_TURN_RIGHT_180 > NONCOVER-STAND-TURN-RIGHT-180-AIM > NONCOVER-STAND-IDLE-AIM
//1> NONCOVER-STAND-IDLE-AIM > NONCOVER_STAND_TURN_LEFT_180 > NONCOVER-STAND-TURN-LEFT-180-AIM > NONCOVER-STAND-IDLE-AIM
//1> NONCOVER-STAND-IDLE > NONCOVER_STAND_TURN_RIGHT_90_NOAIM > NONCOVER-STAND-TURN-RIGHT-90 > NONCOVER-STAND-IDLE
//1> NONCOVER-STAND-IDLE > NONCOVER_STAND_TURN_LEFT_90_NOAIM > NONCOVER-STAND-TURN-LEFT-90 > NONCOVER-STAND-IDLE
//1> NONCOVER-STAND-IDLE > NONCOVER_STAND_TURN_RIGHT_180_NOAIM > NONCOVER-STAND-TURN-RIGHT-180 > NONCOVER-STAND-IDLE
//1> NONCOVER-STAND-IDLE > NONCOVER_STAND_TURN_LEFT_180_NOAIM > NONCOVER-STAND-TURN-LEFT-180 > NONCOVER-STAND-IDLE

1> STAND_RUN_FWD_AIM <> LOCOMOTION_STAND_RUN_FORWARD
? STAND_RUN_FWD_AIM LOCOMOTION_STAND_RUN_FORWARD 20

1> STAND_RUN_FWD <> LOCOMOTION_STAND_RUN_FORWARD_NOAIM
? STAND_RUN_FWD LOCOMOTION_STAND_RUN_FORWARD_NOAIM 20

1> STAND_RUN_LFT <> LOCOMOTION_STAND_RUN_LEFT_NOAIM
? STAND_RUN_LFT LOCOMOTION_STAND_RUN_LEFT_NOAIM 20

1> STAND_RUN_RHT <> LOCOMOTION_STAND_RUN_RIGHT_NOAIM
? STAND_RUN_RHT LOCOMOTION_STAND_RUN_RIGHT_NOAIM 20

1> STAND_RUN_BCK <> LOCOMOTION_STAND_RUN_BACKWARD_NOAIM
? STAND_RUN_BCK LOCOMOTION_STAND_RUN_BACKWARD_NOAIM 20

1> CROUCH_RUN_FWD_AIM <> LOCOMOTION_CROUCH_RUN_FORWARD
? CROUCH_RUN_FWD_AIM LOCOMOTION_CROUCH_RUN_FORWARD 20

1> CROUCH_RUN_LFT_AIM <> LOCOMOTION_CROUCH_RUN_LEFT
? CROUCH_RUN_LFT_AIM LOCOMOTION_CROUCH_RUN_LEFT 20

1> CROUCH_RUN_RHT_AIM <> LOCOMOTION_CROUCH_RUN_RIGHT
? CROUCH_RUN_RHT_AIM LOCOMOTION_CROUCH_RUN_RIGHT 20

1> CROUCH_RUN_BCK_AIM <> LOCOMOTION_CROUCH_RUN_BACKWARD
? CROUCH_RUN_BCK_AIM LOCOMOTION_CROUCH_RUN_BACKWARD 20


1> CROUCH_RUN_FWD <> LOCOMOTION_CROUCH_RUN_FORWARD_NOAIM
? CROUCH_RUN_FWD LOCOMOTION_CROUCH_RUN_FORWARD_NOAIM 20

1> CROUCH_RUN_LFT <> LOCOMOTION_CROUCH_RUN_LEFT_NOAIM
? CROUCH_RUN_LFT LOCOMOTION_CROUCH_RUN_LEFT_NOAIM 20

1> CROUCH_RUN_RHT <> LOCOMOTION_CROUCH_RUN_RIGHT_NOAIM
? CROUCH_RUN_RHT LOCOMOTION_CROUCH_RUN_RIGHT_NOAIM 20

1> CROUCH_RUN_BCK <> LOCOMOTION_CROUCH_RUN_BACKWARD_NOAIM
? CROUCH_RUN_BCK LOCOMOTION_CROUCH_RUN_BACKWARD_NOAIM 20


1> NONCOVER-STAND-IDLE-AIM > LOCOMOTION_STAND_TO_STANDRUN > STAND_RUN_FWD_AIM

1> NONCOVER-STAND-IDLE > LOCOMOTION_STAND_TO_STANDRUN_NOAIM > STAND_RUN_FWD

// the following has been commented because locomotion will take npc past desired location
// 1> STAND_RUN_FWD_AIM > LOCOMOTION_STANDRUN_TO_STAND > NONCOVER-STAND-IDLE-AIM
//   the following pop was put in its place for now
1> STAND_RUN_FWD_AIM > NONCOVER-STAND-IDLE-AIM
1> STAND_RUN_FWD > NONCOVER-STAND-IDLE

