<?xml version="1.0" encoding="utf-8" ?>
<document type="hud">
<hud>
<!-- CSA icons -->
	<bitmap name="csa_add_primaryobj"/>
	<bitmap name="csa_add_secondaryobj"/>
	<bitmap name="csa_add_medkit"/>
	<bitmap name="csa_kick_grenade"/>
	<bitmap name="csa_use_democharge"/>
	<bitmap name="csa_swap_weapon"/>
	<bitmap name="csa_heal_ally"/>

<!-- Compass -->
	<bitmap name="compass_glass"/>
	<bitmap name="compass_center"/>
	
	<bitmap name="compass_bead_primary"/>
	<bitmap name="compass_bead_secondary"/>
	<bitmap name="compass_bead_allies"/>
	<bitmap name="compass_bead_axis"/>
	<bitmap name="compass_bead_grenade"/>
	
	<bitmap name="compass_bead_primary_tail"/>
	<bitmap name="compass_bead_secondary_tail"/>
	
<!-- controller buttons -->
	<bitmap name="icon_action_button"/>

<!-- stance -->
	<bitmap name="stance_stand"/>		
	<bitmap name="stance_crouch"/>		
	<bitmap name="stance_prone"/>	
	
	<bitmap name="medkit_icon"/>
	<bitmap name="ammo_icon"/>
	<bitmap name="grenade_icon"/>
	<bitmap name="bomb_icon"/>

	<bitmap name="timer_back"/>
	<bitmap name="timer_hand"/>
	<bitmap name="red"/>

	<bitmap name="health_bar_bg"/>
	<bitmap name="health_bar_frame"/>
	<bitmap name="health_bar_fill"/>
	<bitmap name="sprint_meter_fill"/>
	
<!-- so-called rally icons -->
	<bitmap name="icon_headshot"/>
	<bitmap name="icon_count_two"/>
	<bitmap name="icon_count_three"/>
	<bitmap name="icon_count_four"/>
	<bitmap name="icon_count_five"/>
	<bitmap name="icon_major"/>
	<bitmap name="icon_melee"/>	

	<!-- 4 piece circular "crosshair" and "dot" -->
	<bitmap name="crosshair_dot"/>
	<bitmap name="crosshair_curve"/>
	<bitmapelement name="crosshair_left" parent="crosshair_curve" startx="0" starty="0" endx="5" endy="17"/>
	<bitmapelement name="crosshair_down" parent="crosshair_curve" startx="0" starty="0" endx="5" endy="17"/>
	<bitmapelement name="crosshair_up" parent="crosshair_curve" startx="0" starty="0" endx="5" endy="17"/>
	<bitmapelement name="crosshair_right" parent="crosshair_curve" startx="0" starty="0" endx="5" endy="17"/>
	
	<bitmap name="hit_indicator"/>
	<bitmap name="hud_dont_shoot"/>

	<bitmap name="BlackSprite" filename="popupBack"></bitmap>
	

<!-- team control meter -->
	<bitmap name="mp_control_back"/>
	<bitmap name="mp_control_flag"/>
	<bitmap name="mp_control_green"/>
	<bitmap name="mp_control_red"/>	
</hud>
</document>