// Transitions
1> NONCOVER-STAND-HIT > NONCOVER_STAND_HIT > AGONY-RANDOM

1> NONCOVER-STAND-FIRE > NONCOVER-STAND-IDLE-AIM
1> NONCOVER-STAND-FIRE > NONCOVER_STAND_TO_NONCOVER_PRONE > NONCOVER-PRONE-FIRE
1> NONCOVER-STAND-FIRE > NONCOVER_STAND_TO_NONCOVER_CROUCH > NONCOVER-CROUCH-FIRE

//0> NONCOVER-STAND-IDLE-AIM > NONCOVER-STAND-FIRE
//1> NONCOVER-STAND-IDLE-AIM > NONCOVER_STAND_TO_NONCOVER_PRONE > NONCOVER-PRONE-IDLE
//1> NONCOVER-STAND-IDLE-AIM > NONCOVER_STAND_TO_NONCOVER_PRONE > NONCOVER-PRONE-IDLE
//1> NONCOVER-STAND-IDLE-AIM > NONCOVER_STAND_TO_NONCOVER_CROUCH > NONCOVER-CROUCH-IDLE-AIM
//1> NONCOVER-STAND-IDLE > NONCOVER_STAND_TO_NONCOVER_CROUCH_NOAIM > NONCOVER-CROUCH-IDLE

//1> NONCOVER-CROUCH-FIRE > NONCOVER-CROUCH-IDLE-AIM
//1> NONCOVER-CROUCH-FIRE > NONCOVER_CROUCH_TO_NONCOVER_STAND > NONCOVER-STAND-FIRE
//1> NONCOVER-CROUCH-FIRE > NONCOVER_CROUCH_TO_NONCOVER_PRONE > NONCOVER-PRONE-FIRE

//0> NONCOVER-CROUCH-IDLE-AIM > NONCOVER-CROUCH-FIRE
//1> NONCOVER-CROUCH-IDLE-AIM > NONCOVER_CROUCH_TO_NONCOVER_STAND > NONCOVER-STAND-IDLE-AIM
//1> NONCOVER-CROUCH-IDLE-AIM > NONCOVER_CROUCH_TO_NONCOVER_PRONE > NONCOVER-PRONE-IDLE
//1> NONCOVER-CROUCH-IDLE > NONCOVER_CROUCH_TO_NONCOVER_STAND_NOAIM > NONCOVER-STAND-IDLE

//1> NONCOVER-PRONE-FIRE > NONCOVER-PRONE-IDLE
//1> NONCOVER-PRONE-FIRE > NONCOVER_PRONE_TO_NONCOVER_STAND > NONCOVER-STAND-FIRE
//1> NONCOVER-PRONE-FIRE > NONCOVER_PRONE_TO_NONCOVER_CROUCH > NONCOVER-CROUCH-FIRE

//0> NONCOVER-PRONE-IDLE > NONCOVER-PRONE-FIRE
//1> NONCOVER-PRONE-IDLE > NONCOVER_PRONE_TO_NONCOVER_STAND > NONCOVER-STAND-IDLE-AIM
//1> NONCOVER-PRONE-IDLE > NONCOVER_PRONE_TO_NONCOVER_CROUCH > NONCOVER-CROUCH-IDLE-AIM

1> AGONY-IDLE > AGONY_IDLE_TO_AGONY_RECOVER > AGONY-RECOVER
0> AGONY-RECOVER > NONCOVER-STAND-IDLE

//===========================================================
// Hit reactions
//===========================================================

// States
//1> AGONY-RANDOM ?> AGONY_IDLE_BREATH > AGONY-IDLE
//1> AGONY-RANDOM ?> AGONY_IDLE_PAIN > AGONY-IDLE
//1> AGONY-RANDOM ?> AGONY_IDLE_WRITHE > AGONY-IDLE

1> AGONY-CRAWL <> AGONY_CRAWL_1
1> AGONY-CRAWL <> AGONY_CRAWL_2
? AGONY-CRAWL AGONY_CRAWL_1 10
? AGONY-CRAWL AGONY_CRAWL_2 10

1> AGONY-FIRE <> AGONY_FIRE
? AGONY-FIRE AGONY_FIRE 10


//====================================================================================================================================




